Files
geant4/examples/advanced/human_phantom/src/G4MIRDSkull.cc
2022-12-09 14:43:28 +01:00

128 lines
4.5 KiB
C++

//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// Previous authors: G. Guerrieri, S. Guatelli and M. G. Pia, INFN Genova, Italy
// Authors (since 2007): S. Guatelli, University of Wollongong, Australia
//
//
//
#include "G4MIRDSkull.hh"
#include "globals.hh"
#include "G4SystemOfUnits.hh"
#include "G4SDManager.hh"
#include "G4VisAttributes.hh"
#include "G4HumanPhantomMaterial.hh"
#include "G4EllipticalTube.hh"
#include "G4RotationMatrix.hh"
#include "G4ThreeVector.hh"
#include "G4VPhysicalVolume.hh"
#include "G4PVPlacement.hh"
#include "G4Ellipsoid.hh"
#include "G4SubtractionSolid.hh"
#include "G4Box.hh"
#include "G4UnionSolid.hh"
#include "G4VSolid.hh"
#include "G4HumanPhantomColour.hh"
G4VPhysicalVolume* G4MIRDSkull::Construct(const G4String& volumeName,G4VPhysicalVolume* mother,
const G4String& colourName,
G4bool wireFrame,G4bool)
{
auto* material = new G4HumanPhantomMaterial();
G4cout<<"Construct "<<volumeName<<" with mother volume "<<mother->GetName()<<G4endl;
auto* skeleton = material -> GetMaterial("skeleton");
delete material;
// Outer cranium
G4double ax = 6.8 * cm;//a out skull
G4double by = 9.8 * cm; // bout
G4double cz = 8.3 * cm; //cout
auto* craniumOut = new G4Ellipsoid("CraniumOut", ax, by, cz);
ax = 6. * cm; //a in
by = 9. * cm; //b in
cz= 6.5 * cm; // cin
auto* craniumIn = new G4Ellipsoid("CraniumIn", ax, by, cz);
auto* cranium = new G4SubtractionSolid("Cranium",
craniumOut,
craniumIn, nullptr,
G4ThreeVector(0.0, 0.0,1. * cm));
auto* logicSkull = new G4LogicalVolume(cranium, skeleton,
"logical" + volumeName,
nullptr, nullptr, nullptr);
// Define rotation and position here!
G4VPhysicalVolume* physSkull = new G4PVPlacement(nullptr,
G4ThreeVector(0., 0.,7.75 * cm),
"physicalSkull",
logicSkull,
mother,
false,
0, true);
// Visualization Attributes
//G4VisAttributes* SkullVisAtt = new G4VisAttributes(G4Colour(0.46,0.53,0.6));
auto* colourPointer = new G4HumanPhantomColour();
G4Colour colour = colourPointer -> GetColour(colourName);
auto* SkullVisAtt = new G4VisAttributes(colour);
SkullVisAtt->SetForceSolid(wireFrame);
SkullVisAtt->SetLineWidth(4.* mm);
logicSkull->SetVisAttributes(SkullVisAtt);
G4cout << "Skull created !!!!!!" << G4endl;
// Testing Skull Volume
G4double SkullVol = logicSkull->GetSolid()->GetCubicVolume();
G4cout << "Volume of Skull = " << SkullVol/cm3 << " cm^3" << G4endl;
// Testing Skull Material
G4String SkullMat = logicSkull->GetMaterial()->GetName();
G4cout << "Material of Skull = " << SkullMat << G4endl;
// Testing Density
G4double SkullDensity = logicSkull->GetMaterial()->GetDensity();
G4cout << "Density of Material = " << SkullDensity*cm3/g << " g/cm^3" << G4endl;
// Testing Mass
G4double SkullMass = (SkullVol)*SkullDensity;
G4cout << "Mass of Skull = " << SkullMass/gram << " g" << G4endl;
return physSkull;
}