$Id: README,v 1.11 2001/11/13 07:06:01 stanaka Exp $ Note: Specific graphics systems must be instantiated in a high level library to avoid circular dependencies. Also, some specifically need additional external libararies that the user must supply. Therefore we ask the user to implement RegisterGraphicsSystems() in a subclass of G4VisManager. We have to wait for the subclass to instantiate so RegisterGraphicsSystems() cannot be called from G4VisManager's constructor; it is called from G4VisManager::Initialise(). So we ask the user: (a) to write a subclass of G4VisManager and implement RegisterGraphicsSystems(). See visualization/include/MyVisManager.hh/cc as an example. (b) instantiate the subclass. (c) invoke the Initialise() method of the subclass. For example, in your main(): ... #ifdef G4VIS_USE // Instantiate and initialise Visualization Manager. G4VisManager* visManager = new MyVisManager; visManager -> SetVerboseLevel (Verbose); visManager -> Initialise (); #endif // (Don't forget to delete visManager;) ... See, for example, examples/novices/N02/exampleN02.cc. 1) Decide which graphics systems drivers you want. By default you get: ASCIITree, DAWNFILE, GAGTree, HepRepFile, RayTracer, VRMLFILE. For others, the choice depends on what graphics libraries you have access to. Set the appropriate environment variables. Here are the current possibilities (see example "rc" script in Appendix A): setenv G4VIS_BUILD_DAWN_DRIVER 1 # Uses Fukui Renderer DAWN # with network connection # (for remote visualization) setenv G4VIS_BUILD_OPACS_DRIVER 1 # Uses OPACS graphics libraries setenv G4VIS_BUILD_OPENGLX_DRIVER 1 # Uses OpenGL libraries setenv G4VIS_BUILD_OPENGLXM_DRIVER 1 # Uses OpenGL and Motif # libraries setenv G4VIS_BUILD_OIX_DRIVER 1 # Uses OpenInventor X11 setenv G4VIS_BUILD_VRML_DRIVER 1 # Sends VRML ascii files # to a remote host # (for remote visualization) Unless an environment variable G4VIS_NONE is set, setting any of these sets a C-pre-processor flag of the same name; also C-pre-processor flag G4VIS_BUILD is set. In some cases you will need additional variables, e.g.: setenv DAWN_HOME /user/local/bin set path=( $path $DAWN_HOME ) setenv OPACS_HOME ~/private/GEANT4/OPACS setenv OGLHOME /usr/local setenv OGLFLAGS "-I$(OGLHOME)/include" setenv OGLLIBS "-L$OGLHOME/lib -lMesaGLU -lMesaGL" If you are going to use widgets, then you might need to set the environment variable: setenv XKEYSYMDB /usr/lib/X11/XKeysymDB 2) Compile and build the Geant4 libraries: cd $G4INSTALL/source gmake If you have already built the Geant4 libraries and only wish to include/change visualization, you need to rebuild visualization and interfaces (since some graphics drivers share resources, such as X event handling, with interfaces) and rebuild the libary map (in case new libraries have been made): cd $G4INSTALL/source/visualization gmake clean gmake cd $G4INSTALL/source/interfaces gmake clean gmake cd $G4INSTALL/source gmake libmap ******************************************************************* NOTE THAT IF YOU CHANGE ANY OF THE ABOVE ENVIRONMENT VARIABLES THEN YOU WILL HAVE TO REPEAT THE ABOVE OPERATIONS. ******************************************************************* 3) Decide which graphics systems you want to use in your particular excutable. By default you get: ASCIITree, DAWNFILE, GAGTree, HepRepFile, RayTracer, VRMLFILE. Of course, this has to be chosen from the set you installed in (1,2) above. Here are the current possibilities: setenv G4VIS_USE_DAWN 1 setenv G4VIS_USE_OPACS 1 setenv G4VIS_USE_OPENGLX 1 setenv G4VIS_USE_OPENGLXM 1 setenv G4VIS_USE_OIX 1 setenv G4VIS_USE_VRML 1 Unless an environment variable G4VIS_NONE is set, setting any of these sets a C-pre-processor flag of the same name; also, C-pre-processor flag G4VIS_USE is set.C-pre-processor flag - see examples/novices/N02/exampleN02.cc to see a use of this. The graphics systems are instantiated and registered when you execute MyVisManager::Initialise() (or MyVisManager::Initialize()). Note also that you can register graphics systems directly, e.g., pVisManager->RegisterGraphicsSystem ( new DAWNFILE ). You can also register your own graphics system, e.g., pVisManager->RegisterGraphicsSystem (new MyGraphicsSystem). 4) Compile and link your code. This assumes, in the current directory, you have a GNUmakefile like $G4INSTALL/examples/novice/N01/GNUmakefile and your main program. Also your header files are in include/ and your source files are in src/ - see, e.g., $G4INSTALL/examples/novice/N01 (this is the "canonical" user code structure). gmake clean gmake ******************************************************************* NOTE THAT IF YOU CHANGE ANY OF THE ABOVE ENVIRONMENT VARIABLES THEN YOU WILL HAVE TO REPEAT THE ABOVE gmake clean AND gmake COMMANDS, OR AT THE VERY LEAST, RECOMPILE YOUR MAIN PROGRAM AND YOUR DERIVED VIS MANAGER CLASS, E.G., touch myprog.cc; touch src/MyVisManager.cc; gmake ******************************************************************* 5) To run: setenv DISPLAY :0 $G4WORKDIR/bin/$G4SYSTEM/myprog Appendix A: An "rc" example --------------------------- ---------------------- g4rc ------------------------------------------ ## Must be run from a directory *containing* geant4/. ## It must be "sourced" from a Bourne/ksh.bash shell using `. ' ## or `source '. ## G4INSTALL becomes geant4. ## G4BIN, etc., in some apprpriate subdirectory of $disc1 disc1=/scratch/GEANT4 if [ ! -e $disc1/$thisbase ]; then mkdir $disc1/$thisbase fi if [ ! -e $disc1/$thisbase/geant4 ]; then mkdir $disc1/$thisbase/geant4 fi disc2=/mnt/disc2 if [ -e `pwd`/geant4 ]; then thiswd=`pwd` thisbase=`basename $thiswd` export G4INSTALL=$thiswd/geant4 env | grep G4INSTALL= export G4WORKDIR=$G4INSTALL export G4BIN=$disc1/$thisbase/geant4/bin env | grep G4BIN= export G4LIB=$disc1/$thisbase/geant4/lib env | grep G4LIB= export G4TMP=$disc1/$thisbase/geant4/tmp env | grep G4TMP= export G4SYSTEM=Linux-g++ export G4LEVELGAMMADATA=$G4INSTALL/data/PhotonEvaporation export G4DEBUG=1 export CLHEP_BASE_DIR=/usr/local env | grep G4DEBUG env | grep CLHEP export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:$CLHEP_BASE_DIR/lib ##export CVSROOT=:pserver:allison@g4cvs.cern.ch:/afs/cern.ch/sw/geant4/cvs export CVSROOT=/afs/cern.ch/sw/geant4/cvs export CVSEDITOR=emacs ########## DAWN (Fukui) Renderer export G4VIS_BUILD_DAWN_DRIVER=1 export G4VIS_USE_DAWN=1 export DAWN_BSD_UNIX_DOMAIN=1 export DAWN_GUI_ALWAYS=1 #export DAWN_HOME=/home/johna/GEANT4/DAWN # Now in /usr/local. #export G4DAWNFILE_VIEWER=NONE # Uncomment if DAWN is not available. #export PATH=$PATH:$DAWN_HOME # Now in /usr/local. ########## OPACS graphics export G4VIS_BUILD_OPACS_DRIVER=1 export G4VIS_USE_OPACS=1 export OPACS_HOME=$disc2/OPACS export OPACS_VERSION=v3 export OPACS_SYSTEM=Linux-gxx export OCONFIG=Linux . $OPACS_HOME/OPACS/$OPACS_VERSION/setup.sh LD_LIBRARY_PATH=$LD_LIBRARY_PATH:$disc2/HEPVis/new/Linux-gxx-SF/ LD_LIBRARY_PATH=$LD_LIBRARY_PATH:$disc2/SoFree/new/Linux-gxx OPATH="$OPATH $G4INSTALL/source/visualization/test/OPACS" ########### OpenGL export G4VIS_BUILD_OPENGLX_DRIVER=1 export G4VIS_USE_OPENGLX=1 export G4VIS_BUILD_OPENGLXM_DRIVER=1 export G4VIS_USE_OPENGLXM=1 ### export XKEYSYMDB=/usr/lib/X11/XKeysymDB export OGLHOME=/usr/X11 ########### OpenInventor export G4VIS_BUILD_OIX_DRIVER=1 export G4VIS_USE_OIX=1 export OIVFLAGS="-I$disc2/HEPVis/new/include -DINVENTOR2_1 -I$disc2/SoFree/new/include" export OIVLIBS="-L$disc2/HEPVis/new/Linux-gxx-SF -lHEPVis -L$disc2/SoFree/new/Linux-gxx -lSoFree" export SOFREEUSER=$disc2/SoFree/new/user/ ############ VRML export G4VIS_USE_VRML=1 export G4VIS_BUILD_VRML_DRIVER=1 ########### Interfaces export G4UI_BUILD_TERMINAL_SESSION=1 export G4UI_USE_TERMINAL=1 export G4UI_BUILD_GAG_SESSION=1 export G4UI_USE_GAG=1 export G4UI_BUILD_XM_SESSION=1 export G4UI_USE_XM=1 export G4UI_BUILD_WO_SESSION=1 export G4UI_USE_WO=1 ### #export G4UI_BUILD_XAW_SESSION=1 ### #export G4UI_USE_XAW=1 ############ Persistency # export G4USE_HEPODBMS=1 # . $G4INSTALL/examples/extended/persistency/PersistentEx01/g4odbms_setup.sh # export OS=`uname` # oocheckls -notitle `hostname` || \ # oolockserver -notitle -noauto else echo No geant4 here. fi Appendix B: Sample session -------------------------- The Visualization Manager has been constructed with verbosity == 1. $ test19 tcsh 1 RunManager is constructing.... ********************************************** Geant4 version $Name: geant4-05-01 $ (29-Jun-2001) Copyright : Geant4 Collaboration ********************************************** conv: Total cross sections from a parametrisation. Good description from 1.5 MeV to 100 GeV for all Z. e+e- energies according Bethe-Heitler PhysicsTables from 1.022 MeV to 100 GeV in 100 bins. ... Constructing Visualization Manager.... Initialising Visualization Manager.... The following graphics systems drivers are supported in the GEANT4 distribution: ASCIITree (prints geometry hierarchy) DAWN (socket connection to the Fukui Renderer DAWN) High quality technical renderer. Features: exact hidden line, hidden surface algorithms. high (unlimited) resolution. renders to PostScript for viewing and/or hardcopy. remote rendering. off-line rendering. graphical user interface. Disadvantages: compute intensive, takes time (use a fast graphics system, such as OpenGL, to select view, then copy to this renderer - /vis~/copy/view, /vis~/set/view). DAWNFILE (file connection to the Fukui Renderer DAWN ) High quality technical renderer. Features: exact hidden line, hidden surface algorithms. high (unlimited) resolution. renders to PostScript for viewing and/or hardcopy. remote rendering. off-line rendering. graphical user interface. connection via g4.prim file to Fukui Renderer DAWN etc. Disadvantages: compute intensive, takes time (use a fast graphics system, such as OpenGL, to select view, then copy view parameters to this renderer: "/vis/viewer/set/all ". GAGTree (prints geometry hierarchy, connectable to GAG user interface) OPACS (the Orsay Package) OpenGLIX (direct/immediate drawing on X Windows) Dumb single buffered X Window, No Graphics Database. Advantages: does not gobble server memory. good for drawing steps and hits. Disadvantages: needs G4 kernel for re-Draw. cannot take advantage of graphics accelerators. OpenGLSX (display List/stored drawing on X Windows) Dumb double buffered X Window with Graphics Database. Advantages: uses display lists as graphics database. fastest possible redraw, e.g., on simple change of viewpoint. uses client-server model for remote viewing (but only if you have a full client-server implementation of OpenGL, i.e., not Mesa). Disadvantages: not advised for viewing large numbers of steps and/or hits, because it gobbles memory for database. OpenGLIXm (with Motif widgets) Smart single buffered X Window, No Graphics Database. Advantages: resizeable, and has Motif-based view-control panel. does not gobble server memory. good for drawing steps and hits. Disadvantages: currently locks out GEANT4 commands, until "exit". needs G4 kernel for re-Draw. cannot take advantage of graphics accelerators. OpenGLSXm (with Motif widgets) Smart double buffered X Window with Graphics Database. Advantages: resizeable, and has Motif-based view-control panel. uses display lists as graphics database. fastest possible redraw, e.g., on simple change of viewpoint. uses client-server model for remote viewing (but only if you have a full client-server implementation of OpenGL, i.e., not Mesa). Disadvantages: currently locks out GEANT4 commands, until "exit". not advised for viewing large numbers of steps and/or hits, because it gobbles memory for database. Open Inventor Open Inventor Window/View/Scene. Advantages: Open Inventor feature set (interactivity, scene control). Disadvantages: Requires Open Inventor license ($$), Hepvis library (Free). RayTracer (produces JPEG file) VRML1 (produces VRML 1 file over network) VRML1FILE (produces VRML 1 file locally ) VRML2 (produces VRML 2 file over network) VRML2FILE (produces VRML 2 file locally ) The following graphics systems drivers are installed on your system: ASCII Tree (produces ASCII file of geometry hierarchy) DAWN (socket connection to the Fukui Renderer DAWN) DAWNFILE (file connection to the Fukui Renderer DAWN) GAG Tree (produces ascii file of geometry hierarchy for GAG) OPACS (the Orsay Package) OpenGLIX (direct/immediate drawing on X Windows) OpenGLSX (display List/stored drawing on X Windows) OpenGLIXm (with Motif widgets) OpenGLSXm (with Motif widgets) Open Inventor X11 RayTracer (produces JPEG file) VRML1 (produces VRML 1 file over network) VRML2 (produces VRML 2 file over network) VRML1FILE (produces VRML 1 file locally) VRML2FILE (produces VRML 2 file locally) You have instantiated your own Visualization Manager, inheriting G4VisManager and implementing RegisterGraphicsSystems(), in which you should, normally, instantiate drivers which do not need external packages or libraries, namely: ASCIITree, DAWNFILE, GAGTree, RayTracer, VRMLFILE and, optionally, drivers under control of the following environment variables: G4VIS_USE_DAWN G4VIS_USE_OPACS G4VIS_USE_OPENGLX G4VIS_USE_OPENGLXM G4VIS_USE_OIX G4VIS_USE_VRML See visualization/include/MyVisManager.hh/cc, for example. In your main() you will have something like: #ifdef G4VIS_USE G4VisManager* visManager = new MyVisManager; visManager -> SetVerboseLevel (Verbose); visManager -> Initialize (); #endif (Don't forget to delete visManager;) Registering additional graphics systems.... G4VisManager::RegisterGraphicsSystem: ASCIITree (ATree) registered. G4VisManager::RegisterGraphicsSystem: DAWNFILE (DAWNFILE) registered. G4VisManager::RegisterGraphicsSystem: GAGTree (GAGTree) registered. G4VisManager::RegisterGraphicsSystem: RayTracer (RayTracer) registered. G4VisManager::RegisterGraphicsSystem: VRML1FILE (VRML1FILE) registered. G4VisManager::RegisterGraphicsSystem: VRML2FILE (VRML2FILE) registered. G4VisManager::RegisterGraphicsSystem: FukuiRenderer (DAWN) registered. G4VisManager::RegisterGraphicsSystem: Wo registered. G4VisManager::RegisterGraphicsSystem: Xo registered. G4VisManager::RegisterGraphicsSystem: OpenGLImmediateX (OGLIX) registered. G4VisManager::RegisterGraphicsSystem: OpenGLStoredX (OGLSX) registered. G4VisManager::RegisterGraphicsSystem: OpenGLImmediateXm (OGLIXm) registered. G4VisManager::RegisterGraphicsSystem: OpenGLStoredXm (OGLSXm) registered. G4VisManager::RegisterGraphicsSystem: OpenInventorX (OIX) registered. G4VisManager::RegisterGraphicsSystem: VRML1 (VRML1) registered. G4VisManager::RegisterGraphicsSystem: VRML2 (VRML2) registered. You have successfully chosen to use the following graphics systems. Current available graphics systems are: ASCIITree (ATree) DAWNFILE (DAWNFILE) GAGTree (GAGTree) RayTracer (RayTracer) VRML1FILE (VRML1FILE) VRML2FILE (VRML2FILE) FukuiRenderer (DAWN) Wo Xo OpenGLImmediateX (OGLIX) OpenGLStoredX (OGLSX) OpenGLImmediateXm (OGLIXm) OpenGLStoredXm (OGLSXm) OpenInventorX (OIX) VRML1 (VRML1) VRML2 (VRML2) Reading test19.g4m file.... # This is test19.g4m # # Switch on echoing of commands and history mechanism. # /control/saveHistory # # John's personal preferences /vis/viewer/set/lightsMove true G4VisCommandsViewerSet::SetNewValue: no current viewer. /vis/viewer/set/hiddenMarker true G4VisCommandsViewerSet::SetNewValue: no current viewer. #/vis/verbose 10 # # See list of detector possibilities. /test19det/detector Available detectors: 0) Part of original test calorimeter 1) Example1 (LBNO, no rotation) 2) Example2 (embryo LBNO, rotated volumes) 3) A parametrised volume 4) MyDetector Choose by specifying integer parameter. # Select detector. #/test19det/detector 1 #/test19det/detector 4 # # Initialise run, i.e., create geometry, set cuts, etc. /run/initialize # # Set gun for demo (detector 1) #/gun/particle e+ #/gun/position 0 -100 0 cm #/gun/direction 0 1 0 # # for drawing the tracks /tracking/storeTrajectory 1 # if too many tracks cause core dump =storeTrajectory 0 # # Create empty scene. /vis/scene/create /vis/scene/notifyHandlers G4Scene::AddWorldIfEmpty: The scene was empty, "world" has been added. New empty scene "scene-0" created. # # Add volume to scene - "world" is default. /vis/scene/add/volume G4Scene::AddRunDurationModel: model "G4PhysicalVolumeModel expHall_P.0" is already in the run-duration list of scene "scene-0". /vis/scene/notifyHandlers # # See list of graphics systems possibilities. help /vis/sceneHandler/create # # Create a scene handler for a specific graphics system. # Edit the next line(s) to choose another graphic system #/vis/sceneHandler/create DAWNFILE #/vis/sceneHandler/create DAWN #/vis/sceneHandler/create OGLIXm #/vis/sceneHandler/create OGLSXm #/vis/sceneHandler/create OGLIX /vis/sceneHandler/create OGLSX G4VisManager::SetCurrentGraphicsSystem: system now OpenGLStoredX Graphics system set to OpenGLStoredX 1 OpenGLStoredX scene handlers extanct. New scene handler "scene-handler-0" created. /vis/sceneHandler/attach Scene "scene-0" attached to scene handler "scene-handler-0. #/vis/sceneHandler/create VRML1 #/vis/sceneHandler/create VRML1FILE #/vis/sceneHandler/create Xo #/vis/sceneHandler/create Wo # # Add world volume. /vis/scene/add/volume G4Scene::AddRunDurationModel: model "G4PhysicalVolumeModel expHall_P.0" is already in the run-duration list of scene "scene-0". /vis/scene/notifyHandlers /vis/scene/add/axes 0 0 0 2 m /vis/scene/notifyHandlers Axes have been added to scene "scene-0". /vis/scene/add/text 0 0 0 mm 50 -120 -200 exampleN03 /vis/scene/notifyHandlers Text "exampleN03" has been added to scene "scene-0". # # Add scale /vis/scene/add/scale /vis/scene/notifyHandlers Scale of 1 m has been added to scene "scene-0". # # Create a viewer. /vis/viewer/create Got standard cmap Window name: viewer-0 (OpenGLStoredX) G4VisManager::CreateViewer: new viewer created: view parameters are: View parameters and options: Drawing style: wireframe Representation style: polyhedron Culling: on Culling invisible objects: on Density culling: off Culling daughters covered by opaque mothers: off Section flag: false Cutaway flag: false Explode flag: false No. of sides used in circle polygon approximation: 24 Viewpoint direction: (0,0,1) Up vector: (0,1,0) Field half angle: 0 Zoom factor: 1 Current target point: (0,0,0) Dolly distance: 0 Light does not move with camera Relative lightpoint direction: (1,1,1) Actual lightpoint direction: (1,1,1) Derived parameters for standard view of object of unit radius: Camera distance: 1 Near distance: 1e-06 Far distance: 2 Front half height: 1 View geometry: true View hits : true View digits : true Default VisAttributes: G4VisAttributes: visible, daughters visible, colour: (1,1,1,1) linestyle: solid, line width: 1 drawing style unforced Default TextVisAttributes: G4VisAttributes: visible, daughters visible, colour: (0,0,1,1) linestyle: solid, line width: 1 drawing style unforced Default marker: G4VMarker: position: (0,0,0), world size: 0, screen size: 5 fill style: no fill No Visualization Attributes Global marker scale: 1 Marker not hidden by surfaces. Window size hint: 600x600 Auto refresh: false NOTE: objects with visibility flag set to "false" will not be drawn! "/vis/set/culling off" to Draw such objects. Also see other "/vis/set" commands. New viewer "viewer-0 (OpenGLStoredX)" created. # /vis/viewer/set/lineSegmentsPerCircle 100 Number of line segements per circle in polygon approximation is 100 /vis/viewer/refresh Refreshing viewer "viewer-0 (OpenGLStoredX)"... ...