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//
// ********************************************************************
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// * *
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//
/// \file FinalStateHistoManager.hh
/// \brief Definition of the FinalStateHistoManager class
///
/// Create a set of histos for final state study.
//
// Author: G.Hugo, 08 December 2022
//
// ***************************************************************************
//
/// \class FinalStateHistoManager
///
/// Create a set of histos for final state study.
/// In practice, the interactions studied here are hadron nuclear inelastic interactions
/// (though the code is fully generic).
///
/// Energy spectra are plotted for all encountered secondaries
/// (one histo per secondary).
/// In addition, the residual nuclei Z and A distributions are plotted.
///
/// All histograms are G4H1.
/// They are created and filled via the G4VAnalysisManager.
///
/// The histograms can be dumped to all usual formats, including ROOT
/// (via G4VAnalysisManager).
/// An interesting added feature here, is that the plots, while being allocated
/// and filled via G4VAnalysisManager, are also dumped
/// in a Flair-compatible format (via tools::histo::flair).
///
/// NB 1: Note that instead of a hardcoded number associated to a hardcoded set of particles,
/// particle PDG IDs are used to index the histos.
/// This allows a dynamic storage of all particles encountered in the final states.
///
/// NB 2: tools::histo::flair code, which allows the dump of any G4H1
/// into Flair-compatible format, is fully application-agnostic,
/// and is placed in FlukaCern/utils.
/// It could also be added as an extension of core G4 Analysis Manager.
//
// ***************************************************************************
#ifndef FINAL_STATE_HISTO_MANAGER_HH
#define FINAL_STATE_HISTO_MANAGER_HH
#include "G4H1Wrapper.hh"
#include "G4SystemOfUnits.hh"
#include "globals.hh"
#include <memory>
#include <unordered_map>
#include <vector>
class G4DynamicParticle;
class G4VAnalysisManager;
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
class FinalStateHistoManager
{
public:
FinalStateHistoManager();
void Book();
void BeginOfEvent();
void ScoreSecondary(const G4DynamicParticle* const secondary);
void EndOfEvent();
void EndOfRun() const;
private:
void DumpAllG4H1IntoRootFile() const;
void
DumpAllG4H1IntoFlairFile(const std::map<G4String, const G4H1Wrapper*>& particlesHistos) const;
G4String fOutputFileName = "all_secondaries";
G4String fRootOutputFileName = fOutputFileName + ".root";
G4String fFlairOutputFileName = fOutputFileName + ".hist";
G4int fNumBins = 90;
G4double fMinKineticEnergy = 10. * keV;
G4double fMaxKineticEnergy = 10. * TeV;
G4String fFunctionName = "none";
G4String fBinSchemeName = "log";
G4String fRootEnergyUnit = "MeV";
G4int fNucleiZMax = 25;
G4int fNucleiAMax = 50;
G4int fNumEvents = 0;
G4VAnalysisManager* fAnalysisManager = nullptr;
// key is particle PDG ID:
std::unordered_map<G4int, std::unique_ptr<G4H1Wrapper>> fParticleData;
// key is nuclei Z or A score index:
std::unordered_map<G4int, std::unique_ptr<G4H1Wrapper>> fNucleiData;
G4int fNucleiZScoreIndex = 0;
G4int fNucleiAScoreIndex = 1;
};
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
#endif