// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4VRML1File.hh,v 1.6 1999/12/15 14:54:14 gunter Exp $ // GEANT4 tag $Name: geant4-02-00 $ // // G4VRML1File.hh // Satoshi Tanaka & Yasuhide Sawada #if defined (G4VIS_BUILD_VRMLFILE_DRIVER) || defined (G4VIS_USE_VRMLFILE) #ifndef G4VRML1FILE_HH #define G4VRML1FILE_HH #include "G4VGraphicsSystem.hh" class G4VSceneHandler; class G4VRML1File: public G4VGraphicsSystem { public: G4VRML1File(); virtual ~G4VRML1File(); G4VSceneHandler* CreateSceneHandler(const G4String& name = ""); G4VViewer* CreateViewer(G4VSceneHandler&, const G4String& name = ""); }; #endif //G4VRML1File_HH #endif //G4VIS_BUILD_VRMLFILE_DRIVER