// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4OpenGLStoredXm.hh,v 1.4 1999/12/15 14:54:05 gunter Exp $ // GEANT4 tag $Name: geant4-02-00 $ // // // Andrew Walkden 10th February 1997 // OpenGL graphics system factory. #if defined (G4VIS_BUILD_OPENGLXM_DRIVER) || defined (G4VIS_USE_OPENGLXM) #ifndef G4OPENGLSTOREDXM_HH #define G4OPENGLSTOREDXM_HH #include "G4VGraphicsSystem.hh" class G4OpenGLStoredXm: public G4VGraphicsSystem { public: G4OpenGLStoredXm (); G4VSceneHandler* CreateSceneHandler (const G4String& name = ""); G4VViewer* CreateViewer (G4VSceneHandler&, const G4String& name = ""); }; #endif #endif