// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4CurvePoint.icc,v 1.3 2001/07/11 09:59:33 gunter Exp $ // GEANT4 tag $Name: geant4-05-01 $ // // -------------------------------------------------------------------- // GEANT 4 inline definitions file // // G4CurvePoint.icc // // Implementation of inline methods of G4CurvePoint // -------------------------------------------------------------------- inline void G4CurvePoint::Init(G4Curve& c0) { c= &c0; notComputed= allFlags; } inline G4Curve& G4CurvePoint::GetCurve() const { return *c; } ///////////////////////////////////////////////////////////////////////////// inline void G4CurvePoint::Reset() { notComputed= allFlags; } inline void G4CurvePoint::Reset(G4double u0) { u= u0; notComputed= pFlag; } inline void G4CurvePoint::Reset(const G4Point3D& p0) { p= p0; notComputed= uFlag; } inline void G4CurvePoint::Reset(G4double u0, const G4Point3D& p0) { u= u0; p= p0; notComputed= 0; } ///////////////////////////////////////////////////////////////////////////// inline G4double G4CurvePoint::GetPPoint() { if (notComputed & uFlag) { u= c->GetPPoint(p); notComputed &= ~uFlag; } return u; } inline const G4Point3D& G4CurvePoint::GetPoint() { if (notComputed & pFlag) { p= c->GetPoint(u); notComputed &= ~pFlag; } return p; }