246 lines
7.5 KiB
C++
246 lines
7.5 KiB
C++
// -*- C++ -*-
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//
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// This file is a part of the CLHEP - a Class Library for High Energy Physics.
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//
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// This is the definition of the HepBoost class for performing specialized
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// Lorentz transformations which are pure boosts on objects of the
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// HepLorentzVector class.
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//
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// HepBoost is a concrete implementation of Hep4RotationInterface.
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//
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// .SS See Also
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// RotationInterfaces.h
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// LorentzVector.h LorentzRotation.h
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// BoostX.h BoostY.h BoostZ.h
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//
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// .SS Author
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// Mark Fischler
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#ifndef HEP_BOOST_H
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#define HEP_BOOST_H
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#include "CLHEP/Vector/RotationInterfaces.h"
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#include "CLHEP/Vector/BoostX.h"
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#include "CLHEP/Vector/BoostY.h"
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#include "CLHEP/Vector/BoostZ.h"
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#include "CLHEP/Vector/LorentzVector.h"
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namespace CLHEP {
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// Declarations of classes and global methods
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class HepBoost;
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inline HepBoost inverseOf ( const HepBoost & lt );
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/**
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* @author
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* @ingroup vector
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*/
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class HepBoost {
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public:
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// ---------- Constructors and Assignment:
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inline HepBoost();
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// Default constructor. Gives a boost of 0.
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inline HepBoost(const HepBoost & m);
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inline HepBoost(HepBoost && m) = default;
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// Copy and move constructors.
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inline HepBoost & operator = (const HepBoost & m);
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inline HepBoost & operator = (HepBoost && m) = default;
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// Copy and move assignment operators.
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HepBoost & set (double betaX, double betaY, double betaZ);
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inline HepBoost (double betaX, double betaY, double betaZ);
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// Constructor from three components of beta vector
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HepBoost & set (const HepRep4x4Symmetric & m);
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inline HepBoost (const HepRep4x4Symmetric & m);
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// Constructor from symmetric HepRep4x4
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HepBoost & set (Hep3Vector direction, double beta);
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inline HepBoost (Hep3Vector direction, double beta);
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// Constructor from a three vector direction and the magnitude of beta
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HepBoost & set (const Hep3Vector & boost);
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inline HepBoost (const Hep3Vector & boost);
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// Constructor from a 3-vector of less than unit length
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inline HepBoost & set (const HepBoostX & boost);
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inline HepBoost & set (const HepBoostY & boost);
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inline HepBoost & set (const HepBoostZ & boost);
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inline HepBoost (const HepBoostX & boost);
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inline HepBoost (const HepBoostY & boost);
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inline HepBoost (const HepBoostZ & boost);
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// ---------- Accessors:
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inline double beta() const;
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inline double gamma() const;
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inline Hep3Vector boostVector() const;
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inline Hep3Vector getDirection() const;
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inline Hep3Vector direction() const;
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inline double xx() const;
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inline double xy() const;
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inline double xz() const;
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inline double xt() const;
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inline double yx() const;
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inline double yy() const;
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inline double yz() const;
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inline double yt() const;
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inline double zx() const;
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inline double zy() const;
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inline double zz() const;
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inline double zt() const;
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inline double tx() const;
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inline double ty() const;
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inline double tz() const;
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inline double tt() const;
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// Elements of the matrix.
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inline HepLorentzVector col1() const;
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inline HepLorentzVector col2() const;
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inline HepLorentzVector col3() const;
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inline HepLorentzVector col4() const;
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// orthosymplectic column vectors
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inline HepLorentzVector row1() const;
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inline HepLorentzVector row2() const;
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inline HepLorentzVector row3() const;
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inline HepLorentzVector row4() const;
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// orthosymplectic row vectors
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inline HepRep4x4 rep4x4() const;
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// 4x4 representation.
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inline HepRep4x4Symmetric rep4x4Symmetric() const;
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// Symmetric 4x4 representation.
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// ---------- Decomposition:
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void decompose (HepRotation & rotation, HepBoost & boost) const;
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void decompose (HepAxisAngle & rotation, Hep3Vector & boost) const;
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// Find R and B such that L = R*B -- trivial, since R is identity
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void decompose (HepBoost & boost, HepRotation & rotation) const;
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void decompose (Hep3Vector & boost, HepAxisAngle & rotation) const;
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// Find R and B such that L = B*R -- trivial, since R is identity
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// ---------- Comparisons:
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inline int compare( const HepBoost & b ) const;
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// Dictionary-order comparison, in order tt,zt,zz,yt,yz,yy,xt,xz,xy,xx
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// Used in operator<, >, <=, >=
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inline bool operator == (const HepBoost & b) const;
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inline bool operator != (const HepBoost & b) const;
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inline bool operator <= (const HepBoost & b) const;
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inline bool operator >= (const HepBoost & b) const;
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inline bool operator < (const HepBoost & b) const;
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inline bool operator > (const HepBoost & b) const;
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// Comparisons.
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inline bool isIdentity() const;
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// Returns true if a null boost.
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inline double distance2( const HepBoost & b ) const;
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inline double distance2( const HepBoostX & bx ) const;
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inline double distance2( const HepBoostY & by ) const;
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inline double distance2( const HepBoostZ & bz ) const;
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// Defined as the distance2 between the vectors (gamma*betaVector)
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double distance2( const HepRotation & r ) const;
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double distance2( const HepLorentzRotation & lt ) const;
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// Distance between this and other sorts of transformations
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inline double howNear( const HepBoost & b ) const;
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inline bool isNear( const HepBoost & b,
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double epsilon=Hep4RotationInterface::tolerance) const;
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double howNear( const HepRotation & r ) const;
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double howNear( const HepLorentzRotation & lt ) const;
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bool isNear( const HepRotation & r,
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double epsilon=Hep4RotationInterface::tolerance) const;
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bool isNear( const HepLorentzRotation & lt,
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double epsilon=Hep4RotationInterface::tolerance) const;
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// ---------- Properties:
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double norm2() const;
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// (beta*gamma)^2
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void rectify();
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// set as an exact boost, based on the timelike part of the boost matrix.
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// ---------- Application:
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inline HepLorentzVector operator()( const HepLorentzVector & p ) const;
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// Transform a Lorentz Vector.
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inline HepLorentzVector operator* ( const HepLorentzVector & p ) const;
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// Multiplication with a Lorentz Vector.
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// ---------- Operations in the group of 4-Rotations
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HepLorentzRotation operator * (const HepBoost & b) const;
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HepLorentzRotation operator * (const HepRotation & r) const;
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HepLorentzRotation operator * (const HepLorentzRotation & lt) const;
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// Product of two Lorentz Rotations (this) * lt - matrix multiplication
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// Notice that the product of two pure boosts is no longer a pure boost
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inline HepBoost inverse() const;
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// Return the inverse.
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inline friend HepBoost inverseOf ( const HepBoost & lt );
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// global methods to invert.
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inline HepBoost & invert();
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// Inverts the Boost matrix.
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// ---------- I/O:
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std::ostream & print( std::ostream & os ) const;
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// Output form is (bx, by, bz)
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// ---------- Tolerance
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static inline double getTolerance();
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static inline double setTolerance(double tol);
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protected:
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inline HepLorentzVector vectorMultiplication
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( const HepLorentzVector & w ) const;
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// Multiplication with a Lorentz Vector.
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HepLorentzRotation matrixMultiplication (const HepRep4x4 & m) const;
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HepLorentzRotation matrixMultiplication (const HepRep4x4Symmetric & m) const;
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inline HepBoost
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(double xx, double xy, double xz, double xt,
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double yy, double yz, double yt,
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double zz, double zt,
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double tt);
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// Protected constructor.
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// DOES NOT CHECK FOR VALIDITY AS A LORENTZ BOOST.
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inline void setBoost(double bx, double by, double bz);
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HepRep4x4Symmetric rep_;
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}; // HepBoost
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inline
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std::ostream & operator <<
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( std::ostream & os, const HepBoost& b ) {return b.print(os);}
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} // namespace CLHEP
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#include "CLHEP/Vector/Boost.icc"
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#endif /* HEP_BOOST_H */
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