172 lines
5.5 KiB
C++
172 lines
5.5 KiB
C++
// -*- C++ -*-
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//
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// -----------------------------------------------------------------------
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// HEP Random
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// --- RandGauss ---
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// class header file
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// -----------------------------------------------------------------------
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// This file is part of Geant4 (simulation toolkit for HEP).
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// Class defining methods for shooting gaussian distributed random values,
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// given a mean (default=0) or specifying also a deviation (default=1).
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// Gaussian random numbers are generated two at the time, so every
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// other time shoot is called the number returned is the one generated the
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// time before.
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// Default values are used for operator()().
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// =======================================================================
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// Gabriele Cosmo - Created: 5th September 1995
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// - Minor corrections: 31st October 1996
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// - Added methods to shoot arrays: 28th July 1997
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// J.Marraffino - Added default arguments as attributes and
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// operator() with arguments. Introduced method normal()
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// for computation in fire(): 16th Feb 1998
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// Gabriele Cosmo - Relocated static data from HepRandom: 5th Jan 1999
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// M Fischler - put and get to/from streams 12/8/04
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// =======================================================================
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#ifndef RandGauss_h
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#define RandGauss_h 1
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#include "CLHEP/Random/Random.h"
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#include "CLHEP/Utility/memory.h"
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#include "CLHEP/Utility/thread_local.h"
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namespace CLHEP {
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/**
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* @author
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* @ingroup random
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*/
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class RandGauss : public HepRandom {
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public:
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inline RandGauss ( HepRandomEngine& anEngine, double mean=0.0,
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double stdDev=1.0 );
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inline RandGauss ( HepRandomEngine* anEngine, double mean=0.0,
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double stdDev=1.0 );
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// These constructors should be used to instantiate a RandGauss
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// distribution object defining a local engine for it.
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// The static generator will be skipped using the non-static methods
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// defined below.
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// If the engine is passed by pointer the corresponding engine object
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// will be deleted by the RandGauss destructor.
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// If the engine is passed by reference the corresponding engine object
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// will not be deleted by the RandGauss destructor.
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virtual ~RandGauss();
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// Destructor
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// Static methods to shoot random values using the static generator
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static double shoot();
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static inline double shoot( double mean, double stdDev );
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static void shootArray ( const int size, double* vect,
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double mean=0.0, double stdDev=1.0 );
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// Static methods to shoot random values using a given engine
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// by-passing the static generator.
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static double shoot( HepRandomEngine* anEngine );
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static inline double shoot( HepRandomEngine* anEngine,
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double mean, double stdDev );
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static void shootArray ( HepRandomEngine* anEngine, const int size,
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double* vect, double mean=0.0,
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double stdDev=1.0 );
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// Methods using the localEngine to shoot random values, by-passing
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// the static generator.
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double fire();
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inline double fire( double mean, double stdDev );
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void fireArray ( const int size, double* vect);
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void fireArray ( const int size, double* vect,
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double mean, double stdDev );
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virtual double operator()();
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virtual double operator()( double mean, double stdDev );
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std::string name() const;
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HepRandomEngine & engine();
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static std::string distributionName() {return "RandGauss";}
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// Provides the name of this distribution class
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// Save and restore to/from streams
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std::ostream & put ( std::ostream & os ) const;
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std::istream & get ( std::istream & is );
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// Methods setFlag(false) and setF(false) if invoked in the client
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// code before shoot/fire will force generation of a new couple of
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// values.
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static bool getFlag();
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static void setFlag( bool val );
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bool getF() const {return set;}
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void setF( bool val ) {set = val;}
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// Methods overriding the base class static saveEngineStatus ones,
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// by adding extra data so that save in one program, then further gaussians,
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// will produce the identical sequence to restore in another program, then
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// generating gaussian randoms there
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static void saveEngineStatus( const char filename[] = "Config.conf" );
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// Saves to file the current status of the current engine.
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static void restoreEngineStatus( const char filename[] = "Config.conf" );
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// Restores a saved status (if any) for the current engine.
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static std::ostream& saveFullState ( std::ostream & os );
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// Saves to stream the state of the engine and cached data.
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static std::istream& restoreFullState ( std::istream & is );
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// Restores from stream the state of the engine and cached data.
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static std::ostream& saveDistState ( std::ostream & os );
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// Saves to stream the state of the cached data.
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static std::istream& restoreDistState ( std::istream & is );
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// Restores from stream the state of the cached data.
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protected:
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static double getVal();
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static void setVal( double nextVal );
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double normal();
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double defaultMean;
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double defaultStdDev;
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std::shared_ptr<HepRandomEngine> localEngine;
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private:
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bool set;
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double nextGauss;
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// static data
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static CLHEP_THREAD_LOCAL bool set_st;
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static CLHEP_THREAD_LOCAL double nextGauss_st;
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};
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} // namespace CLHEP
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#include "CLHEP/Random/RandGauss.icc"
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#endif
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