// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4VoxelNavigation.hh,v 1.11 2002/07/23 08:50:37 gcosmo Exp $ // GEANT4 tag $Name: geant4-05-01 $ // // // class G4VoxelNavigation // // Class description: // // Utility for navigation in volumes containing only G4PVPlacement // daughter volumes for which voxels have been constructed. // History: // - Created. Paul Kent, Aug 96 // ******************************************************************** #ifndef G4VOXELNAVIGATION_HH #define G4VOXELNAVIGATION_HH #include "geomdefs.hh" #include "G4NavigationHistory.hh" #include "G4AffineTransform.hh" #include "G4VPhysicalVolume.hh" #include "G4LogicalVolume.hh" #include "G4VSolid.hh" #include "G4ThreeVector.hh" #include "G4BlockingList.hh" // Required for inline implementation // #include "G4AuxiliaryNavServices.hh" // Required for voxel handling & voxel stack // #include "g4std/vector" #include "G4SmartVoxelProxy.hh" #include "G4SmartVoxelNode.hh" #include "G4SmartVoxelHeader.hh" class G4VoxelNavigation { public: // with description G4VoxelNavigation(); virtual ~G4VoxelNavigation(); G4SmartVoxelNode* VoxelLocate( G4SmartVoxelHeader* pHead, const G4ThreeVector& localPoint ); virtual G4bool LevelLocate( G4NavigationHistory& history, const G4VPhysicalVolume* blockedVol, const G4int blockedNum, const G4ThreeVector& globalPoint, const G4ThreeVector* globalDirection, const G4bool pLocatedOnEdge, G4ThreeVector& localPoint ); virtual G4double ComputeStep( const G4ThreeVector& globalPoint, const G4ThreeVector& globalDirection, const G4double currentProposedStepLength, G4double& newSafety, G4NavigationHistory& history, G4bool& validExitNormal, G4ThreeVector& exitNormal, G4bool& exiting, G4bool& entering, G4VPhysicalVolume *(*pBlockedPhysical), G4int& blockedReplicaNo ); virtual G4double ComputeSafety( const G4ThreeVector& globalpoint, const G4NavigationHistory& history, const G4double pMaxLength=DBL_MAX ); protected: G4double ComputeVoxelSafety( const G4ThreeVector& localPoint ) const; G4bool LocateNextVoxel( const G4ThreeVector& localPoint, const G4ThreeVector& localDirection, const G4double currentStep ); G4BlockingList fBList; // Blocked volumes // // BEGIN Voxel Stack information // G4int fVoxelDepth; // Note: fVoxelDepth==0+ => fVoxelAxisStack(0+) contains axes of voxel // fVoxelDepth==-1 -> not in voxel G4std::vector fVoxelAxisStack; // Voxel axes G4std::vector fVoxelNoSlicesStack; // No slices per voxel at each level G4std::vector fVoxelSliceWidthStack; // Width of voxels at each level G4std::vector fVoxelNodeNoStack; // Node no point is inside at each level G4std::vector fVoxelHeaderStack; // Voxel headers at each level G4SmartVoxelNode* fVoxelNode; // Node containing last located point // // END Voxel Stack information // }; #include "G4VoxelNavigation.icc" #endif