// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4GFSManager81.hh,v 1.1 2006/11/10 13:23:07 mverderi Exp $ // GEANT4 tag $Name: geant4-08-02 $ // // //--------------------------------------------------------------- // // G4GFSManager81.hh // // Description: // Gathers code to be dropped @ next major release // // History: // November 06: Marc Verderi // //--------------------------------------------------------------- #ifndef G4GFSManager81_hh #define G4GFSManager81_hh #include "globals.hh" #include "G4FastSimulationVector.hh" #include "G4FlavoredParallelWorld.hh" #include "G4StateManager.hh" class G4GFSManager; class G4GFSManager81 { public: ~G4GFSManager81(); void FastSimulationNeedsToBeClosed(); public: void CloseFastSimulation(); G4VFlavoredParallelWorld* GetFlavoredWorldForThis(G4ParticleDefinition *); G4bool Notify(G4ApplicationState requestedState); G4GFSManager81(); private: G4bool fClosed; G4FastSimulationVector NeededFlavoredWorlds; G4VPhysicalVolume* GiveMeAWorldVolumeClone(); }; #endif