81 lines
4.0 KiB
Plaintext
81 lines
4.0 KiB
Plaintext
#ifndef tools_glutess_rename
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#define tools_glutess_rename
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/* G.Barrand : name space protection : */
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#define gluTessBeginContour tools_gluTessBeginContour
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#define gluTessBeginPolygon tools_gluTessBeginPolygon
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#define gluTessCallback tools_gluTessCallback
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#define gluTessEndContour tools_gluTessEndContour
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#define gluTessEndPolygon tools_gluTessEndPolygon
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#define gluTessNormal tools_gluTessNormal
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#define gluTessProperty tools_gluTessProperty
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#define gluTessVertex tools_gluTessVertex
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/* internal */
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#define gluBeginPolygon tools_gluBeginPolygon
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#define gluDeleteTess tools_gluDeleteTess
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#define gluEndPolygon tools_gluEndPolygon
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#define gluGetTessProperty tools_gluGetTessProperty
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#define gluNewTess tools_gluNewTess
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#define gluNextContour tools_gluNextContour
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#define __gl_computeInterior tools__gl_computeInterior
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#define __gl_dictListDelete tools__gl_dictListDelete
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#define __gl_dictListDeleteDict tools__gl_dictListDeleteDict
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#define __gl_dictListInsertBefore tools__gl_dictListInsertBefore
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#define __gl_dictListNewDict tools__gl_dictListNewDict
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#define __gl_dictListSearch tools__gl_dictListSearch
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#define __gl_edgeEval tools__gl_edgeEval
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#define __gl_edgeIntersect tools__gl_edgeIntersect
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#define __gl_edgeSign tools__gl_edgeSign
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/* done in memalloc.h :
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#define __gl_memInit tools__gl_memInit
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*/
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#define __gl_meshAddEdgeVertex tools__gl_meshAddEdgeVertex
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#define __gl_meshCheckMesh tools__gl_meshCheckMesh
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#define __gl_meshConnect tools__gl_meshConnect
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#define __gl_meshDelete tools__gl_meshDelete
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#define __gl_meshDeleteMesh tools__gl_meshDeleteMesh
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#define __gl_meshDiscardExterior tools__gl_meshDiscardExterior
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#define __gl_meshMakeEdge tools__gl_meshMakeEdge
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#define __gl_meshNewMesh tools__gl_meshNewMesh
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#define __gl_meshSetWindingNumber tools__gl_meshSetWindingNumber
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#define __gl_meshSplice tools__gl_meshSplice
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#define __gl_meshSplitEdge tools__gl_meshSplitEdge
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#define __gl_meshTessellateInterior tools__gl_meshTessellateInterior
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#define __gl_meshTessellateMonoRegion tools__gl_meshTessellateMonoRegion
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#define __gl_meshUnion tools__gl_meshUnion
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#define __gl_meshZapFace tools__gl_meshZapFace
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#define __gl_noBeginData tools__gl_noBeginData
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#define __gl_noCombineData tools__gl_noCombineData
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#define __gl_noEdgeFlagData tools__gl_noEdgeFlagData
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#define __gl_noEndData tools__gl_noEndData
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#define __gl_noErrorData tools__gl_noErrorData
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#define __gl_noVertexData tools__gl_noVertexData
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#define __gl_pqHeapDelete tools__gl_pqHeapDelete
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#define __gl_pqHeapDeletePriorityQ tools__gl_pqHeapDeletePriorityQ
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#define __gl_pqHeapExtractMin tools__gl_pqHeapExtractMin
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#define __gl_pqHeapInit tools__gl_pqHeapInit
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#define __gl_pqHeapInsert tools__gl_pqHeapInsert
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#define __gl_pqHeapNewPriorityQ tools__gl_pqHeapNewPriorityQ
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#define __gl_pqSortDelete tools__gl_pqSortDelete
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#define __gl_pqSortDeletePriorityQ tools__gl_pqSortDeletePriorityQ
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#define __gl_pqSortExtractMin tools__gl_pqSortExtractMin
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#define __gl_pqSortInit tools__gl_pqSortInit
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#define __gl_pqSortInsert tools__gl_pqSortInsert
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#define __gl_pqSortIsEmpty tools__gl_pqSortIsEmpty
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#define __gl_pqSortMinimum tools__gl_pqSortMinimum
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#define __gl_pqSortNewPriorityQ tools__gl_pqSortNewPriorityQ
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#define __gl_projectPolygon tools__gl_projectPolygon
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#define __gl_renderBoundary tools__gl_renderBoundary
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#define __gl_renderCache tools__gl_renderCache
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#define __gl_renderMesh tools__gl_renderMesh
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#define __gl_transEval tools__gl_transEval
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#define __gl_transSign tools__gl_transSign
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#define __gl_vertCCW tools__gl_vertCCW
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#define __gl_vertLeq tools__gl_vertLeq
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#endif
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