71 lines
2.4 KiB
C++
71 lines
2.4 KiB
C++
// -*- C++ -*-
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//
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// -----------------------------------------------------------------------
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// HEP Random
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// -----------------------------------------------------------------------
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// This file is part of Geant4 (simulation toolkit for HEP).
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//
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// This file must be included to make use of the HEP Random module
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// On some compilers the static instance of the HepRandom generator
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// needs to be created explicitly in the client code. The static
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// generator is assured to be correctly initialized by including this
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// header in the client code.
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// =======================================================================
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// Gabriele Cosmo - Created: 5th September 1995
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// Gabriele Cosmo - Last change: 13th February 1996
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// Ken Smith - Added Ranshi and DualRand engines: 4th June 1998
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// - Added Ranlux64 and MTwist engines: 14th July 1998
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// - Added Hurd160, Hurd288m and TripleRand 6th Aug 1998
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// =======================================================================
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#ifndef Rndmze_h
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#define Rndmze_h 1
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// Including Engines ...
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#include "CLHEP/Random/DualRand.h"
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#include "CLHEP/Random/JamesRandom.h"
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#include "CLHEP/Random/MixMaxRng.h"
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#include "CLHEP/Random/MTwistEngine.h"
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#include "CLHEP/Random/RanecuEngine.h"
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#include "CLHEP/Random/RanluxEngine.h"
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#include "CLHEP/Random/Ranlux64Engine.h"
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#include "CLHEP/Random/RanluxppEngine.h"
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#include "CLHEP/Random/RanshiEngine.h"
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// Including distributions ...
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#include "CLHEP/Random/RandBinomial.h"
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#include "CLHEP/Random/RandBreitWigner.h"
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#include "CLHEP/Random/RandChiSquare.h"
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#include "CLHEP/Random/RandExponential.h"
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#include "CLHEP/Random/RandExpZiggurat.h"
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#include "CLHEP/Random/RandFlat.h"
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#include "CLHEP/Random/RandBit.h"
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#include "CLHEP/Random/RandGamma.h"
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#include "CLHEP/Random/RandGauss.h"
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#include "CLHEP/Random/RandGaussQ.h"
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#include "CLHEP/Random/RandGaussZiggurat.h"
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#include "CLHEP/Random/RandGeneral.h"
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#include "CLHEP/Random/RandLandau.h"
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#include "CLHEP/Random/RandPoissonQ.h"
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#include "CLHEP/Random/RandStudentT.h"
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namespace CLHEP {
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#define HepUniformRand() HepRandom::getTheEngine()->flat()
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// On some compilers the static instance of the HepRandom generator
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// needs to be created explicitly in the client code (i.e. here).
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#if __GNUC__
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static const int HepRandomGenActive __attribute__((unused)) = HepRandom::createInstance();
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#else
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static const int HepRandomGenActive = HepRandom::createInstance();
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#endif
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} // namespace CLHEP
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#endif
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