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2021-06-25 16:12:29 +02:00

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#ifndef tools_glutess_rename
#define tools_glutess_rename
/* G.Barrand : name space protection : */
#define gluTessBeginContour tools_gluTessBeginContour
#define gluTessBeginPolygon tools_gluTessBeginPolygon
#define gluTessCallback tools_gluTessCallback
#define gluTessEndContour tools_gluTessEndContour
#define gluTessEndPolygon tools_gluTessEndPolygon
#define gluTessNormal tools_gluTessNormal
#define gluTessProperty tools_gluTessProperty
#define gluTessVertex tools_gluTessVertex
/* internal */
#define gluBeginPolygon tools_gluBeginPolygon
#define gluDeleteTess tools_gluDeleteTess
#define gluEndPolygon tools_gluEndPolygon
#define gluGetTessProperty tools_gluGetTessProperty
#define gluNewTess tools_gluNewTess
#define gluNextContour tools_gluNextContour
#define __gl_computeInterior tools__gl_computeInterior
#define __gl_dictListDelete tools__gl_dictListDelete
#define __gl_dictListDeleteDict tools__gl_dictListDeleteDict
#define __gl_dictListInsertBefore tools__gl_dictListInsertBefore
#define __gl_dictListNewDict tools__gl_dictListNewDict
#define __gl_dictListSearch tools__gl_dictListSearch
#define __gl_edgeEval tools__gl_edgeEval
#define __gl_edgeIntersect tools__gl_edgeIntersect
#define __gl_edgeSign tools__gl_edgeSign
/* done in memalloc.h :
#define __gl_memInit tools__gl_memInit
*/
#define __gl_meshAddEdgeVertex tools__gl_meshAddEdgeVertex
#define __gl_meshCheckMesh tools__gl_meshCheckMesh
#define __gl_meshConnect tools__gl_meshConnect
#define __gl_meshDelete tools__gl_meshDelete
#define __gl_meshDeleteMesh tools__gl_meshDeleteMesh
#define __gl_meshDiscardExterior tools__gl_meshDiscardExterior
#define __gl_meshMakeEdge tools__gl_meshMakeEdge
#define __gl_meshNewMesh tools__gl_meshNewMesh
#define __gl_meshSetWindingNumber tools__gl_meshSetWindingNumber
#define __gl_meshSplice tools__gl_meshSplice
#define __gl_meshSplitEdge tools__gl_meshSplitEdge
#define __gl_meshTessellateInterior tools__gl_meshTessellateInterior
#define __gl_meshTessellateMonoRegion tools__gl_meshTessellateMonoRegion
#define __gl_meshUnion tools__gl_meshUnion
#define __gl_meshZapFace tools__gl_meshZapFace
#define __gl_noBeginData tools__gl_noBeginData
#define __gl_noCombineData tools__gl_noCombineData
#define __gl_noEdgeFlagData tools__gl_noEdgeFlagData
#define __gl_noEndData tools__gl_noEndData
#define __gl_noErrorData tools__gl_noErrorData
#define __gl_noVertexData tools__gl_noVertexData
#define __gl_pqHeapDelete tools__gl_pqHeapDelete
#define __gl_pqHeapDeletePriorityQ tools__gl_pqHeapDeletePriorityQ
#define __gl_pqHeapExtractMin tools__gl_pqHeapExtractMin
#define __gl_pqHeapInit tools__gl_pqHeapInit
#define __gl_pqHeapInsert tools__gl_pqHeapInsert
#define __gl_pqHeapNewPriorityQ tools__gl_pqHeapNewPriorityQ
#define __gl_pqSortDelete tools__gl_pqSortDelete
#define __gl_pqSortDeletePriorityQ tools__gl_pqSortDeletePriorityQ
#define __gl_pqSortExtractMin tools__gl_pqSortExtractMin
#define __gl_pqSortInit tools__gl_pqSortInit
#define __gl_pqSortInsert tools__gl_pqSortInsert
#define __gl_pqSortIsEmpty tools__gl_pqSortIsEmpty
#define __gl_pqSortMinimum tools__gl_pqSortMinimum
#define __gl_pqSortNewPriorityQ tools__gl_pqSortNewPriorityQ
#define __gl_projectPolygon tools__gl_projectPolygon
#define __gl_renderBoundary tools__gl_renderBoundary
#define __gl_renderCache tools__gl_renderCache
#define __gl_renderMesh tools__gl_renderMesh
#define __gl_transEval tools__gl_transEval
#define __gl_transSign tools__gl_transSign
#define __gl_vertCCW tools__gl_vertCCW
#define __gl_vertLeq tools__gl_vertLeq
#endif