// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4RandomTools.hh 105368 2017-07-24 09:44:20Z gcosmo $ // // // --------------------------------------------------------------------------- // GEANT 4 class header file // --------------------------------------------------------------------------- // Class description: // // Utility functions // History: // // 24.08.17 - E.Tcherniaev, added G4RandomRadiusInRing, G4RandomPointInEllipse // G4RandomPointOnEllipse, G4RandomPointOnEllipsoid // 07.11.08 - P.Gumplinger, based on implementation in G4OpBoundaryProcess // // --------------------------------------------------------------------------- #ifndef G4RANDOMTOOLS_HH #define G4RANDOMTOOLS_HH #include #include "globals.hh" #include "Randomize.hh" #include "G4TwoVector.hh" #include "G4ThreeVector.hh" #include "G4RandomDirection.hh" // --------------------------------------------------------------------------- // Returns a random lambertian unit vector (rejection sampling) // inline G4ThreeVector G4LambertianRand(const G4ThreeVector& normal) { G4ThreeVector vect; G4double ndotv; G4int count=0; const G4int max_trials = 1024; do { ++count; vect = G4RandomDirection(); ndotv = normal * vect; if (ndotv < 0.0) { vect = -vect; ndotv = -ndotv; } } while (!(G4UniformRand() < ndotv) && (count < max_trials)); return vect; } // --------------------------------------------------------------------------- // Chooses a random vector within a plane given by the unit normal // inline G4ThreeVector G4PlaneVectorRand(const G4ThreeVector& normal) { G4ThreeVector vec1 = normal.orthogonal(); G4ThreeVector vec2 = vec1.cross(normal); G4double phi = CLHEP::twopi*G4UniformRand(); G4double cosphi = std::cos(phi); G4double sinphi = std::sin(phi); return cosphi * vec1 + sinphi * vec2; } // --------------------------------------------------------------------------- // Returns a random radius in annular ring // inline G4double G4RandomRadiusInRing(G4double rmin, G4double rmax) { if (rmin == rmax) { return rmin; } G4double k = G4UniformRand(); return (rmin <= 0) ? rmax*std::sqrt(k) : std::sqrt(k*rmax*rmax + (1.-k)*rmin*rmin); } // --------------------------------------------------------------------------- // Returns a random point in ellipse (x/a)^2 + (y/b)^2 = 1 // (rejection sampling) // inline G4TwoVector G4RandomPointInEllipse(G4double a, G4double b) { G4double aa = (a*a == 0) ? 0 : 1/(a*a); G4double bb = (b*b == 0) ? 0 : 1/(b*b); for (G4int i=0; i<1000; ++i) { G4double x = a*(2*G4UniformRand() - 1); G4double y = b*(2*G4UniformRand() - 1); if (x*x*aa + y*y*bb <= 1) return G4TwoVector(x,y); } return G4TwoVector(0,0); } // --------------------------------------------------------------------------- // Returns a random point on ellipse (x/a)^2 + (y/b)^2 = 1 // (rejection sampling) // inline G4TwoVector G4RandomPointOnEllipse(G4double a, G4double b) { G4double A = std::abs(a); G4double B = std::abs(b); G4double mu_max = std::max(A,B); G4double x,y; for (G4int i=0; i<1000; ++i) { G4double phi = CLHEP::twopi*G4UniformRand(); x = std::cos(phi); y = std::sin(phi); G4double mu = std::sqrt((B*x)*(B*x) + (A*y)*(A*y)); if (mu_max*G4UniformRand() <= mu) break; } return G4TwoVector(A*x,B*y); } // --------------------------------------------------------------------------- // Returns a random point on ellipsoid (x/a)^2 + (y/b)^2 + (z/c)^2 = 1 // (rejection sampling) // inline G4ThreeVector G4RandomPointOnEllipsoid(G4double a, G4double b, G4double c) { G4double A = std::abs(a); G4double B = std::abs(b); G4double C = std::abs(c); G4double mu_max = std::max(std::max(A*B,A*C),B*C); G4ThreeVector p; for (G4int i=0; i<1000; ++i) { p = G4RandomDirection(); G4double xbc = p.x()*B*C; G4double yac = p.y()*A*C; G4double zab = p.z()*A*B; G4double mu = std::sqrt(xbc*xbc + yac*yac + zab*zab); if (mu_max*G4UniformRand() <= mu) break; } return G4ThreeVector(A*p.x(),B*p.y(),C*p.z()); } #endif /* G4RANDOMTOOLS_HH */