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2016-06-10 12:08:39 +02:00

209 lines
7.1 KiB
C++

// -*- C++ -*-
// ---------------------------------------------------------------------------
//
// This file is a part of the CLHEP - a Class Library for High Energy Physics.
//
// This is the definitions of the inline member functions of the
// HepRotationZ class
//
#include <cmath>
#include "CLHEP/Units/PhysicalConstants.h"
namespace CLHEP {
inline double HepRotationZ::xx() const { return its_c; }
inline double HepRotationZ::xy() const { return -its_s; }
inline double HepRotationZ::yx() const { return its_s; }
inline double HepRotationZ::yy() const { return its_c; }
inline double HepRotationZ::zz() const { return 1.0; }
inline double HepRotationZ::zy() const { return 0.0; }
inline double HepRotationZ::zx() const { return 0.0; }
inline double HepRotationZ::yz() const { return 0.0; }
inline double HepRotationZ::xz() const { return 0.0; }
inline HepRep3x3 HepRotationZ::rep3x3() const {
return HepRep3x3 ( its_c, -its_s, 0.0,
its_s, its_c, 0.0,
0.0, 0.0, 1.0 );
}
inline HepRotationZ::HepRotationZ() : its_d(0.0), its_s(0.0), its_c(1.0) {}
inline HepRotationZ::HepRotationZ(const HepRotationZ & orig) :
its_d(orig.its_d), its_s(orig.its_s), its_c(orig.its_c)
{}
inline HepRotationZ::HepRotationZ(double dd, double ss, double cc) :
its_d(dd), its_s(ss), its_c(cc)
{}
inline HepRotationZ & HepRotationZ::operator= (const HepRotationZ & orig) {
its_d = orig.its_d;
its_s = orig.its_s;
its_c = orig.its_c;
return *this;
}
inline HepRotationZ::~HepRotationZ() {}
inline Hep3Vector HepRotationZ::colX() const
{ return Hep3Vector ( its_c, its_s, 0.0 ); }
inline Hep3Vector HepRotationZ::colY() const
{ return Hep3Vector ( -its_s, its_c, 0.0 ); }
inline Hep3Vector HepRotationZ::colZ() const
{ return Hep3Vector ( 0.0, 0.0, 1.0 ); }
inline Hep3Vector HepRotationZ::rowX() const
{ return Hep3Vector ( its_c, -its_s, 0.0 ); }
inline Hep3Vector HepRotationZ::rowY() const
{ return Hep3Vector ( its_s, its_c, 0.0 ); }
inline Hep3Vector HepRotationZ::rowZ() const
{ return Hep3Vector ( 0.0, 0.0, 1.0 ); }
inline double HepRotationZ::getPhi () const { return phi(); }
inline double HepRotationZ::getTheta() const { return theta(); }
inline double HepRotationZ::getPsi () const { return psi(); }
inline double HepRotationZ::getDelta() const { return its_d; }
inline Hep3Vector HepRotationZ::getAxis () const { return axis(); }
inline double HepRotationZ::delta() const { return its_d; }
inline Hep3Vector HepRotationZ::axis() const { return Hep3Vector(0,0,1); }
inline HepAxisAngle HepRotationZ::axisAngle() const {
return HepAxisAngle ( axis(), delta() );
}
inline void HepRotationZ::getAngleAxis
(double & ddelta, Hep3Vector & aaxis) const {
ddelta = its_d;
aaxis = getAxis();
}
inline bool HepRotationZ::isIdentity() const {
return ( its_d==0 );
}
inline int HepRotationZ::compare ( const HepRotationZ & r ) const {
if (its_d > r.its_d) return 1; else if (its_d < r.its_d) return -1; else return 0;
}
inline bool HepRotationZ::operator==(const HepRotationZ & r) const
{ return (its_d==r.its_d); }
inline bool HepRotationZ::operator!=(const HepRotationZ & r) const
{ return (its_d!=r.its_d); }
inline bool HepRotationZ::operator>=(const HepRotationZ & r) const
{ return (its_d>=r.its_d); }
inline bool HepRotationZ::operator<=(const HepRotationZ & r) const
{ return (its_d<=r.its_d); }
inline bool HepRotationZ::operator> (const HepRotationZ & r) const
{ return (its_d> r.its_d); }
inline bool HepRotationZ::operator< (const HepRotationZ & r) const
{ return (its_d< r.its_d); }
inline void HepRotationZ::rectify() {
its_d = proper(its_d); // Just in case!
its_s = std::sin(its_d);
its_c = std::cos(its_d);
}
inline Hep3Vector HepRotationZ::operator() (const Hep3Vector & p) const {
double x = p.x();
double y = p.y();
double z = p.z();
return Hep3Vector( x * its_c - y * its_s,
x * its_s + y * its_c,
z );
}
inline Hep3Vector HepRotationZ::operator * (const Hep3Vector & p) const {
return operator()(p);
}
inline HepLorentzVector HepRotationZ::operator()
( const HepLorentzVector & w ) const {
return HepLorentzVector( operator() (w.vect()) , w.t() );
}
inline HepLorentzVector HepRotationZ::operator *
(const HepLorentzVector & p) const {
return operator()(p);
}
inline HepRotationZ & HepRotationZ::operator *= (const HepRotationZ & m1) {
return *this = (*this) * (m1);
}
inline HepRotationZ & HepRotationZ::transform(const HepRotationZ & m1) {
return *this = m1 * (*this);
}
inline double HepRotationZ::proper( double ddelta ) {
// -PI < its_d <= PI
if ( std::fabs(ddelta) < CLHEP::pi ) {
return ddelta;
} else {
double x = ddelta / (CLHEP::twopi);
return (CLHEP::twopi) * ( x + std::floor(.5-x) );
}
} // proper()
inline HepRotationZ HepRotationZ::operator * ( const HepRotationZ & rz ) const {
return HepRotationZ ( HepRotationZ::proper(its_d+rz.its_d),
its_s*rz.its_c + its_c*rz.its_s,
its_c*rz.its_c - its_s*rz.its_s );
}
inline HepRotationZ HepRotationZ::inverse() const {
return HepRotationZ( proper(-its_d), -its_s, its_c );
}
inline HepRotationZ inverseOf(const HepRotationZ & r) {
return r.inverse();
}
inline HepRotationZ & HepRotationZ::invert() {
return *this=inverse();
}
inline HepLorentzVector HepRotationZ::col1() const
{ return HepLorentzVector (colX(), 0); }
inline HepLorentzVector HepRotationZ::col2() const
{ return HepLorentzVector (colY(), 0); }
inline HepLorentzVector HepRotationZ::col3() const
{ return HepLorentzVector (colZ(), 0); }
inline HepLorentzVector HepRotationZ::col4() const
{ return HepLorentzVector (0,0,0,1); }
inline HepLorentzVector HepRotationZ::row1() const
{ return HepLorentzVector (rowX(), 0); }
inline HepLorentzVector HepRotationZ::row2() const
{ return HepLorentzVector (rowY(), 0); }
inline HepLorentzVector HepRotationZ::row3() const
{ return HepLorentzVector (rowZ(), 0); }
inline HepLorentzVector HepRotationZ::row4() const
{ return HepLorentzVector (0,0,0,1); }
inline double HepRotationZ::xt() const { return 0.0; }
inline double HepRotationZ::yt() const { return 0.0; }
inline double HepRotationZ::zt() const { return 0.0; }
inline double HepRotationZ::tx() const { return 0.0; }
inline double HepRotationZ::ty() const { return 0.0; }
inline double HepRotationZ::tz() const { return 0.0; }
inline double HepRotationZ::tt() const { return 1.0; }
inline HepRep4x4 HepRotationZ::rep4x4() const {
return HepRep4x4 ( its_c, -its_s, 0.0, 0.0,
its_s, its_c, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 1.0 );
}
inline double HepRotationZ::getTolerance() {
return Hep4RotationInterface::tolerance;
}
inline double HepRotationZ::setTolerance(double tol) {
return Hep4RotationInterface::setTolerance(tol);
}
} // namespace CLHEP