322 lines
7.8 KiB
Plaintext
322 lines
7.8 KiB
Plaintext
// Copyright (C) 2010, Guy Barrand. All rights reserved.
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// See the file tools.license for terms.
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#ifndef tools_sg_legend
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#define tools_sg_legend
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// To handle a colored "rep" (line or marker) with a text at right.
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#include "back_area"
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#include "matrix"
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#include "text_hershey"
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#include "base_freetype"
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#include "markers"
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#include "enums"
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#include "../colorf"
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#include "text_valop"
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namespace tools {
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namespace sg {
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class legend : public back_area {
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TOOLS_NODE(legend,tools::sg::legend,back_area)
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public:
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mf_string strings;
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sf_vec<colorf,float> color; //color of the "rep"
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// text atbs :
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sf_string font;
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sf_enum<sg::font_modeling> font_modeling;
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sf_string encoding;
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sf<bool> back_visible;
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sf<float> wmargin_factor;
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sf<float> hmargin_factor;
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sf_enum<hjust> lhjust;
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sf_enum<hjust> rhjust;
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sf_enum<sg::marker_style> marker_style;
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sf<float> marker_size;
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public:
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virtual const desc_fields& node_desc_fields() const {
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TOOLS_FIELD_DESC_NODE_CLASS(tools::sg::legend)
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static const desc_fields s_v(parent::node_desc_fields(),12, //WARNING : take care of count.
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TOOLS_ARG_FIELD_DESC(strings),
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TOOLS_ARG_FIELD_DESC(color),
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TOOLS_ARG_FIELD_DESC(font),
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TOOLS_ARG_FIELD_DESC_ENUMS_BEG(font_modeling,3)
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TOOLS_ARG_ENUM(font_outline),
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TOOLS_ARG_ENUM(font_filled),
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TOOLS_ARG_ENUM(font_pixmap)
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TOOLS_ARG_FIELD_DESC_ENUMS_END,
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TOOLS_ARG_FIELD_DESC(encoding),
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TOOLS_ARG_FIELD_DESC(back_visible),
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TOOLS_ARG_FIELD_DESC(wmargin_factor),
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TOOLS_ARG_FIELD_DESC(hmargin_factor),
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TOOLS_ARG_FIELD_DESC(lhjust),
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TOOLS_ARG_FIELD_DESC(rhjust),
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TOOLS_ARG_FIELD_DESC(marker_style),
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TOOLS_ARG_FIELD_DESC(marker_size)
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);
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return s_v;
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}
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private:
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void add_fields(){
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add_field(&strings);
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add_field(&color);
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add_field(&font);
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add_field(&font_modeling);
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add_field(&encoding);
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add_field(&back_visible);
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add_field(&wmargin_factor);
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add_field(&hmargin_factor);
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add_field(&lhjust);
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add_field(&rhjust);
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add_field(&marker_style);
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add_field(&marker_size);
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}
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public:
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virtual void render(render_action& a_action) {
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if(touched()) {
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update_sg();
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reset_touched();
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}
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if(back_visible.value()) m_back_sep.render(a_action);
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m_sep.render(a_action);
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}
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virtual void pick(pick_action& a_action) {
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if(touched()) {
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update_sg();
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reset_touched();
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}
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if(back_visible.value()) {
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m_back_sep.pick(a_action);
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if(a_action.done()) return;
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}
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}
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virtual void search(search_action& a_action) {
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if(touched()) {
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update_sg();
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reset_touched();
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}
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node::search(a_action);
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if(a_action.done()) return;
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if(back_visible.value()) {
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m_back_sep.search(a_action);
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if(a_action.done()) return;
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}
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m_sep.search(a_action);
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if(a_action.done()) return;
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}
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virtual void bbox(bbox_action& a_action) {
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if(touched()) {
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update_sg();
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reset_touched();
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}
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if(back_visible.value()) m_back_sep.bbox(a_action);
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m_sep.bbox(a_action);
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}
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public:
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legend(const base_freetype& a_ttf)
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:parent()
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,strings()
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,color(colorf_black())
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,font(font_hershey())
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,font_modeling(font_filled)
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,encoding(encoding_PAW())
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,back_visible(true)
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,wmargin_factor(0.9f)
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,hmargin_factor(0.9f)
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,lhjust(left)
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,rhjust(right)
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,marker_style(marker_dot)
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,marker_size(10)
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,m_ttf(a_ttf)
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{
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add_fields();
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}
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virtual ~legend(){}
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public:
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legend(const legend& a_from)
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:parent(a_from)
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,strings(a_from.strings)
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,color(a_from.color)
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,font(a_from.font)
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,font_modeling(a_from.font_modeling)
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,encoding(a_from.encoding)
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,back_visible(a_from.back_visible)
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,wmargin_factor(a_from.wmargin_factor)
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,hmargin_factor(a_from.hmargin_factor)
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,lhjust(a_from.lhjust)
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,rhjust(a_from.rhjust)
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,marker_style(a_from.marker_style)
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,marker_size(a_from.marker_size)
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,m_ttf(a_from.m_ttf)
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{
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add_fields();
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}
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legend& operator=(const legend& a_from){
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parent::operator=(a_from);
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strings = a_from.strings;
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color = a_from.color;
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font = a_from.font;
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font_modeling = a_from.font_modeling;
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encoding = a_from.encoding;
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back_visible = a_from.back_visible;
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wmargin_factor = a_from.wmargin_factor;
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hmargin_factor = a_from.hmargin_factor;
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lhjust = a_from.lhjust;
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rhjust = a_from.rhjust;
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marker_style = a_from.marker_style;
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marker_size = a_from.marker_size;
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return *this;
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}
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public:
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void update_sg() {
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// have this method public in order to use it in plotter.
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// This is so because legend::height is an output field
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// needed in plotter to place the box.
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m_back_sep.clear(); //back_area::update_sg done last.
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m_sep.clear();
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if(width.value()<=0) return;
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{bool empty = true;
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std::vector<std::string>::const_iterator it;
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for(it=strings.values().begin();it!=strings.values().end();++it) {
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if((*it).size()) {empty = false;break;}
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}
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if(empty) return;}
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//sf<float> zfront ?
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float zz = back_visible.value()?0.01f:0;
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{separator* _sep = new separator;
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m_sep.add(_sep);
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rgba* mat = new rgba();
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mat->color = color;
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_sep->add(mat);
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{ // rep marker :
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if(marker_style.value()==marker_dot) {
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draw_style* ds = new draw_style;
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ds->style = draw_points;
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ds->point_size = marker_size;
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_sep->add(ds);
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vertices* vtxs = new vertices;
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vtxs->mode = gl::points();
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vtxs->add(-width*0.5f+height*0.5f,0,zz);
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_sep->add(vtxs);
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} else {
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markers* vtxs = new markers;
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vtxs->size = marker_size;
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vtxs->style = marker_style;
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vtxs->add(-width*0.5f+height*0.5f,0,zz);
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_sep->add(vtxs);
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}
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}
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}
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////////////////////////////////////////////////////////////
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/// right text /////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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base_text* rtext = 0;
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matrix* rtsf = 0;
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{separator* _sep = new separator;
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m_sep.add(_sep);
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rgba* mat = new rgba();
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mat->color = colorf_black();
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_sep->add(mat);
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if(font==font_hershey()) {
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draw_style* ds = new draw_style;
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ds->style.value(draw_lines);
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_sep->add(ds);
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}
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rtsf = new matrix;
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_sep->add(rtsf);
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if(font==font_hershey()) {
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text_hershey* text = new text_hershey;
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text->encoding = encoding;
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text->strings = strings;
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_sep->add(text);
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rtext = text;
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} else {
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if(encoding==encoding_PAW()) {
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text_valop* text = new text_valop(m_ttf);
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text->font = font;
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text->font_modeling = font_modeling;
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text->strings = strings;
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_sep->add(text);
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rtext = text;
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} else {
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base_freetype* text = base_freetype::create(m_ttf);
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text->font = font;
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text->modeling = font_modeling;
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text->strings = strings;
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_sep->add(text);
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rtext = text;
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}
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}
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rtext->hjust = rhjust;}
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{ //rep mark :
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// adjust width :
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float th = height;
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{float mn_x,mn_y,mn_z;
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float mx_x,mx_y,mx_z;
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rtext->get_bounds(th,mn_x,mn_y,mn_z,mx_x,mx_y,mx_z);
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float bxw = mx_x-mn_x;
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if(!bxw) {
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m_sep.clear();
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parent::update_sg();
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return;
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}
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// adjust box width :
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// height -> bxw then to have a wanted width :
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float max_width = (width-height)*wmargin_factor;
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if(bxw>max_width) th = max_width*height/bxw;
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if(th<0) {
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m_sep.clear();
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parent::update_sg();
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return;
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}}
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rtext->height = th;
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{float mn_x,mn_y,mn_z;
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float mx_x,mx_y,mx_z;
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rtext->get_bounds(th,mn_x,mn_y,mn_z,mx_x,mx_y,mx_z);
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rtext->hjust = left;
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float yy = -(mn_y+mx_y)*0.5F;
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rtsf->set_translate(-width*0.5f+height,yy,zz);}
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}
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parent::update_sg();
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}
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protected:
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separator m_sep;
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const base_freetype& m_ttf;
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};
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}}
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#endif
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