// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4OpenGLSceneHandler.icc,v 1.3 1999/12/16 17:25:06 johna Exp $ // GEANT4 tag $Name: geant4-02-00 $ // // // Andrew Walkden 20th January 1998 inline void G4OpenGLSceneHandler::AddThis (const G4Box& box) { G4VSceneHandler::AddThis (box); } inline void G4OpenGLSceneHandler::AddThis (const G4Cons& cons) { G4VSceneHandler::AddThis (cons); } inline void G4OpenGLSceneHandler::AddThis (const G4Tubs& tubs) { G4VSceneHandler::AddThis (tubs); } inline void G4OpenGLSceneHandler::AddThis (const G4Trd& trd) { G4VSceneHandler::AddThis (trd); } inline void G4OpenGLSceneHandler::AddThis (const G4Trap& trap) { G4VSceneHandler::AddThis (trap); } inline void G4OpenGLSceneHandler::AddThis (const G4Sphere& sphere) { G4VSceneHandler::AddThis (sphere); } inline void G4OpenGLSceneHandler::AddThis (const G4Para& para) { G4VSceneHandler::AddThis (para); } inline void G4OpenGLSceneHandler::AddThis (const G4Torus& torus) { G4VSceneHandler::AddThis (torus); } inline void G4OpenGLSceneHandler::AddThis (const G4Polycone& polycone) { G4VSceneHandler::AddThis (polycone); } inline void G4OpenGLSceneHandler::AddThis (const G4Polyhedra& polyhedra) { G4VSceneHandler::AddThis (polyhedra); } inline void G4OpenGLSceneHandler::AddThis (const G4VSolid& vsolid) { G4VSceneHandler::AddThis (vsolid); } inline void G4OpenGLSceneHandler::AddPrimitive (const G4Polymarker& polymarker) { G4VSceneHandler::AddPrimitive (polymarker); }