84 lines
3.7 KiB
C++
84 lines
3.7 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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/// \file GB05BOptnSplitAndKillByCrossSection.hh
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/// \brief Definition of the GB05BOptnSplitAndKillByCrossSection class
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#ifndef GB05BOptnSplitAndKillByCrossSection_hh
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#define GB05BOptnSplitAndKillByCrossSection_hh 1
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#include "G4ParticleChange.hh"
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#include "G4VBiasingOperation.hh"
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class GB05BOptnSplitAndKillByCrossSection : public G4VBiasingOperation
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{
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public:
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// -- Constructor :
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GB05BOptnSplitAndKillByCrossSection(G4String name);
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// -- destructor:
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~GB05BOptnSplitAndKillByCrossSection() override;
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public:
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// ----------------------------------------------
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// -- Methods from G4VBiasingOperation interface:
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// ----------------------------------------------
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// -- Unused:
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const G4VBiasingInteractionLaw*
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ProvideOccurenceBiasingInteractionLaw(const G4BiasingProcessInterface*, G4ForceCondition&) final
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{
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return nullptr;
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}
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G4VParticleChange* ApplyFinalStateBiasing(const G4BiasingProcessInterface*, const G4Track*,
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const G4Step*, G4bool&) final
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{
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return nullptr;
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}
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// -- Used methods ("non-physics biasing methods"):
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// ------------------------------------------------
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// -- Method to return the distance or the condition under which
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// -- requesting the biasing.
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// -- Here this distance will be sampled according the exponential
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// -- interaction law, using the interaction length passed to the
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// -- method SetInteractionLength(G4double) below.
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G4double DistanceToApplyOperation(const G4Track*, G4double, G4ForceCondition* condition) final;
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// -- Method the generate the final state, which is made of the primary
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// -- with half of its original weight, and a clone of it.
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G4VParticleChange* GenerateBiasingFinalState(const G4Track*, const G4Step*) final;
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// -- Specific to this example:
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// ----------------------------
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void SetInteractionLength(G4double interactionLength)
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{
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fInteractionLength = interactionLength;
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}
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private:
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G4ParticleChange fParticleChange;
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G4double fInteractionLength;
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};
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#endif
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