// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4VRML1FileSceneHandler.hh,v 1.6 1999/12/16 17:25:11 johna Exp $ // GEANT4 tag $Name: geant4-02-00 $ // // G4VRML1FileSceneHandler.hh // Satoshi Tanaka & Yasuhide Sawada #ifdef G4VIS_BUILD_VRMLFILE_DRIVER #ifndef G4VRML1FILE_SCENE_HANDLER_HH #define G4VRML1FILE_SCENE_HANDLER_HH #include "g4std/fstream" #include "globals.hh" #include "G4LogicalVolume.hh" #include "G4VSceneHandler.hh" class G4VRML1File; class G4VisAttributes; class G4VRML1FileSceneHandler: public G4VSceneHandler { // methods (public) public: G4VRML1FileSceneHandler(G4VRML1File& system, const G4String& name = ""); virtual ~G4VRML1FileSceneHandler(); void AddThis(const G4Box&); void AddThis(const G4Cons&); void AddThis(const G4Tubs&); void AddThis(const G4Trd&); void AddThis(const G4Trap&); void AddThis(const G4Sphere&); void AddThis(const G4Para&); void AddThis(const G4Torus&); void AddThis ( const G4Polycone& polycone ) { G4VSceneHandler::AddThis (polycone); } void AddThis ( const G4Polyhedra& polyhedra) { G4VSceneHandler::AddThis (polyhedra); } void AddThis(const G4VSolid&); void BeginPrimitives(const G4Transform3D& objectTransformation); void EndPrimitives(); void AddPrimitive(const G4Polyline&); void AddPrimitive(const G4Polyhedron&); void AddPrimitive(const G4NURBS&); void AddPrimitive(const G4Text&); void AddPrimitive(const G4Circle&); void AddPrimitive(const G4Square&); void AddPrimitive (const G4Polymarker& polymarker) { G4VSceneHandler::AddPrimitive (polymarker); } void ClearStore(); void BeginModeling(); void EndModeling(); void VRMLBeginModeling(); void VRMLEndModeling(); static G4int GetSceneCount() { return fSceneCount; } void connectPort(); void closePort(); // methods (private) private: void SendMaterialNode( const G4VisAttributes* pAV ); // NEW NEW NEW void SendMaterialNode(); void SendMatrixTransformNode(const G4Transform3D *); void SendCubeNode(G4double, G4double, G4double); void SendCylinderNode(G4double, G4double); void SendSphereNode(G4double); void SendMarkerColor ( const G4VMarker& mark ) ; void SendMarkerWorldPosition ( const G4VMarker& mark ) ; G4double GetMarkerHalfSize ( const G4VMarker& mark ) ; G4bool isConnected () { return fFlagDestOpen ; } // data private: char fVRMLFileDestDir[256] ; char fVRMLFileName[256] ; G4String fCurrentDEF; G4VRML1File& fSystem; // Graphics system for this scene. G4std::ofstream fDest ; G4bool fFlagDestOpen ; G4int fMaxFileNum ; static G4int fSceneIdCount; static G4int fSceneCount; // No. of existing scenes. }; #endif //G4VRML1File_SCENE_HH #endif //G4VIS_BUILD_VRMLFILE_DRIVER