78 lines
2.9 KiB
C++
78 lines
2.9 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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/// \file F04PrimaryGeneratorAction.hh
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/// \brief Definition of the F04PrimaryGeneratorAction class
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#ifndef F04PrimaryGeneratorAction_h
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#define F04PrimaryGeneratorAction_h 1
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#include "G4Navigator.hh"
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#include "G4TransportationManager.hh"
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#include "G4VUserPrimaryGeneratorAction.hh"
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#include "globals.hh"
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class G4ParticleGun;
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class G4Event;
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class F04DetectorConstruction;
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class F04PrimaryGeneratorMessenger;
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class F04PrimaryGeneratorAction : public G4VUserPrimaryGeneratorAction
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{
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public:
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F04PrimaryGeneratorAction(F04DetectorConstruction*);
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~F04PrimaryGeneratorAction() override;
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public:
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void GeneratePrimaries(G4Event*) override;
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void SetRndmFlag(G4String val) { fRndmFlag = val; }
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void SetXvertex(G4double x);
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void SetYvertex(G4double y);
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void SetZvertex(G4double z);
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private:
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F04DetectorConstruction* fDetector = nullptr; // pointer to the geometry
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G4ParticleGun* fParticleGun = nullptr; // pointer a to G4 service class
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F04PrimaryGeneratorMessenger* fGunMessenger = nullptr; // messenger of this class
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G4String fRndmFlag = "off"; // flag for random impact point
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G4bool fFirst = false;
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G4AffineTransform fGlobal2local;
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G4double fXvertex = 0.;
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G4double fYvertex = 0.;
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G4double fZvertex = 0.;
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G4bool fVertexDefined = false;
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};
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#endif
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