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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// Author: Haegin Han
// Reference: ICRP Publication 145. Ann. ICRP 49(3), 2020.
// Geant4 Contributors: J. Allison and S. Guatelli
//
#ifndef TETModelImport_h
#define TETModelImport_h 1
#include <stdlib.h>
#include <fstream>
#include <sstream>
#include <iomanip>
#include <vector>
#include <map>
#include "G4UIExecutive.hh"
#include "G4SystemOfUnits.hh"
#include "G4PhysicalConstants.hh"
#include "G4ThreeVector.hh"
#include "G4String.hh"
#include "G4Tet.hh"
#include "G4NistManager.hh"
#include "G4Material.hh"
#include "G4Colour.hh"
// *********************************************************************
// This class imports the phantom data from *.ele, *.node, and
// *.material files.
// -- DataRead: Construct G4Tet by reading data from *.ele and *.node
// files
// -- MaterialRead: Construct G4Material by reading material data from
// *.material file
// -- ColourRead: Construct std::map that contains G4Colour data
// according to data in colour.dat file
// -- PrintMaterialInformation: Print a table that contains organ ID,
// number of tetrahedrons, volume, density,
// mass, and name for each organ
// *********************************************************************
class TETModelImport
{
public:
TETModelImport(G4bool isAF, G4UIExecutive* ui);
virtual ~TETModelImport() {};
// get methods
G4String GetPhantomName() { return fPhantomName; };
G4Material* GetMaterial(G4int idx) { return fMaterialMap[idx];}
G4int GetNumTetrahedron() { return fTetVector.size();}
G4int GetMaterialIndex(G4int idx){ return fMaterialVector[idx]; }
G4Tet* GetTetrahedron(G4int idx) { return fTetVector[idx]; }
G4double GetVolume(G4int idx) { return fVolumeMap[idx]; }
std::map<G4int, G4double> GetMassMap() { return fMassMap; }
std::map<G4int, G4Colour> GetColourMap() { return fColourMap; }
G4ThreeVector GetPhantomSize() { return fPhantomSize; }
G4ThreeVector GetPhantomBoxMin() { return fBoundingBox_Min; }
G4ThreeVector GetPhantomBoxMax() { return fBoundingBox_Max; }
private:
// private methods
void DataRead(G4String, G4String);
void MaterialRead(G4String);
void ColourRead();
void PrintMaterialInfomation();
G4String fPhantomDataPath;
G4String fPhantomName;
G4ThreeVector fBoundingBox_Min;
G4ThreeVector fBoundingBox_Max;
G4ThreeVector fPhantomSize;
std::vector<G4ThreeVector> fVertexVector;
std::vector<G4Tet*> fTetVector;
std::vector<G4int*> fEleVector;
std::vector<G4int> fMaterialVector;
std::map<G4int, G4int> fNumTetMap;
std::map<G4int, G4double> fVolumeMap;
std::map<G4int, G4double> fMassMap;
std::map<G4int, G4Colour> fColourMap;
std::map<G4int, std::vector<std::pair<G4int, G4double>>> fMaterialIndexMap;
std::vector<G4int> fMaterialIndex;
std::map<G4int, G4Material*> fMaterialMap;
std::map<G4int, G4double> fDensityMap;
std::map<G4int, G4String> fOrganNameMap;
};
#endif