// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4BREPSolidSphere.hh,v 1.8 2002/12/03 14:32:45 gcosmo Exp $ // GEANT4 tag $Name: geant4-05-01 $ // // ---------------------------------------------------------------------- // Class G4BREPSolidSphere // // Class description: // // Definition of a generic BREP sphere: // // G4BREPSolidSphere(const G4String& name, // const G4Vector3D& origin, // const G4Vector3D& xhat, // const G4Vector3D& zhat, // G4double radius) // Authors: J.Sulkimo, P.Urban. // Revisions by: L.Broglia, G.Cosmo. // ---------------------------------------------------------------------- #ifndef __G4BREPSolidSphere #define __G4BREPSolidSphere #include "G4BREPSolid.hh" class G4BREPSolidSphere : public G4BREPSolid { public: // with description G4BREPSolidSphere(const G4String& name, const G4Vector3D& origin, const G4Vector3D& xhat, const G4Vector3D& zhat, G4double radius); // Constructor defining the sphere through its spherical surfaces. ~G4BREPSolidSphere(); // Empty destructor. EInside Inside(register const G4ThreeVector& Pt) const; // Determines if the point Pt is inside, outside or on the surface // of the solid. G4ThreeVector SurfaceNormal(const G4ThreeVector&) const; // Calculates the normal of the surface at a point on the surface // The sense of the normal depends on the sense of the surface. G4double DistanceToIn(const G4ThreeVector&) const; // Calculates the shortest distance ("safety") from a point // outside the solid to any boundary of this solid. // Return 0 if the point is already inside. G4double DistanceToIn(register const G4ThreeVector& Pt, register const G4ThreeVector& V) const; // Calculates the distance from a point Pt outside the solid // to the solid's boundary along a specified direction vector V. // Note: Intersections with boundaries less than the tolerance must // be ignored if the direction is away from the boundary. G4double DistanceToOut(register const G4ThreeVector& Pt, register const G4ThreeVector& V, const G4bool calcNorm=false, G4bool *validNorm=0, G4ThreeVector *n=0) const; // Calculates the distance from a point inside the solid to the solid`s // boundary along a specified direction vector. // Return 0 if the point is already outside. // Note: If the shortest distance to a boundary is less than the // tolerance, it is ignored. This allows for a point within a // tolerant boundary to leave immediately. G4double DistanceToOut(const G4ThreeVector&) const; // Calculates the shortest distance ("safety") from a point inside the // solid to any boundary of this solid. // Return 0 if the point is already outside. virtual G4std::ostream& StreamInfo(G4std::ostream& os) const; // Streams solid contents to output stream. public: // without description inline void SphReset() { active=1; } private: G4BREPSolidSphere(const G4BREPSolidSphere&); G4BREPSolidSphere& operator=(const G4BREPSolidSphere&); // Private copy constructor and assignment operator. struct G4BREPSphereParams { G4Vector3D origin; G4Vector3D xhat; G4Vector3D zhat; G4double radius; } constructorParams; }; #endif