// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // /** * @author Mark Donszelmann */ #ifndef G4HEPREPSCENEHANDLER_HH #define G4HEPREPSCENEHANDLER_HH 1 #include "globals.hh" #include "g4std/iostream" // HepRep #include "HEPREP/HepRep.h" //G4 #include "G4VGraphicsSystem.hh" #include "G4VSceneHandler.hh" #include "G4Visible.hh" #include "G4Material.hh" #include "G4LogicalVolume.hh" #include "G4PhysicalVolumeModel.hh" //class G4HepRep; class G4HepRepSceneHandler: public G4VSceneHandler { public: G4HepRepSceneHandler (G4VGraphicsSystem& system, const G4String& name = ""); virtual ~G4HepRepSceneHandler (); void AddThis (const G4Box&); void AddThis (const G4Cons&); void AddThis (const G4Tubs&); void AddThis (const G4Trd&); void AddThis (const G4Trap&); void AddThis (const G4Sphere&); void AddThis (const G4Para&); void AddThis (const G4Torus&); void AddThis (const G4Polycone&); void AddThis (const G4Polyhedra&); void AddThis (const G4VSolid&); void AddThis (const G4VTrajectory&); void AddThis (const G4VHit&); void PreAddThis (const G4Transform3D& objectTransformation, const G4VisAttributes& visAttribs); void PostAddThis (); void EstablishSpecials(G4PhysicalVolumeModel&); void AddPrimitive (const G4Polyline&); void AddPrimitive (const G4Text&); void AddPrimitive (const G4Circle&); void AddPrimitive (const G4Square&); void AddPrimitive (const G4Polyhedron&); void AddPrimitive (const G4NURBS&); void AddPrimitive (const G4Polymarker&); void AddPrimitive (const G4Scale& scale) { G4VSceneHandler::AddPrimitive(scale); } void BeginPrimitives (const G4Transform3D& objectTransformation); void EndPrimitives (); void BeginModeling (); void EndModeling (); static G4int GetSceneCount () { return sceneCount; } HEPREP::HepRep *GetHepRep() { return heprep; } HEPREP::HepRepWriter *GetHepRepWriter() { return writer; } HEPREP::HepRepFactory *GetHepRepFactory(); void open(); void close(); protected: // void RequestPrimitives (const G4VSolid& solid); private: static G4int sceneCount; // No. of extanct scenes. static G4int sceneIdCount; // static counter for scenes. G4int fileNo; // file sequence number G4int currentDepth; G4VPhysicalVolume* currentPV; G4LogicalVolume* currentLV; const G4ModelingParameters* originalMP; // Keeps pointer to original. G4ModelingParameters* nonCullingMP; // For temporary non-culling. G4Transform3D transform; void SetColour (HEPREP::HepRepAttribute *attribute, const G4Colour& color,const G4String& key = G4String("Color")); void SetLine (HEPREP::HepRepInstance *instance, const G4Visible& visible); void SetMarker (HEPREP::HepRepInstance *instance, const G4VMarker& marker); HEPREP::HepRepInstance* CreateInstance(HEPREP::HepRepInstance* p, HEPREP::HepRepType* altType); bool IsEventData (); G4std::ostream* out; HEPREP::HepRepFactory* heprepFactory; HEPREP::HepRepWriter* writer; HEPREP::HepRepInstance *parent; HEPREP::HepRep *heprep; HEPREP::HepRepType *geometryType; HEPREP::HepRepType *eventType; HEPREP::HepRepType *trackType; HEPREP::HepRepType *calHitType; HEPREP::HepRepType *hitType; }; #endif