326 lines
11 KiB
C++
326 lines
11 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// Author: M.A. Cortes-Giraldo, Universidad de Sevilla
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//
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// History changelog prior creation of this example:
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// - 13/04/2009: Messenger class added.
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// - 17/10/2009: version 1.0
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// - 20/11/2009: version 1.1 before publishing:
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// - Changed some names by more suitable ones
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// - 02/08/2010: version 1.2-dev:
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// - Added possbility of applying axial symmetries
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// - 14/09/2023: version 2.0
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// - Following Geant4 coding guidelines
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// - 18/10/2025: version 3.0
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// - Creation of IAEASourceIdRegistry for thread-safe source_id assignation
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//
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#ifndef G4IAEAphspReader_h
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#define G4IAEAphspReader_h 1
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#include "G4VPrimaryGenerator.hh"
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#include <vector>
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#include "globals.hh"
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#include "G4ThreeVector.hh"
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class G4Event;
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class G4IAEAphspReaderMessenger;
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class G4IAEAphspReader :public G4VPrimaryGenerator
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{
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public:
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G4IAEAphspReader(const char* filename, const G4int threads = 1);
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G4IAEAphspReader(const G4String filename, const G4int threads = 1);
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// 'filename' must include the path if needed, but NOT the extension
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~G4IAEAphspReader() override;
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void GeneratePrimaryVertex(G4Event* evt) override; // Mandatory
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inline void SetVerbose(const G4int verb)
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{
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fVerbose = verb;
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if (fVerbose > 0)
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G4cout << "G4IAEAphspReader::fVerbose = " << fVerbose << G4endl;
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}
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inline void SetTotalParallelRuns(const G4int nParallelRuns)
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{
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fTotalParallelRuns = nParallelRuns;
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if (fVerbose > 0)
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G4cout << "G4IAEAphspReader::fTotalParallelRuns = " << fTotalParallelRuns
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<< G4endl;
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}
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void SetParallelRun(const G4int parallelRun);
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inline void SetTotalThreads(const G4int threads) {fTotalThreads = threads;}
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inline void SetTimesRecycled(const G4int ntimes) {fTimesRecycled = ntimes;}
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inline void SetGlobalPhspTranslation(const G4ThreeVector & pos)
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{fGlobalPhspTranslation = pos;}
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inline void SetRotationOrder(const G4int ord) { fRotationOrder = ord; }
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inline void SetRotationX(const G4double alpha) { fAlpha = alpha; }
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inline void SetRotationY(const G4double beta) { fBeta = beta; }
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inline void SetRotationZ(const G4double gamma) { fGamma = gamma; }
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inline void SetIsocenterPosition(const G4ThreeVector & pos)
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{fIsocenterPosition = pos;}
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void SetCollimatorRotationAxis(const G4ThreeVector & axis);
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void SetGantryRotationAxis(const G4ThreeVector & axis);
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inline void SetCollimatorAngle(const G4double ang) {fCollimatorAngle = ang;}
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inline void SetGantryAngle(const G4double ang) {fGantryAngle = ang;}
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inline void SetAxialSymmetryX(const G4bool value)
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{
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fAxialSymmetryX = value;
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if (value) {
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fAxialSymmetryY = false;
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fAxialSymmetryZ = false;
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}
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}
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inline void SetAxialSymmetryY(const G4bool value)
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{
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fAxialSymmetryY = value;
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if (value) {
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fAxialSymmetryZ = false;
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fAxialSymmetryX = false;
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}
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}
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inline void SetAxialSymmetryZ(const G4bool value)
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{
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fAxialSymmetryZ = value;
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if (value) {
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fAxialSymmetryX = false;
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fAxialSymmetryY = false;
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}
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}
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inline G4String GetFileName() const {return fFileName;}
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inline G4int GetSourceReadId() const {return fSourceReadId;}
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inline G4long GetOrigHistories() const {return fOrigHistories;}
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inline G4long GetUsedOrigHistories() const {return fUsedOrigHistories;}
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inline G4long GetTotalParticles() const {return fTotalParticles;}
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inline G4int GetNumberOfExtraFloats() const {return fNumberOfExtraFloats;}
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inline G4int GetNumberOfExtraInts() const {return fNumberOfExtraInts;}
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inline std::vector<G4int>* GetExtraFloatTypes() const
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{return fExtraFloatTypes;}
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inline std::vector<G4int>* GetExtraIntTypes() const
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{return fExtraIntTypes;}
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G4long GetTotalParticlesOfType(const G4String type) const;
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G4double GetConstantVariable(const G4int index) const;
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inline std::vector<G4int>* GetParticleTypeVec() const
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{return fParticleTypeVec;}
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inline std::vector<G4double>* GetKinEVec() const
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{return fKinEVec;}
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inline std::vector<G4ThreeVector>* GetPosVec() const
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{return fPosVec;}
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inline std::vector<G4ThreeVector>* GetMomDirVec() const
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{return fMomDirVec;}
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inline std::vector<G4double>* GetWeightVec() const
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{return fWeightVec;}
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inline std::vector< std::vector<G4double> >* GetExtraFloatVec() const
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{return fExtraFloatVec;}
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inline std::vector< std::vector<G4long> >* GetExtraIntVec() const
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{return fExtraIntVec;}
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inline G4int GetTotalParallelRuns() const {return fTotalParallelRuns;}
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inline G4int GetParallelRun() const {return fParallelRun;}
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inline G4int GetTotalThreads() const {return fTotalThreads;}
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inline G4long GetFirstParticle() const {return fFirstParticle;}
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inline G4long GetLastParticle() const {return fLastParticle;}
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inline G4int GetTimesRecycled() const {return fTimesRecycled;}
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inline G4ThreeVector GetGlobalPhspTranslation() const
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{return fGlobalPhspTranslation;}
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inline G4int GetRotationOrder() const {return fRotationOrder;}
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inline G4double GetRotationX() const {return fAlpha;}
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inline G4double GetRotationY() const {return fBeta;}
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inline G4double GetRotationZ() const {return fGamma;}
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inline G4ThreeVector GetIsocenterPosition() const
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{return fIsocenterPosition;}
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inline G4double GetCollimatorAngle() const {return fCollimatorAngle;}
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inline G4double GetGantryAngle() const {return fGantryAngle;}
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inline G4ThreeVector GetCollimatorRotationAxis() const
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{return fCollimatorRotAxis;}
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inline G4ThreeVector GetGantryRotationAxis() const {return fGantryRotAxis;}
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inline G4bool GetAxialSymmetryX() const {return fAxialSymmetryX;}
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inline G4bool GetAxialSymmetryY() const {return fAxialSymmetryY;}
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inline G4bool GetAxialSymmetryZ() const {return fAxialSymmetryZ;}
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private:
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G4IAEAphspReader() = default;
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void InitializeMembers();
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void InitializeSource(const G4String filename);
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void ComputeFirstLastParticle();
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void ReadAndStoreFirstParticle();
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void PrepareThisEvent();
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void ReadThisEvent();
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void GeneratePrimaryParticles(G4Event* evt);
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void PerformRotations(G4ThreeVector& mom);
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void PerformGlobalRotations(G4ThreeVector& mom);
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void PerformHeadRotations(G4ThreeVector& mom);
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void RestartSourceFile();
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// ========== Data members ==========
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private:
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// ----------------------
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// FILE GLOBAL PROPERTIES
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// ----------------------
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G4String fFileName;
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// Must include the path, but NOT the IAEA extension
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G4int fSourceReadId;
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// The Id the file source has for the IAEA routines.
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// This value is set by IAEA routines, but should correspond to thread Id.
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// static const G4int fAccessRead = 1;
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// A value needed to open the file in the IAEA codes
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G4long fOrigHistories;
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// Number of original histories which generated the phase space file
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G4long fTotalParticles;
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// Number of particles stored in the phase space file
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G4int fNumberOfExtraFloats, fNumberOfExtraInts;
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// Number of extra variables stored for each particle
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std::vector<G4int>* fExtraFloatTypes;
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std::vector<G4int>* fExtraIntTypes;
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// Identification to classify the different extra variables
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// ---------------------
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// PARTICLE PROPERTIES
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// ---------------------
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std::vector<G4int>* fParticleTypeVec;
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std::vector<G4double>* fKinEVec;
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std::vector<G4ThreeVector>* fPosVec;
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std::vector<G4ThreeVector>* fMomDirVec;
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std::vector<G4double>* fWeightVec;
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std::vector< std::vector<G4double> >* fExtraFloatVec;
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std::vector< std::vector<G4long> >* fExtraIntVec;
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// -------------------
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// COUNTERS AND FLAGS
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// -------------------
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G4int fTotalParallelRuns;
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// For independent parallel runs, number of fragments in which the
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// PSF is divided.
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G4int fParallelRun;
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// Sets the fragment of PSF from which the particles must be read.
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G4int fTotalThreads;
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// Stores the total number of threads being used. Set via G4RunManager.
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G4long fFirstParticle;
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// First particle to read.
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// Value given by the number of independent parallel runs and threads.
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G4long fLastParticle;
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// Last particle to read.
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// Value given by the number of independent parallel runs and threads.
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G4int fTimesRecycled;
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// Set the number of times that each particle is recycled (not repeated)
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G4int fNStat;
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// Decides how many events should pass before throwing a new particle
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G4long fUsedOrigHistories;
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// Variable that stores the number of original histories read so far
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G4long fCurrentParticle;
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// Number to store the current particle position in PSF
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G4bool fEndOfFile;
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// Flag active when the file has reached the end
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G4bool fLastGenerated;
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// Flag active only when the last particle has been simulated
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// ------------------------
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// SPATIAL TRANSFORMATIONS
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// ------------------------
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G4ThreeVector fGlobalPhspTranslation;
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// Global translation performed to particles
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G4int fRotationOrder;
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// Variable to decide first, second and third rotations
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// For example, 132 means rotations using X, Z and Y global axis
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G4double fAlpha, fBeta, fGamma;
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// Angles of rotations around global axis
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G4ThreeVector fIsocenterPosition;
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// Position of the isocenter if needed
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G4double fCollimatorAngle, fGantryAngle;
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G4ThreeVector fCollimatorRotAxis, fGantryRotAxis;
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// Angles and axis of isocentric rotations in the machine
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// The collimator ALWAYS rotates first.
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// --------------------
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// ROTATIONAL SYMMETRY
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// --------------------
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// Boolean data members to apply rotational symmetry around XYZ axis
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// Only one can be set to true.
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G4bool fAxialSymmetryX;
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G4bool fAxialSymmetryY;
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G4bool fAxialSymmetryZ;
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// ----------------
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// MESSENGER CLASS
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// ----------------
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G4IAEAphspReaderMessenger* fMessenger;
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// ----------
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// VERBOSITY
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// ----------
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G4int fVerbose;
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};
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#endif
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