// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4VViewer.cc,v 1.16 2001/08/14 18:34:47 johna Exp $ // GEANT4 tag $Name: geant4-05-01 $ // // // John Allison 27th March 1996 // Abstract interface class for graphics views. #include "G4VViewer.hh" #include "G4ios.hh" #include "g4std/strstream" #include "G4VisManager.hh" #include "G4VGraphicsSystem.hh" #include "G4VSceneHandler.hh" #include "G4Scene.hh" #include "G4VPhysicalVolume.hh" #include "G4Transform3D.hh" G4VViewer::G4VViewer (G4VSceneHandler& sceneHandler, G4int id, const G4String& name): fSceneHandler (sceneHandler), fViewId (id), fModified (true), fNeedKernelVisit (true) { if (name == "") { char charname [50]; G4std::ostrstream ost (charname, 50); ost << fSceneHandler.GetName () << '-' << fViewId << G4std::ends; fName = charname; } else { fName = name; } fShortName = fName (0, fName.find (' ')); fShortName.strip (); G4VisManager* pVisMan = G4VisManager::GetInstance(); G4int xHint, yHint; pVisMan->GetWindowSizeHint(xHint, yHint); fVP.SetWindowSizeHint(xHint,yHint); fDefaultVP.SetWindowSizeHint(xHint,yHint); } G4VViewer::~G4VViewer () {} void G4VViewer::SetName (const G4String& name) { fName = name; fShortName = fName (0, fName.find (' ')); fShortName.strip (); } const G4VisAttributes* G4VViewer::GetApplicableVisAttributes (const G4VisAttributes* pVisAttribs) const { // If the pointer is null, pick up the default vis attributes from // the view parameters. if (!pVisAttribs) pVisAttribs = GetViewParameters ().GetDefaultVisAttributes (); return pVisAttribs; } void G4VViewer::NeedKernelVisit () { fNeedKernelVisit = true; // At one time I thought we'd better notify all viewers. But I guess // each viewer can take care of itself, so the following code is // redundant (but keep it commented out for now). (John Allison) // Notify all viewers that a kernel visit is required. // const G4ViewerList& viewerList = fSceneHandler.GetViewerList (); // G4ViewerListConstIterator i; // for (i = viewerList.begin(); i != viewerList.end(); i++) { // (*i) -> SetNeedKernelVisit (); // } // ??...but, there's a problem in OpenGL Stored which seems to // require *all* viewers to revisit the kernel, so... const G4ViewerList& viewerList = fSceneHandler.GetViewerList (); G4ViewerListConstIterator i; for (i = viewerList.begin(); i != viewerList.end(); i++) { (*i) -> SetNeedKernelVisit (); } } void G4VViewer::FinishView () {} void G4VViewer::ShowView () {} void G4VViewer::ProcessView () { // If view parameters have been modified, SetView works out consequences... if (fModified) { fModified = false; SetView (); } // If ClearStore has been requested, e.g., if the scene has changed, // of if the concrete viewer has decided that it necessary to visit // the kernel, perhaps because the view parameters have changed // drastically (this should be done in the concrete viewer's // DrawView)... if (fNeedKernelVisit) { fSceneHandler.ProcessScene (*this); fNeedKernelVisit = false; } } void G4VViewer::SetViewParameters (const G4ViewParameters& vp) { fVP = vp; fModified = true; } G4std::ostream& operator << (G4std::ostream& os, const G4VViewer& v) { os << "View " << v.fName << ":\n"; os << v.fVP; return os; }