// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4OpenGLSceneHandler.hh,v 1.5 1999/12/16 17:25:05 johna Exp $ // GEANT4 tag $Name: geant4-02-00 $ // // // Andrew Walkden 27th March 1996 // OpenGL scene handler - base for immediate mode and stored mode classes to // inherit from. #ifdef G4VIS_BUILD_OPENGL_DRIVER #ifndef G4OPENGLSCENEHANDLER_HH #define G4OPENGLSCENEHANDLER_HH #include "G4VSceneHandler.hh" #include "G4OpenGLViewer.hh" #include "globals.hh" #include "G4RotationMatrix.hh" #include #include #include // Base class for various OpenGLScene classes. class G4OpenGLSceneHandler: public G4VSceneHandler { public: void AddPrimitive (const G4Polyline&); void AddPrimitive (const G4Text&); void AddPrimitive (const G4Circle&); void AddPrimitive (const G4Square&); void AddPrimitive (const G4Polyhedron&); void AddPrimitive (const G4NURBS&); void AddPrimitive (const G4Polymarker&); void AddThis (const G4Box&); void AddThis (const G4Cons&); void AddThis (const G4Tubs&); void AddThis (const G4Trd&); void AddThis (const G4Trap&); void AddThis (const G4Sphere&); void AddThis (const G4Para&); void AddThis (const G4Torus&); void AddThis (const G4Polycone&); void AddThis (const G4Polyhedra&); void AddThis (const G4VSolid&); protected: G4OpenGLSceneHandler (G4VGraphicsSystem& system, G4int id, const G4String& name = ""); virtual ~G4OpenGLSceneHandler (); G4bool initialize_hlr; private: GLdouble clear_colour[4]; }; #include "G4OpenGLSceneHandler.icc" #endif #endif