// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4PhysicalVolumeModel.hh,v 1.9 2000/04/12 13:02:03 johna Exp $ // GEANT4 tag $Name: geant4-02-00 $ // // // John Allison 31st December 1997. // // Class Description: // // Model for physical volumes. It describes a physical volume and its // daughters to any desired depth. Note: the "sought depth" is // specified in the modeling parameters. // // For access to base class information, e.g., modeling parameters, // use GetModelingParameters() inherited from G4VModel. See Class // Description of the base class G4VModel. #ifndef G4PHYSICALVOLUMEMODEL_HH #define G4PHYSICALVOLUMEMODEL_HH #include "G4VModel.hh" #include "G4Transform3D.hh" class G4VPhysicalVolume; class G4LogicalVolume; class G4VSolid; class G4Material; class G4VisAttributes; class G4PhysicalVolumeModel: public G4VModel { public: // With description enum {UNLIMITED = -1}; G4PhysicalVolumeModel (G4VPhysicalVolume*, G4int soughtDepth = UNLIMITED, const G4Transform3D& modelTransformation = G4Transform3D::Identity, const G4ModelingParameters* = 0, G4bool useFullExtent = false); virtual ~G4PhysicalVolumeModel (); void DescribeYourselfTo (G4VGraphicsScene&); // The main task of a model is to describe itself to the scene // handler (a object which inherits G4VSceneHandler, which inherits // G4VGraphicsScene). It can also provide special information // through pointers to working space in the scene handler. These // pointers must be set up (if required by the scene handler) in the // scene handler's implementaion of EstablishSpecials // (G4PhysicalVolumeModel&) which is called from here. To do this, // the scene handler should call DefinePointersToWorkingSpace - see // below. DecommissionSpecials (G4PhysicalVolumeModel&) is also // called from here. To see how this works, look at the // implementation of this function and // G4VSceneHandler::Establish/DecommissionSpecials. G4String GetCurrentDescription () const; // A description which depends on the current state of the model. G4String GetCurrentTag () const; // A tag which depends on the current state of the model. G4bool Validate (); // Validate, but allow internal changes (hence non-const function). void DefinePointersToWorkingSpace (G4int* pCurrentDepth, G4VPhysicalVolume** ppCurrentPV, G4LogicalVolume** ppCurrentLV); // For use (optional) by the scene handler if it needs to know about // the current information maintained through these pointers. protected: void VisitGeometryAndGetVisReps (G4VPhysicalVolume*, G4int soughtDepth, const G4Transform3D&, G4VGraphicsScene&); void DescribeAndDescend (G4VPhysicalVolume*, G4int soughtDepth, G4LogicalVolume*, G4VSolid*, const G4Material*, const G4Transform3D&, G4VGraphicsScene&); virtual void DescribeSolid (const G4Transform3D& theAT, G4VSolid* pSol, const G4VisAttributes* pVisAttribs, G4VGraphicsScene& sceneHandler); G4bool IsThisCulled (const G4LogicalVolume*, const G4Material*); G4bool IsDaughterCulled (const G4LogicalVolume* pMotherLV); ///////////////////////////////////////////////////////// // Data members... G4VPhysicalVolume* fpTopPV; // The physical volume. G4String fTopPVName; // ...of the physical volume. G4int fTopPVCopyNo; // ...of the physical volume. G4int fSoughtDepth; // Sought depth of geom. hierarchy search. G4int fCurrentDepth; // Current depth of geom. hierarchy. G4VPhysicalVolume* fpCurrentPV; // Current physical volume. G4LogicalVolume* fpCurrentLV; // Current logical volume. //////////////////////////////////////////////////////////// // Pointers to working space in scene, if required. G4int* fpCurrentDepth; // Current depth of geom. hierarchy. G4VPhysicalVolume** fppCurrentPV; // Current physical volume. G4LogicalVolume** fppCurrentLV; // Current logical volume. }; #endif