78 lines
3.1 KiB
C++
78 lines
3.1 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// G4VHitsCollection
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//
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// Class description:
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//
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// This is the base class of hits collection. The user is advised to
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// use G4THitsCollection template class in case his/her collection is
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// transient. While, in case the collection is persistent,
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// the concrete collection class can be directly derived from this
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// class. Geant4 kernel will use this class methods.
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//
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// Author: Makoto Asai
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// --------------------------------------------------------------------
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#ifndef G4VHitsCollection_h
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#define G4VHitsCollection_h 1
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#include "globals.hh"
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class G4VHit;
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class G4VHitsCollection
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{
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public:
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G4VHitsCollection() = default;
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G4VHitsCollection(const G4String& detName, const G4String& colNam);
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virtual ~G4VHitsCollection() = default;
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G4bool operator==(const G4VHitsCollection& right) const;
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virtual void DrawAllHits(){};
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virtual void PrintAllHits(){};
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inline const G4String& GetName() const { return collectionName; }
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inline const G4String& GetSDname() const { return SDname; }
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inline void SetColID(G4int i) { colID = i; }
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inline G4int GetColID() const { return colID; }
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// GetHit and GetSize are given a default implementation here so
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// that the template G4THitsCollection can be used, but they
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// are re-implemented G4THitsCollection.
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virtual G4VHit* GetHit(std::size_t) const { return nullptr; }
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virtual std::size_t GetSize() const { return 0; };
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protected:
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// Collection name
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G4String collectionName = "Unknown";
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G4String SDname = "Unknown";
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// Collection ID
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G4int colID = -1;
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};
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#endif
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