132 lines
4.9 KiB
C++
132 lines
4.9 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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/// \file LXeEventAction.hh
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/// \brief Definition of the LXeEventAction class
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#ifndef LXeEventAction_h
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#define LXeEventAction_h 1
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#include "LXeEventMessenger.hh"
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#include "G4ThreeVector.hh"
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#include "G4UserEventAction.hh"
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#include "globals.hh"
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class G4Event;
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class LXeDetectorConstruction;
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class LXeEventAction : public G4UserEventAction
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{
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public:
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LXeEventAction(const LXeDetectorConstruction*);
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~LXeEventAction() override;
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void BeginOfEventAction(const G4Event*) override;
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void EndOfEventAction(const G4Event*) override;
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void SetEventVerbose(G4int v) { fVerbose = v; }
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void SetPMTThreshold(G4int t) { fPMTThreshold = t; }
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void SetForceDrawPhotons(G4bool b) { fForcedrawphotons = b; }
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void SetForceDrawNoPhotons(G4bool b) { fForcenophotons = b; }
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void IncPhotonCount_Scint() { ++fPhotonCount_Scint; }
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void IncPhotonCount_Ceren() { ++fPhotonCount_Ceren; }
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void IncEDep(G4double dep) { fTotE += dep; }
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void IncAbsorption() { ++fAbsorptionCount; }
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void IncBoundaryAbsorption() { ++fBoundaryAbsorptionCount; }
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void IncHitCount(G4int i = 1) { fHitCount += i; }
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void SetEWeightPos(const G4ThreeVector& p) { fEWeightPos = p; }
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void SetReconPos(const G4ThreeVector& p) { fReconPos = p; }
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void SetConvPos(const G4ThreeVector& p)
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{
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fConvPos = p;
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fConvPosSet = true;
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}
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void SetPosMax(const G4ThreeVector& p, G4double edep)
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{
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fPosMax = p;
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fEdepMax = edep;
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}
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G4int GetPhotonCount_Scint() const { return fPhotonCount_Scint; }
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G4int GetPhotonCount_Ceren() const { return fPhotonCount_Ceren; }
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G4int GetHitCount() const { return fHitCount; }
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G4double GetEDep() const { return fTotE; }
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G4int GetAbsorptionCount() const { return fAbsorptionCount; }
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G4int GetBoundaryAbsorptionCount() const { return fBoundaryAbsorptionCount; }
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G4ThreeVector GetEWeightPos() { return fEWeightPos; }
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G4ThreeVector GetReconPos() { return fReconPos; }
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G4ThreeVector GetConvPos() { return fConvPos; }
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G4ThreeVector GetPosMax() { return fPosMax; }
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G4double GetEDepMax() { return fEdepMax; }
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G4double IsConvPosSet() { return fConvPosSet; }
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// Gets the total photon count produced
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G4int GetPhotonCount() { return fPhotonCount_Scint + fPhotonCount_Ceren; }
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void IncPMTSAboveThreshold() { ++fPMTsAboveThreshold; }
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G4int GetPMTSAboveThreshold() { return fPMTsAboveThreshold; }
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private:
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LXeEventMessenger* fEventMessenger = nullptr;
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const LXeDetectorConstruction* fDetector = nullptr;
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G4int fScintCollID = -1;
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G4int fPMTCollID = -1;
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G4int fVerbose = 0;
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G4int fPMTThreshold = 1;
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G4bool fForcedrawphotons = false;
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G4bool fForcenophotons = false;
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G4int fHitCount = 0;
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G4int fPhotonCount_Scint = 0;
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G4int fPhotonCount_Ceren = 0;
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G4int fAbsorptionCount = 0;
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G4int fBoundaryAbsorptionCount = 0;
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G4double fTotE = 0.;
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// These only have meaning if totE > 0
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// If totE = 0 then these won't be set by EndOfEventAction
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G4ThreeVector fEWeightPos;
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G4ThreeVector fReconPos; // Also relies on hitCount>0
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G4ThreeVector fConvPos; // true (initial) converstion position
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G4bool fConvPosSet = false;
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G4ThreeVector fPosMax;
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G4double fEdepMax = 0.;
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G4int fPMTsAboveThreshold = 0;
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};
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#endif
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