# # create empty scene # /vis/scene/create # # Create a scene handler for a specific graphics system # (Edit the next line(s) to choose another graphic system) # /vis/open OGL # # draw all worlds /vis/drawVolume worlds # /vis/viewer/zoom 1.4 # # for drawing the tracks # (if too many tracks cause core dump => storeTrajectory 0) /tracking/storeTrajectory 1 /vis/scene/endOfEventAction accumulate /vis/scene/add/trajectories