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geant4/examples/extended/electromagnetic/TestEm17/src/PrimaryGeneratorAction.cc
2025-12-05 08:54:02 +01:00

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C++

//
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/// \file PrimaryGeneratorAction.cc
/// \brief Implementation of the PrimaryGeneratorAction class
#include "PrimaryGeneratorAction.hh"
#include "DetectorConstruction.hh"
#include "G4Event.hh"
#include "G4ParticleDefinition.hh"
#include "G4ParticleTable.hh"
#include "G4SystemOfUnits.hh"
#include "Randomize.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* det)
: G4VUserPrimaryGeneratorAction(), fParticleGun(0), fDetector(det)
{
fParticleGun = new G4ParticleGun(1);
G4ParticleDefinition* particle = G4ParticleTable::GetParticleTable()->FindParticle("mu+");
fParticleGun->SetParticleDefinition(particle);
fParticleGun->SetParticleEnergy(10 * TeV);
fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1., 0., 0.));
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
PrimaryGeneratorAction::~PrimaryGeneratorAction()
{
delete fParticleGun;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
{
// this function is called at the begining of event
//
G4double halfSize = 0.5 * (fDetector->GetSize());
G4double x0 = -halfSize;
// randomize (y0,z0)
//
G4double beam = 0.8 * halfSize;
G4double y0 = (2 * G4UniformRand() - 1.) * beam;
G4double z0 = (2 * G4UniformRand() - 1.) * beam;
fParticleGun->SetParticlePosition(G4ThreeVector(x0, y0, z0));
fParticleGun->GeneratePrimaryVertex(anEvent);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......