// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4GammaConversion.icc,v 1.2 1999/12/15 14:51:45 gunter Exp $ // GEANT4 tag $Name: geant4-02-00 $ // // // --------------------------------------------------------------- // GEANT 4 class inlined methods file // // For information related to this code contact: // CERN, CN Division, ASD group // History: first implementation, based on object model of // 2nd December 1995, G.Cosmo // ------------ G4GammaConversion physics process --------- // by Michel Maire, 24 May 1996 // *************************************************************** // 11-06-96, in GetMeanFreePath() the partial sum is stored, by M.Maire // 16-09-96, dynamical array PartialSumSigma, by M.Maire // 13-12-96, Sign corrected in the ScreenFunctions, by L.Urban // 14-01-97, crossection table + meanfreepath table. // PartialSumSigma removed, by M.Maire // 14-01-97, new physics scheme for geant4alpha, M.Maire // --------------------------------------------------------------- //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... inline G4bool G4GammaConversion::IsApplicable(const G4ParticleDefinition& particle) { return ( &particle == G4Gamma::Gamma() ); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... inline G4double G4GammaConversion::GetMicroscopicCrossSection( const G4DynamicParticle* aDynamicGamma, G4Element* anElement) // gives the microscopic total cross section in GEANT4 internal units { G4double crossSection; G4double GammaEnergy = aDynamicGamma->GetKineticEnergy(); G4bool isOutRange ; if (GammaEnergy < LowestEnergyLimit) crossSection = 0. ; else { if (GammaEnergy > HighestEnergyLimit) GammaEnergy = 0.99*HighestEnergyLimit ; crossSection = (*theCrossSectionTable)(anElement->GetIndex())-> GetValue( GammaEnergy, isOutRange ); } return crossSection; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... inline G4double G4GammaConversion::GetMeanFreePath(const G4Track& aTrack, G4double, G4ForceCondition*) // returns the photon mean free path in GEANT4 internal units // (MeanFreePath is a private member of the class) { const G4DynamicParticle* aDynamicGamma = aTrack.GetDynamicParticle(); G4double GammaEnergy = aDynamicGamma->GetKineticEnergy(); G4Material* aMaterial = aTrack.GetMaterial(); G4bool isOutRange ; if (GammaEnergy < LowestEnergyLimit) MeanFreePath = DBL_MAX; else { if (GammaEnergy > HighestEnergyLimit) GammaEnergy = 0.99*HighestEnergyLimit ; MeanFreePath = (*theMeanFreePathTable)(aMaterial->GetIndex())-> GetValue( GammaEnergy, isOutRange ); } return MeanFreePath; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... inline G4double G4GammaConversion::ComputeMeanFreePath(G4double GammaEnergy, G4Material* aMaterial) // computes and returns the photon mean free path in GEANT4 internal units { const G4ElementVector* theElementVector = aMaterial->GetElementVector() ; const G4double* theAtomNumDensityVector = aMaterial->GetAtomicNumDensityVector(); G4double SIGMA = 0 ; for ( G4int i=0 ; i < aMaterial->GetNumberOfElements() ; i++ ) { SIGMA += theAtomNumDensityVector[i] * ComputeMicroscopicCrossSection(GammaEnergy, (*theElementVector)(i)->GetZ() ); } return SIGMA > DBL_MIN ? 1./SIGMA : DBL_MAX; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... inline G4double G4GammaConversion::ScreenFunction1(G4double ScreenVariable) // compute the value of the screening function 3*PHI1 - PHI2 { G4double screenVal; if (ScreenVariable > 1.) screenVal = 42.24 - 8.368*log(ScreenVariable+0.952); else screenVal = 42.392 - ScreenVariable* (7.796 - 1.961*ScreenVariable); return screenVal; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... inline G4double G4GammaConversion::ScreenFunction2(G4double ScreenVariable) // compute the value of the screening function 1.5*PHI1 - 0.5*PHI2 { G4double screenVal; if (ScreenVariable > 1.) screenVal = 42.24 - 8.368*log(ScreenVariable+0.952); else screenVal = 41.405 - ScreenVariable* (5.828 - 0.8945*ScreenVariable); return screenVal; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....