// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4OpenGLImmediateXViewer.cc,v 1.4 2000/05/22 08:16:25 johna Exp $ // GEANT4 tag $Name: geant4-02-00 $ // // // Andrew Walkden 7th February 1997 // Class G4OpenGLImmediateXViewer : a class derived from G4OpenGLXViewer and // G4OpenGLImmediateViewer. #ifdef G4VIS_BUILD_OPENGLX_DRIVER #include "G4OpenGLImmediateXViewer.hh" #include #include #include #include "G4ios.hh" #include #include #include #include G4OpenGLImmediateXViewer::G4OpenGLImmediateXViewer (G4OpenGLImmediateSceneHandler& scene, const G4String& name): G4OpenGLViewer (scene), G4OpenGLXViewer (scene), G4OpenGLImmediateViewer (scene), G4VViewer (scene, scene.IncrementViewCount (), name) { if (fViewId < 0) return; // In case error in base class instantiation. // ensure a suitable window was found if (!vi_immediate) { G4cerr << "G4OpenGLImmediateXViewer::G4OpenGLImmediateXViewer -" " G4OpenGLXViewer couldn't get a visual." << G4endl; fViewId = -1; // This flags an error. return; } CreateGLXContext (vi_immediate); CreateMainWindow (); InitializeGLView (); // clear the buffers and window. ClearView (); FinishView (); // If a double buffer context has been forced upon us, ignore the // back buffer for this OpenGLImmediate view. if (doublebuffer) { doublebuffer = false; glDrawBuffer (GL_FRONT); } glDepthFunc (GL_LEQUAL); glDepthMask (GL_TRUE); } G4OpenGLImmediateXViewer::~G4OpenGLImmediateXViewer () {} void G4OpenGLImmediateXViewer::DrawView () { // If a double buffer context has been forced upon us, ignore the // back buffer for this OpenGLImmediate view. if (doublebuffer) { doublebuffer = false; glDrawBuffer (GL_FRONT); } if (white_background == true) { glClearColor (1., 1., 1., 1.); } else { glClearColor (0., 0., 0., 1.); } glClearDepth (1.0); G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle(); //Make sure current viewer is attached and clean... glXMakeCurrent (dpy, win, cx); glViewport (0, 0, WinSize_x, WinSize_y); ClearView (); if(style!=G4ViewParameters::hlr && haloing_enabled) { HaloingFirstPass (); NeedKernelVisit (); ProcessView (); glFlush (); HaloingSecondPass (); } NeedKernelVisit (); // Always need to visit G4 kernel. ProcessView (); FinishView (); } #endif