Files
2019-06-28 11:59:04 +02:00

87 lines
2.3 KiB
C++

// -*- C++ -*-
// ---------------------------------------------------------------------------
#include "CLHEP/Vector/ThreeVector.h"
#include "CLHEP/Vector/Rotation.h"
#include "CLHEP/Geometry/Point3D.h"
#include "CLHEP/Geometry/Vector3D.h"
#include "CLHEP/Geometry/Normal3D.h"
namespace HepGeom {
// I N L I N E S F O R T R A N S F O R M A T I O N
inline
Transform3D::Transform3D_row::Transform3D_row
(const Transform3D & r, int i) : rr(r), ii(i) {}
inline
double Transform3D::Transform3D_row::operator[](int jj) const {
return rr(ii,jj);
}
inline
const Transform3D::Transform3D_row Transform3D::operator[](int i) const {
return Transform3D_row(*this, i);
}
inline
Transform3D::Transform3D(const CLHEP::HepRotation & mt, const CLHEP::Hep3Vector & v) {
xx_= mt.xx(); xy_= mt.xy(); xz_= mt.xz();
yx_= mt.yx(); yy_= mt.yy(); yz_= mt.yz();
zx_= mt.zx(); zy_= mt.zy(); zz_= mt.zz();
dx_= v.x(); dy_= v.y(); dz_= v.z();
}
inline
CLHEP::HepRotation
Transform3D::getRotation() const {
CLHEP::HepRotation mt;
return mt.rotateAxes(CLHEP::Hep3Vector(xx_,yx_,zx_),
CLHEP::Hep3Vector(xy_,yy_,zy_),
CLHEP::Hep3Vector(xz_,yz_,zz_));
}
inline
CLHEP::Hep3Vector
Transform3D::getTranslation() const {
return CLHEP::Hep3Vector(dx_,dy_,dz_);
}
// I N L I N E S F O R R O T A T I O N
inline
Rotate3D::Rotate3D(const CLHEP::HepRotation & mt) {
xx_= mt.xx(); xy_= mt.xy(); xz_= mt.xz();
yx_= mt.yx(); yy_= mt.yy(); yz_= mt.yz();
zx_= mt.zx(); zy_= mt.zy(); zz_= mt.zz();
dx_= 0; dy_= 0; dz_= 0;
}
inline
Rotate3D::Rotate3D(double a, const Vector3D<double> & v) {
*this =
Rotate3D(a, Point3D<double>(0,0,0), Point3D<double>(v.x(),v.y(),v.z()));
}
inline
Rotate3D::Rotate3D(const Point3D<double> & fr1, const Point3D<double> & fr2,
const Point3D<double> & to1, const Point3D<double> & to2)
: Transform3D(Point3D<double>(0,0,0),fr1,fr2,
Point3D<double>(0,0,0),to1,to2) {}
// I N L I N E S F O R T R A N S L A T I O N
inline
Translate3D::Translate3D(const CLHEP::Hep3Vector & v)
: Transform3D(1,0,0,v.x(), 0,1,0,v.y(), 0,0,1,v.z()) {}
// I N L I N E S F O R R E F L E C T I O N
inline
Reflect3D::Reflect3D(const Normal3D<double> & n, const Point3D<double> & p) {
*this = Reflect3D(n.x(), n.y(), n.z(), -n*p);
}
} /* namespace HepGeom */