// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4Scene.hh,v 1.12 2001/08/24 20:47:39 johna Exp $ // GEANT4 tag $Name: geant4-05-01 $ // // // Scene John Allison 19th July 1996. // // Class Description: // // Defines the viewable scene. #ifndef G4SCENE_HH #define G4SCENE_HH #include "globals.hh" #include "G4ios.hh" class G4VPhysicalVolume; #include "G4VisExtent.hh" #include "G4Point3D.hh" #include "G4VModel.hh" #include "g4std/vector" class G4Scene { public: // With description friend G4std::ostream& operator << (G4std::ostream& os, const G4Scene& d); enum {UNLIMITED = -1}; G4Scene (const G4String& name = "scene-with-unspecified-name"); ~G4Scene (); // Makes use of default (compiler generated) copy constructor and // assignment operator. G4bool operator == (const G4Scene&) const; G4bool operator != (const G4Scene&) const; ////////////////////////////////////////////////////// // Get functions... const G4String& GetName () const; G4bool IsEmpty () const; const G4std::vector& GetRunDurationModelList () const; // Contains models which are expected to last for the duration of // the run, for example geometry volumes. const G4std::vector& GetEndOfEventModelList () const; // Contains models which are described at the end of event when the // scene is current. const G4VisExtent& GetExtent () const; // Overall extent of all objects in the scene. const G4Point3D& GetStandardTargetPoint () const; // Usually centre of extent. See G4ViewParameters for definition. G4bool GetRefreshAtEndOfEvent () const; // If true, the visualization manager will request viewer to refresh // "transient" objects, such as hits, at end of event. Otherwise // they will be accumulated. ////////////////////////////////////////////// // Add, Set, Clear functions... G4bool AddRunDurationModel (G4VModel*, G4bool warn = false); // Adds models of type which are expected to last for the duration // of the run, for example geometry volumes. // Returns false if model is already in the list. // Prints warnings if warn is true. G4bool AddWorldIfEmpty (G4bool warn = false); // In some situations, if the user asks for a drawing and has not // yet set any run duration models it makes sense to put the "world" // in there by default. // Returns false if model is already in the list. // Prints warnings if warn is true. G4bool AddEndOfEventModel (G4VModel*, G4bool warn = false); // Adds models of type which are described at the end of event when // the scene is current. // Returns false if model is already in the list. // Prints warnings if warn is true. G4std::vector& SetRunDurationModelList (); // Allows you to change the model list - do with care! G4std::vector& SetEndOfEventModelList (); // Allows you to change the model list - do with care! void Clear (); // Clears and destroys models in all lists. void SetRefreshAtEndOfEvent(G4bool); // If set true, the visualization manager will request viewer to // refresh "transient" objects, such as hits, at end of event. // Otherwise they will be accumulated. void CalculateExtent(); // (Re-)calculates the extent from the extents of its models. private: G4String fName; G4std::vector fRunDurationModelList; G4std::vector fEndOfEventModelList; G4VisExtent fExtent; G4Point3D fStandardTargetPoint; G4bool fRefreshAtEndOfEvent; }; #include "G4Scene.icc" #endif