83 lines
2.7 KiB
C++
83 lines
2.7 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// Please cite the following paper if you use this software
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// Nucl.Instrum.Meth.B260:20-27, 2007
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#ifndef PrimaryGeneratorAction_h
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#define PrimaryGeneratorAction_h 1
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#include <CLHEP/Matrix/Matrix.h>
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#include "Randomize.hh"
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#include "G4VUserPrimaryGeneratorAction.hh"
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#include "G4ParticleGun.hh"
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#include "G4ParticleTable.hh"
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#include "G4Event.hh"
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#include "DetectorConstruction.hh"
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class PrimaryGeneratorMessenger;
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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class PrimaryGeneratorAction : public G4VUserPrimaryGeneratorAction
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{
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public:
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PrimaryGeneratorAction(DetectorConstruction*);
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~PrimaryGeneratorAction();
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void GeneratePrimaries(G4Event*);
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G4ParticleGun* GetParticleGun() {return fParticleGun;};
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void SetEmission (G4int);
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CLHEP::HepMatrix GetMatrix(){return fBeamMatrix;};
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G4int fEmission;
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private:
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G4double XYofAngle(G4double);
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G4ParticleGun* fParticleGun;
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DetectorConstruction* fDetector;
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PrimaryGeneratorMessenger* fGunMessenger;
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G4double fAngleMax;
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G4bool fShoot;
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// Matrix
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CLHEP::HepMatrix fBeamMatrix;
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};
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#endif
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