// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4PhotoElectricEffect.hh,v 1.5 1999/12/17 18:26:12 maire Exp $ // GEANT4 tag $Name: geant4-02-00 $ // // ------------ G4PhotoElectricEffect physics process ------ // by Michel Maire, April 1996 // // 12-06-96, Added SelectRandomAtom() method and new data member // for cumulative total cross section, by M.Maire // 21-06-96, SetCuts implementation, M.Maire // 17-09-96, Dynamic array PartialSumSigma // split ComputeBindingEnergy(), M.Maire // 08-01-97, crossection table + meanfreepath table, M.Maire // 13-03-97, adapted for the new physics scheme, M.Maire // 13-08-98, new methods SetBining() PrintInfo() // 17-11-98, use table of atomic shells in PostStepDoIt, mma // 06-01-99, Sandia crossSection below 50 keV, V.Grichine mma // ------------------------------------------------------------ // class description // // inherit from G4VDiscreteProcess // //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... #ifndef G4PhotoElectricEffect_h #define G4PhotoElectricEffect_h 1 #include "G4ios.hh" #include "globals.hh" #include "Randomize.hh" #include "G4VDiscreteProcess.hh" #include "G4PhysicsTable.hh" #include "G4PhysicsLogVector.hh" #include "G4ElementTable.hh" #include "G4Gamma.hh" #include "G4Electron.hh" #include "G4Step.hh" //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... class G4PhotoElectricEffect : public G4VDiscreteProcess { public: // with description G4PhotoElectricEffect(const G4String& processName ="phot"); ~G4PhotoElectricEffect(); G4bool IsApplicable(const G4ParticleDefinition&); // true for Gamma only. void SetPhysicsTableBining(G4double lowE, G4double highE, G4int nBins); // Allows to define the binning of the PhysicsTables, // before to build them. void BuildPhysicsTable(const G4ParticleDefinition& PhotonType); // It builds the total CrossSectionPerAtom table, for Gamma, // and for every element contained in the elementTable. // It builds the MeanFreePath table, for Gamma, // and for every material contained in the materialTable. // This function overloads a virtual function of the base class. // It is invoked by the G4ParticleWithCuts::SetCut() method. void PrintInfoDefinition(); // Print few lines of informations about the process: validity range, // origine ..etc.. // Invoked by BuildPhysicsTable(). G4double GetMeanFreePath(const G4Track& aTrack, G4double previousStepSize, G4ForceCondition* condition); // It returns the MeanFreePath of the process for the current track : // (energy, material) // The previousStepSize and G4ForceCondition* are not used. // This function overloads a virtual function of the base class. // It is invoked by the ProcessManager of the Particle. G4double GetCrossSectionPerAtom(const G4DynamicParticle* aDynamicPhoton, G4Element* anElement); // It returns the total CrossSectionPerAtom of the process, // for the current DynamicGamma (energy), in anElement. G4VParticleChange* PostStepDoIt(const G4Track& aTrack, const G4Step& aStep); // It computes the final state of the process (at end of step), // returned as a ParticleChange object. // This function overloads a virtual function of the base class. // It is invoked by the ProcessManager of the Particle. protected: virtual inline G4double ComputeKBindingEnergy(G4double AtomicNumber); virtual inline G4double ComputeL1BindingEnergy(G4double AtomicNumber); virtual inline G4double ComputeL2BindingEnergy(G4double AtomicNumber); virtual G4double ComputeCrossSectionPerAtom(G4double PhotonEnergy, G4double AtomicNumber); virtual G4double ComputeMeanFreePath(G4double PhotonEnergy, G4Material* aMaterial); G4double ComputeSandiaCrossSection (G4double PhotonEnergy, G4double AtomicNumber); inline G4double ComputeSandiaMeanFreePath(G4double PhotonEnergy, G4Material* aMaterial); private: G4Element* SelectRandomAtom(const G4DynamicParticle* aDynamicPhoton, G4Material* aMaterial); private: // hide assignment operator as private G4PhotoElectricEffect& operator=(const G4PhotoElectricEffect &right); G4PhotoElectricEffect(const G4PhotoElectricEffect& ); private: G4PhysicsTable* theCrossSectionTable; // table for crossection G4PhysicsTable* theMeanFreePathTable; // table for Mean free path G4double LowestEnergyLimit ; // low energy limit of the physics tables G4double HighestEnergyLimit ; // high energy limit of the physics tables G4int NumbBinTable ; // number of bins in the tables G4double MeanFreePath; // actual Mean Free Path (current medium) }; #include "G4PhotoElectricEffect.icc" #endif