148 lines
6.6 KiB
C++
148 lines
6.6 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// G4VSensitiveDetector
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//
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// Class description:
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//
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// This is the abstract base class of the sensitive detector. The user's
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// sensitive detector which generates hits must be derived from this
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// class.
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// In the derived class constructor, name(s) of hits collection(s) which
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// are made by the sensitive detector must be set to "collectionName" string
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// vector.
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//
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// Author: Makoto Asai
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// ---------------------------------------------------------------------
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#ifndef G4VSensitiveDetector_h
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#define G4VSensitiveDetector_h 1
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#include "G4CollectionNameVector.hh"
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#include "G4HCofThisEvent.hh"
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#include "G4Step.hh"
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#include "G4TouchableHistory.hh"
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#include "G4VHit.hh"
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#include "G4VReadOutGeometry.hh"
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#include "G4VSDFilter.hh"
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class G4VSensitiveDetector
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{
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public:
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// Constructors. The user's concrete class must use one of these constructors
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// by the constructor initializer of the derived class. The name of
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// the sensitive detector must be unique.
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explicit G4VSensitiveDetector(const G4String& name);
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G4VSensitiveDetector(const G4VSensitiveDetector& right);
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G4VSensitiveDetector& operator=(const G4VSensitiveDetector& right);
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virtual ~G4VSensitiveDetector() = default;
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G4bool operator==(const G4VSensitiveDetector& right) const;
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G4bool operator!=(const G4VSensitiveDetector& right) const;
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// These two methods are invoked at the begining and at the end of each
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// event. The hits collection(s) created by this sensitive detector must
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// be set to the G4HCofThisEvent object at one of these two methods.
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virtual void Initialize(G4HCofThisEvent*) {}
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virtual void EndOfEvent(G4HCofThisEvent*) {}
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// This method is invoked if the event abortion is occured. Hits collections
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// created but not beibg set to G4HCofThisEvent at the event should be
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// deleted. Collection(s) which have already set to G4HCofThisEvent will be
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// deleted automatically.
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virtual void clear() {}
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virtual void DrawAll() {}
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virtual void PrintAll() {}
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// This is the public method invoked by G4SteppingManager for generating
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// hit(s). The actual user's implementation for generating hit(s) must be
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// implemented in GenerateHits() virtual protected method. This method
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// MUST NOT be overriden.
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inline G4bool Hit(G4Step* aStep)
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{
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G4TouchableHistory* ROhis = nullptr;
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if (! isActive()) return false;
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if (filter != nullptr) {
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if (! (filter->Accept(aStep))) return false;
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}
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if (ROgeometry != nullptr) {
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if (! (ROgeometry->CheckROVolume(aStep, ROhis))) return false;
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}
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return ProcessHits(aStep, ROhis);
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}
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// Register the Readout geometry.
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inline void SetROgeometry(G4VReadOutGeometry* value) { ROgeometry = value; }
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// Register a filter
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inline void SetFilter(G4VSDFilter* value) { filter = value; }
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inline G4int GetNumberOfCollections() const { return G4int(collectionName.size()); }
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inline const G4String& GetCollectionName(G4int id) const { return collectionName[id]; }
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inline void SetVerboseLevel(G4int vl) { verboseLevel = vl; }
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inline void Activate(G4bool activeFlag) { active = activeFlag; }
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inline G4bool isActive() const { return active; }
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inline const G4String& GetName() const { return SensitiveDetectorName; }
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inline const G4String& GetPathName() const { return thePathName; }
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inline const G4String& GetFullPathName() const { return fullPathName; }
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inline G4VReadOutGeometry* GetROgeometry() const { return ROgeometry; }
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inline G4VSDFilter* GetFilter() const { return filter; }
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virtual G4VSensitiveDetector* Clone() const;
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protected: // with description
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// The user MUST implement this method for generating hit(s) using the
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// information of G4Step object. Note that the volume and the position
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// information is kept in PreStepPoint of G4Step.
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// Be aware that this method is a protected method and it sill be invoked
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// by Hit() method of Base class after Readout geometry associated to the
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// sensitive detector is handled.
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// "ROhist" will be given only is a Readout geometry is defined to this
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// sensitive detector. The G4TouchableHistory object of the tracking geometry
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// is stored in the PreStepPoint object of G4Step.
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virtual G4bool ProcessHits(G4Step* aStep, G4TouchableHistory* ROhist) = 0;
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// This is a utility method which returns the hits collection ID of the
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// "i"-th collection. "i" is the order (starting with zero) of the collection
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// whose name is stored to the collectionName protected vector.
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virtual G4int GetCollectionID(G4int i);
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protected:
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// This protected name vector must be filled at the constructor of the user's
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// concrete class for registering the name(s) of hits collection(s) being
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// created by this particular sensitive detector.
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G4CollectionNameVector collectionName;
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G4String SensitiveDetectorName; // detector name
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G4String thePathName; // directory path
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G4String fullPathName; // path + detector name
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G4int verboseLevel{0};
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G4bool active{true};
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G4VReadOutGeometry* ROgeometry{nullptr};
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G4VSDFilter* filter{nullptr};
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};
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#endif
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