// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // ------------------------------------------------------------------- // // GEANT4 Class header file // // // File name: G4MuBremsstrahlungSTD // // Author: Laszlo Urban // // Creation date: 30.09.1997 // // Modifications: // // 10/02/00 modifications , new e.m. structure, L.Urban // 10-08-01 new methods Store/Retrieve PhysicsTable (mma) // 29-10-01 all static functions no more inlined (mma) // 10-05-02 V.Ivanchenko update to new design // 26-12-02 secondary production moved to derived classes (VI) // 24-01-03 Make models region aware (V.Ivanchenko) // 05-02-03 Fix compilation warnings (V.Ivanchenko) // // Class Description: // // This class manages the Bremsstrahlung process for muons. // it inherites from G4VContinuousDiscreteProcess via G4VEnergyLossSTD. // // ------------------------------------------------------------------- // #ifndef G4MuBremsstrahlungSTD_h #define G4MuBremsstrahlungSTD_h 1 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... #include "globals.hh" #include "G4VEnergyLossSTD.hh" //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... class G4MuBremsstrahlungSTD : public G4VEnergyLossSTD { public: G4MuBremsstrahlungSTD(const G4String& processName = "MuBrems"); ~G4MuBremsstrahlungSTD(); G4bool IsApplicable(const G4ParticleDefinition& p) {return (p.GetPDGCharge() != 0.0 && p.GetPDGMass() > 10.0*MeV);}; virtual G4double MinPrimaryEnergy(const G4ParticleDefinition* p, const G4Material*, G4double cut); virtual G4std::vector* SecondariesAlongStep( const G4Step&, G4double&, G4double&, G4double&) {return 0;}; virtual void SecondariesPostStep( G4VEmModel*, const G4MaterialCutsCouple*, const G4DynamicParticle*, G4double&, G4double&); void PrintInfoDefinition() const; // Print out of the class parameters protected: const G4ParticleDefinition* DefineBaseParticle(const G4ParticleDefinition* p); virtual G4double MaxSecondaryEnergy(const G4DynamicParticle* dynParticle); private: void InitialiseProcess(); G4MuBremsstrahlungSTD & operator=(const G4MuBremsstrahlungSTD &right); G4MuBremsstrahlungSTD(const G4MuBremsstrahlungSTD&); const G4ParticleDefinition* theParticle; const G4ParticleDefinition* theBaseParticle; }; //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... inline G4double G4MuBremsstrahlungSTD::MinPrimaryEnergy(const G4ParticleDefinition*, const G4Material*, G4double cut) { return cut; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... inline G4double G4MuBremsstrahlungSTD::MaxSecondaryEnergy(const G4DynamicParticle* dynParticle) { return dynParticle->GetKineticEnergy(); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... #include "G4VEmModel.hh" inline void G4MuBremsstrahlungSTD::SecondariesPostStep( G4VEmModel* model, const G4MaterialCutsCouple* couple, const G4DynamicParticle* dp, G4double& tcut, G4double& kinEnergy) { G4DynamicParticle* gamma = model->SampleSecondary(couple, dp, tcut, kinEnergy); if(gamma) { aParticleChange.SetNumberOfSecondaries(1); aParticleChange.AddSecondary(gamma); kinEnergy -= gamma->GetKineticEnergy(); } } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... #endif