117 lines
4.5 KiB
C++
117 lines
4.5 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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/// \file PrimaryGeneratorAction.hh
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/// \brief Definition of the PrimaryGeneratorAction class
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#ifndef PrimaryGeneratorAction_h
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#define PrimaryGeneratorAction_h 1
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//---------------------------------------------------------------------------
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//
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// ClassName: PrimaryGeneratorAction
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//
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// Description: Generate primary beam
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//
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// Authors: V.Grichine, V.Ivanchenko
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//
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// Modified:
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//
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//----------------------------------------------------------------------------
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//
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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#include "G4Event.hh"
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#include "G4ParticleGun.hh"
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#include "G4ThreeVector.hh"
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#include "G4VUserPrimaryGeneratorAction.hh"
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#include "globals.hh"
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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class PrimaryGeneratorMessenger;
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class DetectorConstruction;
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class PrimaryGeneratorAction : public G4VUserPrimaryGeneratorAction
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{
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public:
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// The constructor defines a ParticleGun object, which allows
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// shooting a beam of particles through the experimental set-up.
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PrimaryGeneratorAction(DetectorConstruction* pDet);
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// The destructor. It deletes the ParticleGun.
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virtual ~PrimaryGeneratorAction();
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// It reads the parameters of the primary particles.
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// Generates the primary event via the ParticleGun method.
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void GeneratePrimaries(G4Event* anEvent);
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// Get/Set methods
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void SetBeamEnergy(G4double val);
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inline void SetBeamSigmaE(G4double val) { fSigmaE = val; };
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inline void SetBeamX(G4double val) { fX0 = val; };
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inline void SetBeamY(G4double val) { fY0 = val; };
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inline void SetBeamZ(G4double val) { fZ0 = val; };
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inline void SetBeamSigmaX(G4double val) { fSigmaX = val; };
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inline void SetBeamSigmaY(G4double val) { fSigmaY = val; };
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inline void SetBeamSigmaZ(G4double val) { fSigmaY = val; };
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inline void SetBeamMinCosTheta(G4double val) { fMinCosTheta = val; };
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inline void SetSigmaTheta(G4double val) { fSigmaTheta = val; };
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inline void SetVerbose(G4int val) { fVerbose = val; };
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inline void SetRandom(const G4String& type) { fGauss = type; };
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G4bool GetVerbose() const { return fVerbose; }
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private:
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void InitializeMe();
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PrimaryGeneratorAction& operator=(const PrimaryGeneratorAction& right);
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PrimaryGeneratorAction(const PrimaryGeneratorAction&);
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G4int fVerbose;
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PrimaryGeneratorMessenger* fMessenger;
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G4ParticleGun* fParticleGun;
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DetectorConstruction* fDetector;
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G4int fCounter;
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G4double fX0, fY0, fZ0;
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G4double fSigmaX, fSigmaY, fSigmaZ;
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G4double fRMax2;
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G4double fSigmaE;
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G4double fSigmaTheta;
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G4double fEnergy;
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G4double fMinCosTheta;
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G4ThreeVector fPosition;
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G4ThreeVector fDirection;
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G4String fGauss;
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};
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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#endif
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