119 lines
3.9 KiB
Plaintext
119 lines
3.9 KiB
Plaintext
// Copyright (C) 2010, Guy Barrand. All rights reserved.
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// See the file tools.license for terms.
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#ifndef tools_sg_matrix
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#define tools_sg_matrix
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#include "node"
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#include "sf_mat4f"
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#include "../lina/mat4f"
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#include "render_action"
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#include "pick_action"
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#include "bbox_action"
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#include "event_action"
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#include "visible_action"
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namespace tools {
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namespace sg {
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class matrix : public node {
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TOOLS_NODE(matrix,tools::sg::matrix,node)
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public:
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sf_mat4f mtx;
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public:
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virtual const desc_fields& node_desc_fields() const {
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TOOLS_FIELD_DESC_NODE_CLASS(tools::sg::matrix)
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static const desc_fields s_v(parent::node_desc_fields(),1, //WARNING : take care of count.
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TOOLS_ARG_FIELD_DESC(mtx)
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);
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return s_v;
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}
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private:
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void add_fields(){
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add_field(&mtx);
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}
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public:
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virtual void render(render_action& a_action) {
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a_action.model_matrix().mul_mtx(mtx.value(),m_tmp);
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a_action.state().m_model = a_action.model_matrix();
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a_action.load_model_matrix(a_action.model_matrix());
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}
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virtual void pick(pick_action& a_action) {
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a_action.model_matrix().mul_mtx(mtx.value(),m_tmp);
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a_action.state().m_model = a_action.model_matrix();
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}
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virtual void bbox(bbox_action& a_action) {
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a_action.model_matrix().mul_mtx(mtx.value(),m_tmp);
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a_action.state().m_model = a_action.model_matrix();
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}
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virtual void event(event_action& a_action) {
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a_action.model_matrix().mul_mtx(mtx.value(),m_tmp);
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a_action.state().m_model = a_action.model_matrix();
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}
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virtual void get_matrix(get_matrix_action& a_action) {
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a_action.model_matrix().mul_mtx(mtx.value(),m_tmp);
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a_action.state().m_model = a_action.model_matrix();
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}
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virtual void is_visible(visible_action& a_action) {
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a_action.model_matrix().mul_mtx(mtx.value(),m_tmp);
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a_action.state().m_model = a_action.model_matrix();
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}
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public:
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matrix():parent(),mtx(mat4f()) {
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add_fields();
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mtx.set_identity();
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}
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virtual ~matrix(){
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}
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public:
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matrix(const matrix& a_from):parent(a_from),mtx(a_from.mtx) {
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add_fields();
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}
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matrix& operator=(const matrix& a_from){
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parent::operator=(a_from);
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mtx = a_from.mtx;
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return *this;
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}
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public:
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// shortcuts :
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void set_identity() {mtx.set_identity();}
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void set_translate(float a_x,float a_y,float a_z) {mtx.set_translate(a_x,a_y,a_z);}
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void set_translate(const vec3f& a_v) {mtx.set_translate(a_v);}
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void set_scale(float a_x,float a_y,float a_z) {mtx.set_scale(a_x,a_y,a_z);}
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void set_scale(float a_s) {mtx.set_scale(a_s);}
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void set_rotate(float a_x,float a_y,float a_z,float a_angle) {mtx.set_rotate(a_x,a_y,a_z,a_angle);}
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void set_rotate(const vec3f& a_v,float a_angle) {mtx.set_rotate(a_v,a_angle);}
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bool set_rotate(const vec3f& a_from,const vec3f& a_to) {return mtx.set_rotate(a_from,a_to,m_tmp);}
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void mul_mtx(const mat4f& a_m) {mtx.mul_mtx(a_m,m_tmp);}
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void mul_translate(float a_x,float a_y,float a_z) {mtx.mul_translate(a_x,a_y,a_z);}
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void mul_translate(const vec3f& a_v) {mtx.mul_translate(a_v);}
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void mul_scale(float a_x,float a_y,float a_z) {mtx.mul_scale(a_x,a_y,a_z);}
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void mul_scale(float a_s) {mtx.mul_scale(a_s);}
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void mul_rotate(float a_x,float a_y,float a_z,float a_angle) {mtx.mul_rotate(a_x,a_y,a_z,a_angle);}
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void mul_rotate(const vec3f& a_v,float a_angle) {mtx.mul_rotate(a_v,a_angle);}
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void mul_rotate(const vec4f& a_v) {mtx.mul_rotate(a_v.v0(),a_v.v1(),a_v.v2(),a_v.v3());}
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void left_mul_rotate(float a_x,float a_y,float a_z,float a_angle) {mtx.left_mul_rotate(a_x,a_y,a_z,a_angle);}
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void left_mul_scale(float a_x,float a_y,float a_z) {mtx.left_mul_scale(a_x,a_y,a_z);}
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void left_mul_translate(float a_x,float a_y,float a_z) {mtx.left_mul_translate(a_x,a_y,a_z);}
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void left_mul_translate(const vec3f& a_v) {mtx.left_mul_translate(a_v);}
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bool mul_rotate(const vec3f& a_from,const vec3f& a_to) {return mtx.mul_rotate(a_from,a_to,m_tmp);}
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protected:
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float m_tmp[16]; //OPTIMIZATION
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};
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}}
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#endif
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