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// Copyright (C) 2010, Guy Barrand. All rights reserved.
// See the file tools.license for terms.
#ifndef tools_geom2
#define tools_geom2
#include <vector>
#include <cstddef>
namespace tools {
template <class VEC2>
inline double is_left(const VEC2& P0,const VEC2& P1,const VEC2& P2){
return ( (P1.v0() - P0.v0()) * (P2.v1() - P0.v1())
- (P2.v0() - P0.v0()) * (P1.v1() - P0.v1()) );
}
template <class VEC2>
inline bool is_inside(const VEC2& a_P,const std::vector<VEC2>& a_V) {
// V[] = vertex points of a polygon V[n+1] with V[n]=V[0]
// From :
// http://softsurfer.com/Archive/algorithm_0103/algorithm_0103.htm
// Copyright 2001, softSurfer (www.softsurfer.com)
// This code may be freely used and modified for any purpose
// providing that this copyright notice is included with it.
// SoftSurfer makes no warranty for this code, and cannot be held
// liable for any real or imagined damage resulting from its use.
// Users of this code must verify correctness for their application.
size_t n = a_V.size()-1;
int wn = 0; // the winding number counter
// loop through all edges of the polygon
for (size_t i=0; i<n; i++) { // edge from V[i] to V[i+1]
if (a_V[i].v1() <= a_P.v1()) { // start y <= P[1]
if (a_V[i+1].v1() > a_P.v1()) // an upward crossing
if (is_left( a_V[i], a_V[i+1], a_P) > 0) // P left of edge
++wn; // have a valid up intersect
} else { // start y > P[1] (no test needed)
if (a_V[i+1].v1() <= a_P.v1()) // a downward crossing
if (is_left( a_V[i], a_V[i+1], a_P) < 0) // P right of edge
--wn; // have a valid down intersect
}
}
return ((wn!=0)?true:false);
}
// the same done with std::pair.
template <class T>
inline double is_left(const std::pair<T,T>& P0,const std::pair<T,T>& P1,const std::pair<T,T>& P2){
return ( (P1.first - P0.first) * (P2.second - P0.second)
- (P2.first - P0.first) * (P1.second - P0.second) );
}
template <class T>
inline bool inside(const std::pair<T,T>& a_P,const std::vector< std::pair<T,T> >& a_V) {
// V[] = vertex points of a polygon V[n+1] with V[n]=V[0]
// From :
// http://softsurfer.com/Archive/algorithm_0103/algorithm_0103.htm
// Copyright 2001, softSurfer (www.softsurfer.com)
// This code may be freely used and modified for any purpose
// providing that this copyright notice is included with it.
// SoftSurfer makes no warranty for this code, and cannot be held
// liable for any real or imagined damage resulting from its use.
// Users of this code must verify correctness for their application.
size_t n = a_V.size()-1;
int wn = 0; // the winding number counter
// loop through all edges of the polygon
for (size_t i=0; i<n; i++) { // edge from V[i] to V[i+1]
if (a_V[i].second <= a_P.second) { // start y <= P[1]
if (a_V[i+1].second > a_P.second) // an upward crossing
if (is_left( a_V[i], a_V[i+1], a_P) > 0) // P left of edge
++wn; // have a valid up intersect
} else { // start y > P[1] (no test needed)
if (a_V[i+1].second <= a_P.second) // a downward crossing
if (is_left( a_V[i], a_V[i+1], a_P) < 0) // P right of edge
--wn; // have a valid down intersect
}
}
return ((wn!=0)?true:false);
}
template <class VEC2>
inline bool intersect(const VEC2& P1,const VEC2& Q1,const VEC2& P2,const VEC2& Q2,VEC2& a_out) {
// (P1,Q1) first line, (P2,Q2) second line and a_out intersection.
// return false if no intersection. (For exa, parallel lines).
// P1+(Q1-P1)*r = P2+(Q2-P2)*s
// (Q1-P1)*r - (Q2-P2)*s = P2-P1
// r*(Q1-P1).v0 - s*(Q2-P2).v0 = (P2-P1).v0 //x
// r*(Q1-P1).v1 - s*(Q2-P2).v1 = (P2-P1).v1 //y
// a*r + b*s = c
// d*r + e*s = f
// r = (c*e-f*b)/(a*e-d*b)
// s = (a*f-d*c)/(a*e-d*b)
typedef typename VEC2::elem_t T;
VEC2 A = Q1-P1;
VEC2 B = P2-Q2;
VEC2 C = P2-P1;
T a = A.v0();
T b = B.v0();
T c = C.v0();
T d = A.v1();
T e = B.v1();
T f = C.v1();
T det = a*e-d*b;
if(det==T()) return false;
T r = (c*e-f*b)/det;
a_out = P1+A*r;
return true;
}
}
#endif