71 lines
2.9 KiB
C++
71 lines
2.9 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// Authors: M. Large, S. Guatelli - University of Wollongong, Australia
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// This class developed by John Allison, March 2021
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//
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#ifndef ICRP110PhantomPseudoScene_h
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#define ICRP110PhantomPseudoScene_h 1
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#include "G4PseudoScene.hh"
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#include "G4Colour.hh"
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#include "G4ThreeVector.hh"
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#include <map>
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class G4PhysicalVolumeModel;
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class G4Material;
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class ICRP110PhantomPseudoScene: public G4PseudoScene
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{
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public:
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// Given a world volume, fill a multimap provided by the instantiator
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ICRP110PhantomPseudoScene
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(G4PhysicalVolumeModel* // input...the following are outputs
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,std::multimap<const G4Material*,G4ThreeVector>& positionByMaterial
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,std::map <const G4Material*,G4Colour>& colourByMaterial);
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~ICRP110PhantomPseudoScene();
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using G4PseudoScene::AddSolid; // except for...
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void AddSolid(const G4Box&);
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void ProcessVolume(const G4VSolid&);
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const std::multimap<const G4Material*,G4ThreeVector>& GetPositionByMaterial()
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{return fPositionByMaterial;}
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const std::map <const G4Material*,G4Colour>& GetColourByMaterial()
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{return fColourByMaterial;}
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private:
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G4PhysicalVolumeModel* fpPVModel;
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std::multimap<const G4Material*,G4ThreeVector>& fPositionByMaterial;
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std::map <const G4Material*,G4Colour>& fColourByMaterial;
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};
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#endif
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