// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // #ifndef G4VInteractiveSession_H #define G4VInteractiveSession_H 1 #include "g4std/map" #include "G4VInteractorManager.hh" class G4UImessenger; // Class description : // // G4VInteractiveSession : a base class to isolate common things // to various graphical "basic" G4UI sessions ; AddMenu, AddButton, // a dictionnary for widgets. // The word "interactor" is for "piece of user interface" or // "widget" (which means nothing). // // Class description - end : class G4VInteractiveSession { public: G4VInteractiveSession(); virtual ~G4VInteractiveSession(); virtual void AddMenu (const char*,const char*); virtual void AddButton (const char*,const char*,const char*); void AddInteractor(G4String,G4Interactor); G4Interactor GetInteractor(G4String); private: G4UImessenger* messenger; typedef G4std::map > G4interactor_map; G4interactor_map interactors; }; #endif