Files
geant4/examples/extended/biasing/GB06/include/GB06BOptnSplitAndKillByImportance.hh

105 lines
4.7 KiB
C++

//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
/// \file GB06BOptnSplitAndKillByImportance.hh
/// \brief Definition of the GB06BOptnSplitAndKillByImportance class
#ifndef GB06BOptnSplitAndKillByImportance_hh
#define GB06BOptnSplitAndKillByImportance_hh 1
#include "G4ParticleChange.hh"
#include "G4ParticleChangeForNothing.hh"
#include "G4TouchableHandle.hh"
#include "G4VBiasingOperation.hh"
class G4BiasingProcessSharedData;
#include <map>
class GB06BOptnSplitAndKillByImportance : public G4VBiasingOperation
{
public:
// -- Constructor :
GB06BOptnSplitAndKillByImportance(G4String name);
// -- destructor:
~GB06BOptnSplitAndKillByImportance() override;
public:
// ----------------------------------------------
// -- Methods from G4VBiasingOperation interface:
// ----------------------------------------------
// -- Unused:
const G4VBiasingInteractionLaw*
ProvideOccurenceBiasingInteractionLaw(const G4BiasingProcessInterface*, G4ForceCondition&) final
{
return nullptr;
}
G4VParticleChange* ApplyFinalStateBiasing(const G4BiasingProcessInterface*, const G4Track*,
const G4Step*, G4bool&) final
{
return nullptr;
}
// -- Used methods ("non-physics biasing methods"):
// ------------------------------------------------
// -- Method to return the distance or the condition under which
// -- requesting the biasing.
// -- Here we use the condition "forced" and the distance returned
// -- is "dummy" (DBL_MAX).
G4double DistanceToApplyOperation(const G4Track*, G4double, G4ForceCondition* condition) final;
// -- Method the generate the final state, which is:
// -- - made of the primary with half of its original weight, and a clone of it in
// -- case of splitting
// -- - the primary with increased weight or the primary killed, in case of killing
G4VParticleChange* GenerateBiasingFinalState(const G4Track*, const G4Step*) final;
// -- Specific to this example:
// ----------------------------
// -- The parallel world index refers to the index in the list of parallel worlds
// -- handled by the G4ParallelGeometriesLimiterProcess intance:
void SetParallelWorldIndex(G4int parallelWorldIndex)
{
fParallelWorldIndex = parallelWorldIndex;
}
G4int GetParallelWorldIndex() const { return fParallelWorldIndex; }
// -- Method to set the biasing shared data, they contain many
// -- of the information we need related to parallel geometry:
void SetBiasingSharedData(const G4BiasingProcessSharedData* sharedData)
{
fBiasingSharedData = sharedData;
}
// -- Set the importance map to be used:
void SetImportanceMap(std::map<G4int, G4int>* importanceMap) { fImportanceMap = importanceMap; }
private:
G4int fParallelWorldIndex;
const G4BiasingProcessSharedData* fBiasingSharedData;
G4TouchableHandle fPreStepTouchableHistory;
G4TouchableHandle fPostStepTouchableHistory;
G4ParticleChange fParticleChange;
G4ParticleChangeForNothing fDummyParticleChange;
std::map<G4int, G4int>* fImportanceMap;
};
#endif