830 lines
28 KiB
Plaintext
830 lines
28 KiB
Plaintext
// Copyright (C) 2010, Guy Barrand. All rights reserved.
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// See the file tools.license for terms.
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#ifndef tools_sg_gl2ps_action
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#define tools_sg_gl2ps_action
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#include "gl2ps_manager"
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#include "../gl2ps"
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#include "render_action"
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#include "primitive_visitor"
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#include "../colorfs"
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#include "../lina/plane"
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#include <cstdio> //FILE
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namespace tools {
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namespace sg {
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class gl2ps_action : public render_action {
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TOOLS_ACTION(gl2ps_action,tools::sg::gl2ps_action,render_action)
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private:
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gl2ps_action& get_me() {return *this;}
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static unsigned int _GL2PS_POINT() {return 2;}
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static unsigned int _GL2PS_LINE() {return 3;}
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static unsigned int _GL2PS_TRIANGLE() {return 5;}
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public:
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virtual void draw_vertex_array(gl::mode_t a_mode,
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size_t a_floatn,
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const float* a_xyzs){
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m_pv.add_primitive(a_mode,a_floatn,a_xyzs);
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}
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virtual void draw_vertex_array_xy(gl::mode_t a_mode,
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size_t a_floatn,
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const float* a_xys){
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m_pv.add_primitive_xy(a_mode,a_floatn,a_xys);
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}
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virtual void draw_vertex_color_array(gl::mode_t a_mode,
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size_t a_floatn,
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const float* a_xyzs,
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const float* a_rgbas){
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m_pv.add_primitive_rgba(a_mode,a_floatn,a_xyzs,a_rgbas);
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}
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virtual void draw_vertex_normal_array(gl::mode_t a_mode,
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size_t a_floatn,
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const float* a_xyzs,
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const float* a_nms){
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m_pv.add_primitive_normal(a_mode,a_floatn,a_xyzs,a_nms);
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}
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virtual void draw_vertex_color_normal_array(gl::mode_t a_mode,
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size_t a_floatn,
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const float* a_xyzs,
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const float* a_rgbas,
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const float* a_nms){
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// We expect a_nms of size : 3*(a_floatn/3)
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// (then one normal per 3D point).
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m_pv.add_primitive_normal_rgba(a_mode,a_floatn,a_xyzs,a_nms,a_rgbas);
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}
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virtual void clear_color(float a_r,float a_g,float a_b,float /*a_a*/){
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//a_a ?
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set_background(a_r,a_g,a_b);
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}
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virtual void color4f(float a_r,float a_g,float a_b,float a_a){
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m_color.set_value(a_r,a_g,a_b,a_a);
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}
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virtual void line_width(float a_v){m_line_width = a_v;}
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virtual void point_size(float a_v) {m_point_size = a_v;}
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virtual void set_polygon_offset(bool a_v) {m_POLYGON_OFFSET_FILL = a_v;}
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virtual void normal(float a_x,float a_y,float a_z) {
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m_normal.set_value(a_x,a_y,a_z);
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}
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virtual void set_winding(winding_type a_v) {
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m_ccw = (a_v==winding_ccw?true:false);
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}
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virtual void set_shade_model(shade_type a_v) {
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if(a_v==shade_smooth) {}
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else {}
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}
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virtual void set_depth_test(bool a_on) {m_DEPTH_TEST = a_on;}
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virtual void set_cull_face(bool a_on) {m_CULL_FACE = a_on;}
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virtual void set_point_smooth(bool a_on) {m_POINT_SMOOTH = a_on;}
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virtual void set_line_smooth(bool a_on) {m_LINE_SMOOTH = a_on;}
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virtual void load_proj_matrix(const mat4f& a_mtx) {m_proj = a_mtx;}
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virtual void load_model_matrix(const mat4f& a_mtx) {
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m_model = a_mtx;
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set_normal_matrix();
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}
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virtual unsigned int max_lights() {return 1000;}
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virtual void enable_light(unsigned int,
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float a_dx,float a_dy,float a_dz,
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float a_r,float a_g,float a_b,float a_a,
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float a_ar,float a_ag,float a_ab,float a_aa){
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m_light_color.set_value(a_r,a_g,a_b,a_a);
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m_light_ambient.set_value(a_ar,a_ag,a_ab,a_aa);
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m_light_direction.set_value(a_dx,a_dy,a_dz);
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m_light_direction.normalize();
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m_light_on = true;
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}
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virtual void set_lighting(bool a_on) {m_light_on = a_on;}
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virtual void set_blend(bool) {}
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virtual void restore_state(unsigned int /*a_ret_num_light*/) {
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const sg::state& _state = state();
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m_proj = _state.m_proj;
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m_model = _state.m_model;
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set_normal_matrix();
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m_color = _state.m_color;
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m_normal = _state.m_normal;
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m_ccw = (_state.m_winding==winding_ccw?true:false);
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m_POLYGON_OFFSET_FILL = _state.m_GL_POLYGON_OFFSET_FILL;
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m_CULL_FACE = _state.m_GL_CULL_FACE;
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m_POINT_SMOOTH = _state.m_GL_POINT_SMOOTH;
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m_LINE_SMOOTH = _state.m_GL_LINE_SMOOTH;
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m_point_size = _state.m_point_size;
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m_line_width = _state.m_line_width;
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m_light_on = _state.m_GL_LIGHTING;
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m_DEPTH_TEST = _state.m_GL_DEPTH_TEST;
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}
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/////////////////////////////////////////////////////////////////
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/// texture /////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////
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virtual void draw_vertex_array_texture(gl::mode_t,size_t a_xyzn,const float* a_xyzs,
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gstoid a_id,const float* a_tcs) {
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img_byte img;
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if(!m_mgr.find(a_id,img)) return;
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m_pv.add_texture(m_out,a_xyzn,a_xyzs,img,a_tcs);
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}
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virtual void draw_vertex_normal_array_texture(gl::mode_t a_mode,
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size_t a_xyzn,
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const float* a_xyzs,
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const float* /*a_nms*/,
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gstoid a_id,
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const float* a_tcs) {
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draw_vertex_array_texture(a_mode,a_xyzn,a_xyzs,a_id,a_tcs);
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}
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/////////////////////////////////////////////////////////////////
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/// VBO /////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////
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virtual void begin_gsto(gstoid) {}
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virtual void draw_gsto_v(gl::mode_t,size_t,bufpos){}
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virtual void draw_gsto_vc(gl::mode_t,size_t,bufpos,bufpos) {}
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virtual void draw_gsto_vn(gl::mode_t,size_t,bufpos,bufpos) {}
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virtual void draw_gsto_vcn(gl::mode_t,size_t,bufpos,bufpos,bufpos) {}
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virtual void end_gsto() {}
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/////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////
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virtual sg::render_manager& render_manager() {return m_mgr;}
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public:
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gl2ps_action(gl2ps_manager& a_mgr,std::ostream& a_out,unsigned int a_ww,unsigned int a_wh)
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:parent(a_out,a_ww,a_wh)
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,m_mgr(a_mgr)
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,m_gl2ps_context(0)
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,m_FILE(0)
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,m_pv(get_me())
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,m_light_color(colorf_white())
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,m_light_ambient(colorf_black())
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,m_light_direction(vec3f(0,0,-1))
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,m_ccw(true)
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,m_POLYGON_OFFSET_FILL(false)
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,m_CULL_FACE(true)
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,m_POINT_SMOOTH(false)
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,m_LINE_SMOOTH(false)
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,m_point_size(1)
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,m_line_width(1)
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,m_light_on(false)
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,m_DEPTH_TEST(true)
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{
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m_back[0] = 1;
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m_back[1] = 1;
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m_back[2] = 1;
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m_vp_mtx.set_identity();
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m_vp_mtx.mul_translate(float(m_ww)/2,float(m_wh)/2,0);
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m_vp_mtx.mul_scale(float(m_ww)/2,float(m_wh)/2,1);
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m_proj.set_identity();
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m_model.set_identity();
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m_normal_matrix.set_identity();
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}
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virtual ~gl2ps_action(){
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close();
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}
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protected:
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gl2ps_action(const gl2ps_action& a_from)
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:parent(a_from)
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,m_mgr(a_from.m_mgr)
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,m_gl2ps_context(0)
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,m_FILE(0)
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,m_vp_mtx(a_from.m_vp_mtx)
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,m_pv(a_from.m_pv)
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,m_light_color(a_from.m_light_color)
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,m_light_ambient(a_from.m_light_ambient)
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,m_light_direction(a_from.m_light_direction)
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,m_normal(a_from.m_normal)
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,m_proj(a_from.m_proj)
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,m_model(a_from.m_model)
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,m_normal_matrix(a_from.m_normal_matrix)
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,m_color(a_from.m_color)
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,m_ccw(a_from.m_ccw)
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,m_POLYGON_OFFSET_FILL(a_from.m_POLYGON_OFFSET_FILL)
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,m_CULL_FACE(a_from.m_CULL_FACE)
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,m_POINT_SMOOTH(a_from.m_POINT_SMOOTH)
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,m_LINE_SMOOTH(a_from.m_LINE_SMOOTH)
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,m_point_size(a_from.m_point_size)
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,m_line_width(a_from.m_line_width)
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,m_light_on(a_from.m_light_on)
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,m_DEPTH_TEST(a_from.m_DEPTH_TEST)
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{
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m_back[0] = a_from.m_back[0];
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m_back[1] = a_from.m_back[1];
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m_back[2] = a_from.m_back[2];
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}
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gl2ps_action& operator=(const gl2ps_action& a_from){
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parent::operator=(a_from);
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if(&a_from==this) return *this;
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close();
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m_back[0] = a_from.m_back[0];
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m_back[1] = a_from.m_back[1];
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m_back[2] = a_from.m_back[2];
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m_vp_mtx = a_from.m_vp_mtx;
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m_pv = a_from.m_pv;
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m_light_color = a_from.m_light_color;
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m_light_ambient = a_from.m_light_ambient;
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m_light_direction = a_from.m_light_direction;
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m_normal = a_from.m_normal;
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m_proj = a_from.m_proj;
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m_model = a_from.m_model;
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m_normal_matrix = a_from.m_normal_matrix;
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m_color = a_from.m_color;
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m_ccw = a_from.m_ccw;
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m_POLYGON_OFFSET_FILL = a_from.m_POLYGON_OFFSET_FILL;
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m_CULL_FACE = a_from.m_CULL_FACE;
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m_POINT_SMOOTH = a_from.m_POINT_SMOOTH;
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m_LINE_SMOOTH = a_from.m_LINE_SMOOTH;
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m_point_size = a_from.m_point_size;
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m_line_width = a_from.m_line_width;
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m_light_on = a_from.m_light_on;
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m_DEPTH_TEST = a_from.m_DEPTH_TEST;
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return *this;
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}
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public:
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bool open(const std::string& a_name,int a_format = TOOLS_GL2PS_EPS) {
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return open(a_name,a_format,-1,-1);
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}
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bool open(const std::string& a_name,int a_format,int a_sort,int a_options) {
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close();
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m_gl2ps_context = ::tools_gl2psCreateContext();
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if(!m_gl2ps_context) {
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m_out << "tools::sg::gl2ps_action::open :"
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<< " can't create gl2ps context."
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<< std::endl;
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return false;
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}
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m_FILE = ::fopen(a_name.c_str(),"wb");
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if(!m_FILE) {
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m_out << "tools::sg::gl2ps_action::open :"
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<< " can't open file " << a_name << "."
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<< std::endl;
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::tools_gl2psDeleteContext(m_gl2ps_context);
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m_gl2ps_context = 0;
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return false;
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}
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int sort = 0;
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if(a_sort==(-1)) {
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sort = TOOLS_GL2PS_BSP_SORT;
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} else {
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sort = a_sort;
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}
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int options = 0;
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if(a_options==(-1)) {
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options = TOOLS_GL2PS_SILENT
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| TOOLS_GL2PS_OCCLUSION_CULL
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| TOOLS_GL2PS_BEST_ROOT
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| TOOLS_GL2PS_DRAW_BACKGROUND;
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} else {
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options = a_options;
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}
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tools_GLint vp[4];
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vp[0] = 0;
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vp[1] = 0;
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vp[2] = m_ww;
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vp[3] = m_wh;
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int bufsize = 0;
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if(::tools_gl2psBeginPage(m_gl2ps_context,"","tools_sg_write_gl2ps",
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vp,a_format,sort,options,
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TOOLS_GL_RGBA,0, NULL,0,0,0,bufsize,
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m_FILE,a_name.c_str())==TOOLS_GL2PS_ERROR) {
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m_out << "tools::sg::gl2ps_action::open :"
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<< " tools_gl2psBeginPage() failed."
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<< std::endl;
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::fclose(m_FILE);
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m_FILE = 0;
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::tools_gl2psDeleteContext(m_gl2ps_context);
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m_gl2ps_context = 0;
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return false;
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}
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::tools_gl2psSetBackgroundColor(m_gl2ps_context,m_back[0],m_back[1],m_back[2]);
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m_vp_mtx.set_identity();
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m_vp_mtx.mul_translate(float(m_ww)/2,float(m_wh)/2,0);
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m_vp_mtx.mul_scale(float(m_ww)/2,float(m_wh)/2,1);
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return true;
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}
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bool close() {
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tools_GLint _status = 0;
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if(m_gl2ps_context) {
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_status = ::tools_gl2psEndPage(m_gl2ps_context);
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}
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if(m_FILE) {
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::fclose(m_FILE);
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m_FILE = 0;
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}
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if(m_gl2ps_context) {
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::tools_gl2psDeleteContext(m_gl2ps_context);
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m_gl2ps_context = 0;
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}
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if (_status == TOOLS_GL2PS_OVERFLOW) return false;
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return true;
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}
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void set_background(float a_r,float a_g,float a_b) {
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m_back[0] = a_r;
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m_back[1] = a_g;
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m_back[2] = a_b;
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}
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protected:
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void set_normal_matrix() {
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mat4f tmp(m_model);
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tmp.no_translate();
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if(!tmp.invert(m_normal_matrix)) {
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m_out << "tools::sg::gl2ps_action::set_normal_matrix : can't invert model matrix." << std::endl;
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}
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m_normal_matrix.transpose();
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}
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bool project_point(float& a_x,float& a_y,float& a_z,float& a_w) {
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a_w = 1;
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m_model.mul_4f(a_x,a_y,a_z,a_w);
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m_proj.mul_4f(a_x,a_y,a_z,a_w);
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if(a_w==0) return false;
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a_x /= a_w;
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a_y /= a_w;
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a_z /= a_w;
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return true;
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}
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static void set_vtx(tools_GL2PSvertex* a_vs,unsigned int a_index,
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float a_x,float a_y,float a_z,
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float a_r,float a_g,float a_b,float a_a){
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a_vs[a_index].xyz[0] = a_x;
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a_vs[a_index].xyz[1] = a_y;
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a_vs[a_index].xyz[2] = a_z;
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a_vs[a_index].rgba[0] = a_r;
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a_vs[a_index].rgba[1] = a_g;
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a_vs[a_index].rgba[2] = a_b;
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a_vs[a_index].rgba[3] = a_a;
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}
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class primvis : public primitive_visitor {
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protected:
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virtual bool project(float& a_x,float& a_y,float& a_z,float& a_w) {
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return m_this.project_point(a_x,a_y,a_z,a_w);
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}
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virtual bool add_point(float a_x,float a_y,float a_z,float) {
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if(!m_this.m_gl2ps_context) return false;
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float r = m_this.m_color[0];
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float g = m_this.m_color[1];
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float b = m_this.m_color[2];
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float a = m_this.m_color[3];
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tools_GLint offset = 0;
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tools_GLfloat ofactor = 0;
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tools_GLfloat ounits = 0;
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tools_GLushort pattern = 0;
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tools_GLint factor = 0;
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tools_GLfloat sz = m_this.m_point_size;
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tools_GLint linecap = 0;
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tools_GLint linejoin = 0;
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char boundary = 0;
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tools_GL2PSvertex vertices[1];
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m_this.m_vp_mtx.mul_3f(a_x,a_y,a_z);
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m_this.set_vtx(vertices,0, a_x,a_y,a_z, r,g,b,a);
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::tools_gl2psAddPolyPrimitive(m_this.m_gl2ps_context,_GL2PS_POINT(),1,vertices,offset,ofactor,ounits,pattern,factor,sz,linecap,linejoin,boundary);
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return true;
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}
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virtual bool add_point(float a_x,float a_y,float a_z,float,
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float a_r,float a_g,float a_b,float a_a) {
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if(!m_this.m_gl2ps_context) return false;
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tools_GLint offset = 0;
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tools_GLfloat ofactor = 0;
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tools_GLfloat ounits = 0;
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tools_GLushort pattern = 0;
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tools_GLint factor = 0;
|
|
tools_GLfloat sz = m_this.m_point_size;
|
|
tools_GLint linecap = 0;
|
|
tools_GLint linejoin = 0;
|
|
char boundary = 0;
|
|
|
|
tools_GL2PSvertex vertices[1];
|
|
|
|
m_this.m_vp_mtx.mul_3f(a_x,a_y,a_z);
|
|
|
|
m_this.set_vtx(vertices,0, a_x,a_y,a_z, a_r,a_g,a_b,a_a);
|
|
|
|
::tools_gl2psAddPolyPrimitive(m_this.m_gl2ps_context,_GL2PS_POINT(),1,vertices,offset,ofactor,ounits,pattern,factor,sz,linecap,linejoin,boundary);
|
|
return true;
|
|
}
|
|
|
|
virtual bool add_line(float a_bx,float a_by,float a_bz,float,
|
|
float a_ex,float a_ey,float a_ez,float) {
|
|
if(!m_this.m_gl2ps_context) return false;
|
|
|
|
float r = m_this.m_color[0];
|
|
float g = m_this.m_color[1];
|
|
float b = m_this.m_color[2];
|
|
float a = m_this.m_color[3];
|
|
|
|
tools_GLint offset = 0;
|
|
tools_GLfloat ofactor = 0;
|
|
tools_GLfloat ounits = 0;
|
|
tools_GLushort pattern = 0;
|
|
tools_GLint factor = 0;
|
|
tools_GLfloat lwidth = m_this.m_line_width;
|
|
tools_GLint linecap = 0;
|
|
tools_GLint linejoin = 0;
|
|
char boundary = 0;
|
|
|
|
tools_GL2PSvertex vertices[2];
|
|
|
|
m_this.m_vp_mtx.mul_3f(a_bx,a_by,a_bz);
|
|
m_this.m_vp_mtx.mul_3f(a_ex,a_ey,a_ez);
|
|
|
|
m_this.set_vtx(vertices,0, a_bx,a_by,a_bz, r,g,b,a);
|
|
m_this.set_vtx(vertices,1, a_ex,a_ey,a_ez, r,g,b,a);
|
|
|
|
::tools_gl2psAddPolyPrimitive(m_this.m_gl2ps_context,_GL2PS_LINE(),2,vertices,offset,ofactor,ounits,pattern,factor,lwidth,linecap,linejoin,boundary);
|
|
|
|
return true;
|
|
}
|
|
|
|
virtual bool add_line(float a_bx,float a_by,float a_bz,float,
|
|
float a_br,float a_bg,float a_bb,float a_ba,
|
|
float a_ex,float a_ey,float a_ez,float,
|
|
float a_er,float a_eg,float a_eb,float a_ea){
|
|
if(!m_this.m_gl2ps_context) return false;
|
|
|
|
tools_GLint offset = 0;
|
|
tools_GLfloat ofactor = 0;
|
|
tools_GLfloat ounits = 0;
|
|
tools_GLushort pattern = 0;
|
|
tools_GLint factor = 0;
|
|
tools_GLfloat lwidth = m_this.m_line_width;
|
|
tools_GLint linecap = 0;
|
|
tools_GLint linejoin = 0;
|
|
char boundary = 0;
|
|
|
|
tools_GL2PSvertex vertices[2];
|
|
|
|
m_this.m_vp_mtx.mul_3f(a_bx,a_by,a_bz);
|
|
m_this.m_vp_mtx.mul_3f(a_ex,a_ey,a_ez);
|
|
|
|
m_this.set_vtx(vertices,0, a_bx,a_by,a_bz, a_br,a_bg,a_bb,a_ba);
|
|
m_this.set_vtx(vertices,1, a_ex,a_ey,a_ez, a_er,a_eg,a_eb,a_ea);
|
|
|
|
::tools_gl2psAddPolyPrimitive(m_this.m_gl2ps_context,_GL2PS_LINE(),2,vertices,offset,ofactor,ounits,pattern,factor,lwidth,linecap,linejoin,boundary);
|
|
|
|
return true;
|
|
}
|
|
|
|
virtual bool add_triangle(float a_p1x,float a_p1y,float a_p1z,float a_p1w,
|
|
float a_p2x,float a_p2y,float a_p2z,float a_p2w,
|
|
float a_p3x,float a_p3y,float a_p3z,float a_p3w){
|
|
float r = m_this.m_color[0];
|
|
float g = m_this.m_color[1];
|
|
float b = m_this.m_color[2];
|
|
float a = m_this.m_color[3];
|
|
return _add_triangle(a_p1x,a_p1y,a_p1z,a_p1w,
|
|
m_this.m_normal.x(),m_this.m_normal.y(),m_this.m_normal.z(),
|
|
r,g,b,a,
|
|
a_p2x,a_p2y,a_p2z,a_p2w,
|
|
m_this.m_normal.x(),m_this.m_normal.y(),m_this.m_normal.z(),
|
|
r,g,b,a,
|
|
a_p3x,a_p3y,a_p3z,a_p3w,
|
|
m_this.m_normal.x(),m_this.m_normal.y(),m_this.m_normal.z(),
|
|
r,g,b,a);
|
|
}
|
|
|
|
virtual bool add_triangle(
|
|
float a_p1x,float a_p1y,float a_p1z,float a_p1w,
|
|
float a_r1,float a_g1,float a_b1,float a_a1,
|
|
float a_p2x,float a_p2y,float a_p2z,float a_p2w,
|
|
float a_r2,float a_g2,float a_b2,float a_a2,
|
|
float a_p3x,float a_p3y,float a_p3z,float a_p3w,
|
|
float a_r3,float a_g3,float a_b3,float a_a3){
|
|
|
|
return _add_triangle(a_p1x,a_p1y,a_p1z,a_p1w,
|
|
m_this.m_normal.x(),m_this.m_normal.y(),m_this.m_normal.z(),
|
|
a_r1,a_g1,a_b1,a_a1,
|
|
a_p2x,a_p2y,a_p2z,a_p2w,
|
|
m_this.m_normal.x(),m_this.m_normal.y(),m_this.m_normal.z(),
|
|
a_r2,a_g2,a_b2,a_a2,
|
|
a_p3x,a_p3y,a_p3z,a_p3w,
|
|
m_this.m_normal.x(),m_this.m_normal.y(),m_this.m_normal.z(),
|
|
a_r3,a_g3,a_b3,a_a3);
|
|
}
|
|
|
|
virtual bool project_normal(float& /*a_x*/,float& /*a_y*/,float& /*a_z*/) {
|
|
return true;
|
|
}
|
|
virtual bool add_point_normal(float a_x,float a_y,float a_z,float a_w,
|
|
float /*a_nx*/,float /*a_ny*/,float /*a_nz*/) {
|
|
add_point(a_x,a_y,a_z,a_w);
|
|
return true;
|
|
}
|
|
virtual bool add_point_normal(float a_x,float a_y,float a_z,float a_w,
|
|
float /*a_nx*/,float /*a_ny*/,float /*a_nz*/,
|
|
float a_r,float a_g,float a_b,float a_a) {
|
|
add_point(a_x,a_y,a_z,a_w,a_r,a_g,a_b,a_a);
|
|
return true;
|
|
}
|
|
virtual bool add_line_normal(float a_bx,float a_by,float a_bz,float a_bw,
|
|
float /*a_bnx*/,float /*a_bny*/,float /*a_bnz*/,
|
|
float a_ex,float a_ey,float a_ez,float a_ew,
|
|
float /*a_enx*/,float /*a_eny*/,float /*a_enz*/) {
|
|
add_line(a_bx,a_by,a_bz,a_bw, a_ex,a_ey,a_ez,a_ew);
|
|
return true;
|
|
}
|
|
virtual bool add_line_normal(float a_bx,float a_by,float a_bz,float a_bw,
|
|
float /*a_bnx*/,float /*a_bny*/,float /*a_bnz*/,
|
|
float a_br,float a_bg,float a_bb,float a_ba,
|
|
float a_ex,float a_ey,float a_ez,float a_ew,
|
|
float /*a_enx*/,float /*a_eny*/,float /*a_enz*/,
|
|
float a_er,float a_eg,float a_eb,float a_ea){
|
|
add_line(a_bx,a_by,a_bz,a_bw, a_br,a_bg,a_bb,a_ba, a_ex,a_ey,a_ez,a_ew, a_er,a_eg,a_eb,a_ea);
|
|
return true;
|
|
}
|
|
virtual bool add_triangle_normal(
|
|
float a_p1x,float a_p1y,float a_p1z,float a_p1w,
|
|
float a_n1x,float a_n1y,float a_n1z,
|
|
float a_p2x,float a_p2y,float a_p2z,float a_p2w,
|
|
float a_n2x,float a_n2y,float a_n2z,
|
|
float a_p3x,float a_p3y,float a_p3z,float a_p3w,
|
|
float a_n3x,float a_n3y,float a_n3z) {
|
|
|
|
float r = m_this.m_color[0];
|
|
float g = m_this.m_color[1];
|
|
float b = m_this.m_color[2];
|
|
float a = m_this.m_color[3];
|
|
|
|
return _add_triangle(a_p1x,a_p1y,a_p1z,a_p1w,
|
|
a_n1x,a_n1y,a_n1z,
|
|
r,g,b,a,
|
|
a_p2x,a_p2y,a_p2z,a_p2w,
|
|
a_n2x,a_n2y,a_n2z,
|
|
r,g,b,a,
|
|
a_p3x,a_p3y,a_p3z,a_p3w,
|
|
a_n3x,a_n3y,a_n3z,
|
|
r,g,b,a);
|
|
}
|
|
virtual bool add_triangle_normal(
|
|
float a_p1x,float a_p1y,float a_p1z,float a_p1w,
|
|
float a_n1x,float a_n1y,float a_n1z,
|
|
float a_r1,float a_g1,float a_b1,float a_a1,
|
|
float a_p2x,float a_p2y,float a_p2z,float a_p2w,
|
|
float a_n2x,float a_n2y,float a_n2z,
|
|
float a_r2,float a_g2,float a_b2,float a_a2,
|
|
float a_p3x,float a_p3y,float a_p3z,float a_p3w,
|
|
float a_n3x,float a_n3y,float a_n3z,
|
|
float a_r3,float a_g3,float a_b3,float a_a3){
|
|
return _add_triangle(a_p1x,a_p1y,a_p1z,a_p1w,
|
|
a_n1x,a_n1y,a_n1z,
|
|
a_r1,a_g1,a_b1,a_a1,
|
|
a_p2x,a_p2y,a_p2z,a_p2w,
|
|
a_n2x,a_n2y,a_n2z,
|
|
a_r2,a_g2,a_b2,a_a2,
|
|
a_p3x,a_p3y,a_p3z,a_p3w,
|
|
a_n3x,a_n3y,a_n3z,
|
|
a_r3,a_g3,a_b3,a_a3);
|
|
}
|
|
public:
|
|
primvis(gl2ps_action& a_this):m_this(a_this){}
|
|
virtual ~primvis(){}
|
|
public:
|
|
primvis(const primvis& a_from)
|
|
:primitive_visitor(a_from)
|
|
,m_this(a_from.m_this)
|
|
{}
|
|
primvis& operator=(const primvis& a_from){
|
|
primitive_visitor::operator=(a_from);
|
|
return *this;
|
|
}
|
|
protected:
|
|
bool _add_triangle(float a_p1x,float a_p1y,float a_p1z,float /*a_p1w*/,
|
|
float a_n1x,float a_n1y,float a_n1z,
|
|
float a_r1,float a_g1,float a_b1,float a_a1,
|
|
float a_p2x,float a_p2y,float a_p2z,float /*a_p2w*/,
|
|
float a_n2x,float a_n2y,float a_n2z,
|
|
float a_r2,float a_g2,float a_b2,float a_a2,
|
|
float a_p3x,float a_p3y,float a_p3z,float /*a_p3w*/,
|
|
float a_n3x,float a_n3y,float a_n3z,
|
|
float a_r3,float a_g3,float a_b3,float a_a3) {
|
|
|
|
if(!m_this.m_gl2ps_context) return false;
|
|
|
|
float p1x = a_p1x;float p1y = a_p1y;float p1z = a_p1z;//float p1w = a_p1w;
|
|
float p2x = a_p2x;float p2y = a_p2y;float p2z = a_p2z;//float p2w = a_p2w;
|
|
float p3x = a_p3x;float p3y = a_p3y;float p3z = a_p3z;//float p3w = a_p3w;
|
|
|
|
m_this.m_vp_mtx.mul_3f(p1x,p1y,p1z);
|
|
m_this.m_vp_mtx.mul_3f(p2x,p2y,p2z);
|
|
m_this.m_vp_mtx.mul_3f(p3x,p3y,p3z);
|
|
|
|
{plane<vec3f> pn(
|
|
vec3f(p1x,p1y,p1z),
|
|
vec3f(p2x,p2y,p2z),
|
|
vec3f(p3x,p3y,p3z)
|
|
);
|
|
if(!pn.is_valid()) return true;
|
|
float C = pn.normal()[2];
|
|
if(m_this.m_CULL_FACE){
|
|
if(m_this.m_ccw) {
|
|
if(C<=0) return true;
|
|
} else {
|
|
if(C>=0) return true;
|
|
}
|
|
}}
|
|
|
|
tools_GL2PSvertex vertices[3];
|
|
|
|
if(m_this.m_light_on) { // same logic as toolx/wasm/webgl.js:
|
|
|
|
float nx = (a_n1x+a_n2x+a_n3x)/3.0f;
|
|
float ny = (a_n1y+a_n2y+a_n3y)/3.0f;
|
|
float nz = (a_n1z+a_n2z+a_n3z)/3.0f;
|
|
|
|
m_this.m_normal_matrix.mul_dir_3f(nx,ny,nz);
|
|
vec3f _normal(nx,ny,nz);_normal.normalize();
|
|
|
|
float _dot = _normal.dot(m_this.m_light_direction);
|
|
|
|
float _r = (a_r1+a_r2+a_r3)/3.0f;
|
|
float _g = (a_g1+a_g2+a_g3)/3.0f;
|
|
float _b = (a_b1+a_b2+a_b3)/3.0f;
|
|
float _a = (a_a1+a_a2+a_a3)/3.0f;
|
|
colorf a_color(_r,_g,_b,_a);
|
|
|
|
colorf frag_color = a_color;
|
|
|
|
if(_dot<0.0) {
|
|
_dot *= -1.0;
|
|
|
|
colorf _tmp = m_this.m_light_color;
|
|
_tmp *= _dot;
|
|
_tmp += m_this.m_light_ambient;
|
|
|
|
frag_color *= _tmp;
|
|
|
|
} else {
|
|
frag_color *= m_this.m_light_ambient;
|
|
}
|
|
|
|
frag_color.clamp();
|
|
frag_color.set_a(a_color.a());
|
|
|
|
float r = frag_color.r();
|
|
float g = frag_color.g();
|
|
float b = frag_color.b();
|
|
float a = frag_color.a();
|
|
|
|
m_this.set_vtx(vertices,0, p1x,p1y,p1z, r,g,b,a);
|
|
m_this.set_vtx(vertices,1, p2x,p2y,p2z, r,g,b,a);
|
|
m_this.set_vtx(vertices,2, p3x,p3y,p3z, r,g,b,a);
|
|
|
|
} else {
|
|
m_this.set_vtx(vertices,0, p1x,p1y,p1z, a_r1,a_g1,a_b1,a_a1);
|
|
m_this.set_vtx(vertices,1, p2x,p2y,p2z, a_r2,a_g2,a_b2,a_a2);
|
|
m_this.set_vtx(vertices,2, p3x,p3y,p3z, a_r3,a_g3,a_b3,a_a3);
|
|
|
|
}
|
|
|
|
tools_GLint offset = 0;
|
|
tools_GLfloat ofactor = 0;
|
|
tools_GLfloat ounits = 0;
|
|
tools_GLushort pattern = 0;
|
|
tools_GLint factor = 0;
|
|
tools_GLfloat lwidth = m_this.m_line_width;
|
|
tools_GLint linecap = 0;
|
|
tools_GLint linejoin = 0;
|
|
char boundary = 0;
|
|
|
|
::tools_gl2psAddPolyPrimitive(m_this.m_gl2ps_context,_GL2PS_TRIANGLE(),3,vertices,offset,ofactor,ounits,pattern,factor,lwidth,linecap,linejoin,boundary);
|
|
|
|
return true;
|
|
}
|
|
protected:
|
|
gl2ps_action& m_this;
|
|
};
|
|
|
|
protected:
|
|
gl2ps_manager& m_mgr;
|
|
tools_GL2PScontext* m_gl2ps_context;
|
|
|
|
FILE* m_FILE;
|
|
float m_back[3];
|
|
mat4f m_vp_mtx;
|
|
primvis m_pv;
|
|
|
|
colorf m_light_color;
|
|
colorf m_light_ambient;
|
|
vec3f m_light_direction;
|
|
vec3f m_normal;
|
|
|
|
// to be restored in restore_state() :
|
|
mat4f m_proj;
|
|
mat4f m_model;
|
|
mat4f m_normal_matrix;
|
|
colorf m_color;
|
|
bool m_ccw;
|
|
bool m_POLYGON_OFFSET_FILL;
|
|
bool m_CULL_FACE;
|
|
bool m_POINT_SMOOTH;
|
|
bool m_LINE_SMOOTH;
|
|
float m_point_size;
|
|
float m_line_width;
|
|
bool m_light_on;
|
|
bool m_DEPTH_TEST;
|
|
};
|
|
|
|
inline bool gl2ps_s2format(const std::string& a_format,int& a_gl2ps_format) {
|
|
if(a_format=="gl2ps_eps") {a_gl2ps_format = TOOLS_GL2PS_EPS;return true;}
|
|
if(a_format=="gl2ps_ps") {a_gl2ps_format = TOOLS_GL2PS_PS; return true;}
|
|
if(a_format=="gl2ps_pdf") {a_gl2ps_format = TOOLS_GL2PS_PDF;return true;}
|
|
if(a_format=="gl2ps_svg") {a_gl2ps_format = TOOLS_GL2PS_SVG;return true;}
|
|
if(a_format=="gl2ps_tex") {a_gl2ps_format = TOOLS_GL2PS_TEX;return true;}
|
|
if(a_format=="gl2ps_pgf") {a_gl2ps_format = TOOLS_GL2PS_PGF;return true;}
|
|
a_gl2ps_format = TOOLS_GL2PS_PS;
|
|
return false;
|
|
}
|
|
|
|
inline bool gl2ps_s2sort(const std::string& a_sort,int& a_gl2ps_sort) {
|
|
if(a_sort=="NO_SORT") {a_gl2ps_sort = TOOLS_GL2PS_NO_SORT; return true;}
|
|
if(a_sort=="SIMPLE_SORT") {a_gl2ps_sort = TOOLS_GL2PS_SIMPLE_SORT;return true;}
|
|
if(a_sort=="BSP_SORT") {a_gl2ps_sort = TOOLS_GL2PS_BSP_SORT; return true;}
|
|
a_gl2ps_sort = TOOLS_GL2PS_NO_SORT;
|
|
return false;
|
|
}
|
|
|
|
}}
|
|
|
|
#include "../tokenize"
|
|
#include "../forit"
|
|
#include "../touplow"
|
|
#include "../sout"
|
|
|
|
namespace tools {
|
|
namespace sg {
|
|
|
|
inline bool gl2ps_s2options(const std::string& a_opts,int& a_gl2ps_opts) {
|
|
std::vector<std::string> opts;
|
|
words(a_opts,"|",false,opts);
|
|
a_gl2ps_opts = 0;
|
|
tools_vforit(std::string,opts,it) {
|
|
touppercase(*it);
|
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const std::string& item = *it;
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if(item=="NONE") a_gl2ps_opts |= TOOLS_GL2PS_NONE;
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else if(item=="DRAW_BACKGROUND") a_gl2ps_opts |= TOOLS_GL2PS_DRAW_BACKGROUND;
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else if(item=="SIMPLE_LINE_OFFSET") a_gl2ps_opts |= TOOLS_GL2PS_SIMPLE_LINE_OFFSET;
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else if(item=="SILENT") a_gl2ps_opts |= TOOLS_GL2PS_SILENT;
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else if(item=="BEST_ROOT") a_gl2ps_opts |= TOOLS_GL2PS_BEST_ROOT;
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else if(item=="OCCLUSION_CULL") a_gl2ps_opts |= TOOLS_GL2PS_OCCLUSION_CULL;
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else if(item=="NO_TEXT") a_gl2ps_opts |= TOOLS_GL2PS_NO_TEXT;
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else if(item=="LANDSCAPE") a_gl2ps_opts |= TOOLS_GL2PS_LANDSCAPE;
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else if(item=="NO_PS3_SHADING") a_gl2ps_opts |= TOOLS_GL2PS_NO_PS3_SHADING;
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else if(item=="NO_PIXMAP") a_gl2ps_opts |= TOOLS_GL2PS_NO_PIXMAP;
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else if(item=="USE_CURRENT_VIEWPORT") a_gl2ps_opts |= TOOLS_GL2PS_USE_CURRENT_VIEWPORT;
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else if(item=="COMPRESS") a_gl2ps_opts |= TOOLS_GL2PS_COMPRESS;
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else if(item=="NO_BLENDING") a_gl2ps_opts |= TOOLS_GL2PS_NO_BLENDING;
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else if(item=="TIGHT_BOUNDING_BOX") a_gl2ps_opts |= TOOLS_GL2PS_TIGHT_BOUNDING_BOX;
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else if(item=="NO_OPENGL_CONTEXT") a_gl2ps_opts |= TOOLS_GL2PS_NO_OPENGL_CONTEXT;
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else if(item=="NO_TEX_FONTSIZE") a_gl2ps_opts |= TOOLS_GL2PS_NO_TEX_FONTSIZE;
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else if(item=="PORTABLE_SORT") a_gl2ps_opts |= TOOLS_GL2PS_PORTABLE_SORT;
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else {a_gl2ps_opts = 0;return false;}
|
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}
|
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return true;
|
|
}
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}}
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#endif
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