// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4VisCommandsSceneAdd.hh,v 1.10 2002/11/11 18:31:28 johna Exp $ // GEANT4 tag $Name: geant4-05-01 $ // /vis/scene commands - John Allison 9th August 1998 #ifndef G4VISCOMMANDSSCENEADD_HH #define G4VISCOMMANDSSCENEADD_HH #include "G4VisCommandsScene.hh" class G4UIcmdWithAnInteger; class G4VisCommandSceneAddAxes: public G4VVisCommandScene { public: G4VisCommandSceneAddAxes (); virtual ~G4VisCommandSceneAddAxes (); G4String GetCurrentValue (G4UIcommand* command); void SetNewValue (G4UIcommand* command, G4String newValue); private: G4VisCommandSceneAddAxes (const G4VisCommandSceneAddAxes&); G4VisCommandSceneAddAxes& operator = (const G4VisCommandSceneAddAxes&); G4UIcommand* fpCommand; }; class G4VisCommandSceneAddGhosts: public G4VVisCommandScene { public: G4VisCommandSceneAddGhosts (); virtual ~G4VisCommandSceneAddGhosts (); G4String GetCurrentValue (G4UIcommand* command); void SetNewValue (G4UIcommand* command, G4String newValue); private: G4VisCommandSceneAddGhosts (const G4VisCommandSceneAddGhosts&); G4VisCommandSceneAddGhosts& operator = (const G4VisCommandSceneAddGhosts&); G4UIcmdWithAString* fpCommand; }; class G4VisCommandSceneAddHits: public G4VVisCommandScene { public: G4VisCommandSceneAddHits (); virtual ~G4VisCommandSceneAddHits (); G4String GetCurrentValue (G4UIcommand* command); void SetNewValue (G4UIcommand* command, G4String newValue); private: G4VisCommandSceneAddHits (const G4VisCommandSceneAddHits&); G4VisCommandSceneAddHits& operator = (const G4VisCommandSceneAddHits&); G4UIcmdWithoutParameter* fpCommand; }; class G4VisCommandSceneAddLogicalVolume: public G4VVisCommandScene { public: G4VisCommandSceneAddLogicalVolume (); virtual ~G4VisCommandSceneAddLogicalVolume (); G4String GetCurrentValue (G4UIcommand* command); void SetNewValue (G4UIcommand* command, G4String newValue); private: G4VisCommandSceneAddLogicalVolume (const G4VisCommandSceneAddLogicalVolume&); G4VisCommandSceneAddLogicalVolume& operator = (const G4VisCommandSceneAddLogicalVolume&); G4UIcommand* fpCommand; }; class G4VisCommandSceneAddScale: public G4VVisCommandScene { public: G4VisCommandSceneAddScale (); virtual ~G4VisCommandSceneAddScale (); G4String GetCurrentValue (G4UIcommand* command); void SetNewValue (G4UIcommand* command, G4String newValue); private: G4VisCommandSceneAddScale (const G4VisCommandSceneAddScale&); G4VisCommandSceneAddScale& operator = (const G4VisCommandSceneAddScale&); G4UIcommand* fpCommand; }; class G4VisCommandSceneAddText: public G4VVisCommandScene { public: G4VisCommandSceneAddText (); virtual ~G4VisCommandSceneAddText (); G4String GetCurrentValue (G4UIcommand* command); void SetNewValue (G4UIcommand* command, G4String newValue); private: G4VisCommandSceneAddText (const G4VisCommandSceneAddText&); G4VisCommandSceneAddText& operator = (const G4VisCommandSceneAddText&); G4UIcommand* fpCommand; }; class G4VisCommandSceneAddTrajectories: public G4VVisCommandScene { public: G4VisCommandSceneAddTrajectories (); virtual ~G4VisCommandSceneAddTrajectories (); G4String GetCurrentValue (G4UIcommand* command); void SetNewValue (G4UIcommand* command, G4String newValue); private: G4VisCommandSceneAddTrajectories (const G4VisCommandSceneAddTrajectories&); G4VisCommandSceneAddTrajectories& operator = (const G4VisCommandSceneAddTrajectories&); G4UIcmdWithAnInteger* fpCommand; }; class G4VisCommandSceneAddVolume: public G4VVisCommandScene { public: G4VisCommandSceneAddVolume (); virtual ~G4VisCommandSceneAddVolume (); G4String GetCurrentValue (G4UIcommand* command); void SetNewValue (G4UIcommand* command, G4String newValue); private: G4VisCommandSceneAddVolume (const G4VisCommandSceneAddVolume&); G4VisCommandSceneAddVolume& operator = (const G4VisCommandSceneAddVolume&); G4UIcommand* fpCommand; }; #endif