146 lines
5.0 KiB
C++
146 lines
5.0 KiB
C++
// -*- C++ -*-
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//
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// -----------------------------------------------------------------------
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// HEP Random
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// --- RandBreitWigner ---
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// class header file
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// -----------------------------------------------------------------------
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// This file is part of Geant4 (simulation toolkit for HEP).
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//
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// Class defining methods for shooting numbers according to the
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// Breit-Wigner distribution algorithms (plain or mean^2).
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// Default values are set: mean=1, gamma=.2, cut=1.
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// Plain algorithm is used for shootArray() and fireArray().
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// Plain algorithm with default values is used for operator()().
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// =======================================================================
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// Gabriele Cosmo - Created: 5th September 1995
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// - Added methods to shoot arrays: 28th July 1997
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// J.Marraffino - Added default arguments as attributes and
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// operator() with arguments: 16th Feb 1998
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// M Fischler - put and get to/from streams 12/10/04
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// =======================================================================
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#ifndef RandBreitWigner_h
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#define RandBreitWigner_h 1
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#include "CLHEP/Random/RandFlat.h"
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#include "CLHEP/Utility/memory.h"
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namespace CLHEP {
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/**
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* @author <Gabriele.Cosmo@cern.ch>
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* @ingroup random
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*/
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class RandBreitWigner : public HepRandom {
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public:
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inline RandBreitWigner ( HepRandomEngine& anEngine, double a=1.0,
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double b=0.2 );
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inline RandBreitWigner ( HepRandomEngine* anEngine, double a=1.0,
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double b=0.2 );
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// These constructors should be used to instantiate a RandBreitWigner
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// distribution object defining a local engine for it.
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// The static generator will be skipped using the non-static methods
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// defined below.
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// If the engine is passed by pointer the corresponding engine object
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// will be deleted by the RandBreitWigner destructor.
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// If the engine is passed by reference the corresponding engine object
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// will not be deleted by the RandBreitWigner destructor.
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virtual ~RandBreitWigner();
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// Destructor
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// Static methods to shoot random values using the static generator
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static double shoot( double a=1.0, double b=0.2 );
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static double shoot( double a, double b, double c );
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static double shootM2( double a=1.0, double b=0.2 );
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static double shootM2( double a, double b, double c );
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static void shootArray ( const int size, double* vect);
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static void shootArray ( const int size, double* vect,
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double a, double b );
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static void shootArray ( const int size, double* vect,
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double a, double b, double c );
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// Static methods to shoot random values using a given engine
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// by-passing the static generator.
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static double shoot( HepRandomEngine* anEngine, double a=1.0,
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double b=0.2 );
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static double shoot( HepRandomEngine* anEngine, double a,
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double b, double c );
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static double shootM2( HepRandomEngine* anEngine, double a=1.0,
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double b=0.2 );
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static double shootM2( HepRandomEngine* anEngine, double a,
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double b, double c );
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static void shootArray ( HepRandomEngine* anEngine,
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const int size, double* vect );
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static void shootArray ( HepRandomEngine* anEngine,
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const int size, double* vect,
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double a, double b );
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static void shootArray ( HepRandomEngine* anEngine,
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const int size, double* vect,
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double a, double b, double c );
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// Methods using the localEngine to shoot random values, by-passing
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// the static generator. These methods respect distribution parameters
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// passed by the user at instantiation unless superseded by actual
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// arguments in the call.
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double fire();
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double fire( double a, double b );
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double fire( double a, double b, double c );
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double fireM2();
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double fireM2( double a, double b );
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double fireM2( double a, double b, double c );
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void fireArray ( const int size, double* vect);
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void fireArray ( const int size, double* vect,
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double a, double b );
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void fireArray ( const int size, double* vect,
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double a, double b, double c );
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double operator()();
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double operator()( double a, double b );
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double operator()( double a, double b, double c );
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// Save and restore to/from streams
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std::ostream & put ( std::ostream & os ) const;
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std::istream & get ( std::istream & is );
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std::string name() const;
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HepRandomEngine & engine();
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static std::string distributionName() {return "RandBreitWigner";}
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// Provides the name of this distribution class
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private:
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std::shared_ptr<HepRandomEngine> localEngine;
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double defaultA;
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double defaultB;
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};
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} // namespace CLHEP
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#include "CLHEP/Random/RandBreitWigner.icc"
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#endif
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