// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4VisCommandsSceneAdd.hh,v 1.5 2000/05/19 09:17:42 johna Exp $ // GEANT4 tag $Name: geant4-02-00 $ // /vis/scene commands - John Allison 9th August 1998 #ifndef G4VISCOMMANDSSCENEADD_HH #define G4VISCOMMANDSSCENEADD_HH #include "G4VisCommandsScene.hh" class G4VisCommandSceneAddGhosts: public G4VVisCommandScene { public: // Uses compiler defaults for copy constructor and assignment. G4VisCommandSceneAddGhosts (); ~G4VisCommandSceneAddGhosts (); G4String GetCurrentValue (G4UIcommand* command); void SetNewValue (G4UIcommand* command, G4String newValue); private: G4UIcmdWithAString* fpCommand; }; class G4VisCommandSceneAddHits: public G4VVisCommandScene { public: // Uses compiler defaults for copy constructor and assignment. G4VisCommandSceneAddHits (); ~G4VisCommandSceneAddHits (); G4String GetCurrentValue (G4UIcommand* command); void SetNewValue (G4UIcommand* command, G4String newValue); private: G4UIcmdWithoutParameter* fpCommand; }; class G4VisCommandSceneAddLogicalVolume: public G4VVisCommandScene { public: // Uses compiler defaults for copy constructor and assignment. G4VisCommandSceneAddLogicalVolume (); ~G4VisCommandSceneAddLogicalVolume (); G4String GetCurrentValue (G4UIcommand* command); void SetNewValue (G4UIcommand* command, G4String newValue); private: G4UIcommand* fpCommand; }; class G4VisCommandSceneAddTrajectories: public G4VVisCommandScene { public: // Uses compiler defaults for copy constructor and assignment. G4VisCommandSceneAddTrajectories (); ~G4VisCommandSceneAddTrajectories (); G4String GetCurrentValue (G4UIcommand* command); void SetNewValue (G4UIcommand* command, G4String newValue); private: G4UIcmdWithoutParameter* fpCommand; }; class G4VisCommandSceneAddVolume: public G4VVisCommandScene { public: // Uses compiler defaults for copy constructor and assignment. G4VisCommandSceneAddVolume (); ~G4VisCommandSceneAddVolume (); G4String GetCurrentValue (G4UIcommand* command); void SetNewValue (G4UIcommand* command, G4String newValue); private: G4UIcommand* fpCommand; }; #endif