// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4OpenGLXViewer.hh,v 1.8 2000/05/22 08:06:50 johna Exp $ // GEANT4 tag $Name: geant4-02-00 $ // // // Andrew Walkden 7th February 1997 // G4OpenGLXViewer : Class to provide XWindows specific // functionality for OpenGL in GEANT4 #ifdef G4VIS_BUILD_OPENGL_DRIVER #ifndef G4OPENGLXVIEWER_HH #define G4OPENGLXVIEWER_HH #include "G4VViewer.hh" #include "G4OpenGLSceneHandler.hh" #include "globals.hh" #include "g4rw/tvordvec.h" #include #include #include #include #include #include class G4OpenGLSceneHandler; class G4OpenGLXViewer: virtual public G4OpenGLViewer { public: G4OpenGLXViewer (G4OpenGLSceneHandler& scene); virtual ~G4OpenGLXViewer (); void SetView (); void ShowView (); void FinishView (); void print(); protected: void GetXConnection (); void CreateGLXContext (XVisualInfo* vi); virtual void CreateMainWindow (); char print_string[50]; G4bool print_colour, vectored_ps; //////////////////////////////Vectored PostScript production functions////////////////////////////// void printBuffer(GLint, GLfloat*); GLfloat* spewPrimitiveEPS (FILE*, GLfloat*); void spewSortedFeedback (FILE*, GLint, GLfloat*); void spewWireframeEPS (FILE*, GLint, GLfloat*, const char*); void print3DcolorVertex(GLint, GLint*, GLfloat*); G4float pointSize; //////////////////////////////Pixmap (screen dump) production functions////////////////////////////// GLubyte* grabPixels (int inColor, unsigned int width, unsigned int height); int generateEPS (char* filnam, int inColour, unsigned int width, unsigned int height); GLXContext create_GL_print_context (XVisualInfo*& pvi, G4bool& db); XWindowAttributes xwa; Display *dpy; static XVisualInfo *vi_single_buffer; static XVisualInfo *vi_double_buffer; XVisualInfo *vi_immediate, *vi_stored, *vi; Colormap cmap; XSetWindowAttributes swa; GLXDrawable win; GLXContext cx; XEvent event; G4int *attributeList, errorBase, eventBase, major, minor, x_origin, y_origin; XSizeHints *norm_hints; XWMHints *wm_hints; XClassHint *class_hints; Pixmap icon_pixmap; XSizeHints *size_hints; G4int WinSize_x, WinSize_y; Atom Xatom; XTextProperty windowName, iconName; char charViewName [100]; }; static const char* gouraudtriangleEPS[] = { "/bd{bind def}bind def /triangle { aload pop setrgbcolor aload pop 5 3", "roll 4 2 roll 3 2 roll exch moveto lineto lineto closepath fill } bd", "/computediff1 { 2 copy sub abs threshold ge {pop pop pop true} { exch 2", "index sub abs threshold ge { pop pop true} { sub abs threshold ge } ifelse", "} ifelse } bd /computediff3 { 3 copy 0 get 3 1 roll 0 get 3 1 roll 0 get", "computediff1 {true} { 3 copy 1 get 3 1 roll 1 get 3 1 roll 1 get", "computediff1 {true} { 3 copy 2 get 3 1 roll 2 get 3 1 roll 2 get", "computediff1 } ifelse } ifelse } bd /middlecolor { aload pop 4 -1 roll", "aload pop 4 -1 roll add 2 div 5 1 roll 3 -1 roll add 2 div 3 1 roll add 2", "div 3 1 roll exch 3 array astore } bd /gouraudtriangle { computediff3 { 4", "-1 roll aload 7 1 roll 6 -1 roll pop 3 -1 roll pop add 2 div 3 1 roll add", "2 div exch 3 -1 roll aload 7 1 roll exch pop 4 -1 roll pop add 2 div 3 1", "roll add 2 div exch 3 -1 roll aload 7 1 roll pop 3 -1 roll pop add 2 div 3", "1 roll add 2 div exch 7 3 roll 10 -3 roll dup 3 index middlecolor 4 1 roll", "2 copy middlecolor 4 1 roll 3 copy pop middlecolor 4 1 roll 13 -1 roll", "aload pop 17 index 6 index 15 index 19 index 6 index 17 index 6 array", "astore 10 index 10 index 14 index gouraudtriangle 17 index 5 index 17", "index 19 index 5 index 19 index 6 array astore 10 index 9 index 13 index", "gouraudtriangle 13 index 16 index 5 index 15 index 18 index 5 index 6", "array astore 12 index 12 index 9 index gouraudtriangle 17 index 16 index", "15 index 19 index 18 index 17 index 6 array astore 10 index 12 index 14", "index gouraudtriangle 18 {pop} repeat } { aload pop 5 3 roll aload pop 7 3", "roll aload pop 9 3 roll 4 index 6 index 4 index add add 3 div 10 1 roll 7", "index 5 index 3 index add add 3 div 10 1 roll 6 index 4 index 2 index add", "add 3 div 10 1 roll 9 {pop} repeat 3 array astore triangle } ifelse } bd", NULL }; typedef struct _Feedback3Dcolor { GLfloat x; GLfloat y; GLfloat z; GLfloat red; GLfloat green; GLfloat blue; GLfloat alpha; } Feedback3Dcolor; #endif #endif