// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id:$ // // // class G4BoundingEnvelope // // Class description: // // Helper class to facilitate calculation of the extent of a solid // within the limits defined by a G4VoxelLimits object. // // The function CalculateExtent() of a particular solid can create // a G4BoundingEnvelope object that bounds the solid and then call // CalculateExtent() of the G4BoundingEnvelope object. // // Calculation of extent uses G4Transform3D, thus takes into account // scaling and reflection, if any. // History: // // 2016.05.25 E.Tcherniaev - initial version // // -------------------------------------------------------------------- #ifndef G4BOUNDINGENVELOPE_HH #define G4BOUNDINGENVELOPE_HH #include #include "geomdefs.hh" #include "G4ThreeVector.hh" #include "G4VoxelLimits.hh" #include "G4Transform3D.hh" #include "G4Point3D.hh" #include "G4Plane3D.hh" typedef std::vector G4ThreeVectorList; typedef std::vector G4Polygon3D; typedef std::pair G4Segment3D; class G4BoundingEnvelope { public: G4BoundingEnvelope(const G4ThreeVector& pMin, const G4ThreeVector& pMax); // Constructor from an axis aligned bounding box (AABB) G4BoundingEnvelope(const std::vector& polygons); // Constructor from a sequence of convex polygons, the polygons // should have equal numbers of vertices except first and last // polygons which may consist of a single vertex G4BoundingEnvelope(const G4ThreeVector& pMin, const G4ThreeVector& pMax, const std::vector& polygons); // Constructor from AABB and a sequence of polygons ~G4BoundingEnvelope(); // Destructor G4bool BoundingBoxVsVoxelLimits(const EAxis pAxis, const G4VoxelLimits& pVoxelLimits, const G4Transform3D& pTransform3D, G4double& pMin, G4double& pMax) const; // Analyse the position of the bounding box relative to the voxel. // It returns "true" in the case where the value of the extent can be // figured out directly from the dimensions of the bounding box, or // it is clear that the bounding box and the voxel do not intersect. // The reply "false" means that further calculations are needed. G4bool CalculateExtent(const EAxis pAxis, const G4VoxelLimits& pVoxelLimits, const G4Transform3D& pTransform3D, G4double& pMin, G4double& pMax) const; // Calculate extent of the bounding envelope private: void CheckBoundingBox(); // Check correctness of the AABB (axis aligned bounding box) void CheckBoundingPolygons(); // Check correctness of the sequence of convex polygonal bases G4double FindScaleFactor(const G4Transform3D& pTransform3D) const; // Find max scale factor of the transformation void TransformVertices(const G4Transform3D& pTransform3D, std::vector& pBases) const; // Create list of transformed polygons void GetPrismAABB(const G4Polygon3D& pBaseA, const G4Polygon3D& pBaseB, G4Segment3D& pAABB) const; // Find bounding box of a prism void CreateListOfEdges(const G4Polygon3D& baseA, const G4Polygon3D& baseB, std::vector& pEdges) const; // Create list of edges of a prism void CreateListOfPlanes(const G4Polygon3D& baseA, const G4Polygon3D& baseB, std::vector& pPlanes) const; // Create list of planes bounding a prism G4bool ClipEdgesByVoxel(const std::vector& pEdges, const G4VoxelLimits& pLimits, G4Segment3D& pExtent) const; // Clip set of edges by G4VoxelLimits void ClipVoxelByPlanes(G4int pBits, const G4VoxelLimits& pLimits, const std::vector& pPlanes, const G4Segment3D& pAABB, G4Segment3D& pExtent) const; // Clip G4VoxelLimits by set of planes bounding a prism private: G4ThreeVector fMin, fMax; // original bounding box const std::vector* fPolygons; // ref to original sequence of polygonal bases }; #endif // G4BOUNDINGENVELOPE_HH